Files
archived-tao/src/platform_impl/windows/window.rs
2025-02-21 19:54:37 +01:00

1573 lines
49 KiB
Rust

// Copyright 2014-2021 The winit contributors
// Copyright 2021-2023 Tauri Programme within The Commons Conservancy
// SPDX-License-Identifier: Apache-2.0
#![cfg(target_os = "windows")]
use mem::MaybeUninit;
use parking_lot::Mutex;
use std::{
cell::{Cell, RefCell},
ffi::OsStr,
io, mem,
os::windows::ffi::OsStrExt,
sync::Arc,
};
use crossbeam_channel as channel;
use windows::{
core::PCWSTR,
Win32::{
Foundation::{
self as win32f, HINSTANCE, HMODULE, HWND, LPARAM, LRESULT, POINT, POINTS, RECT, WPARAM,
},
Graphics::{
Dwm::{DwmEnableBlurBehindWindow, DWM_BB_BLURREGION, DWM_BB_ENABLE, DWM_BLURBEHIND},
Gdi::*,
},
System::{Com::*, LibraryLoader::*, Ole::*},
UI::{
Input::{Ime::*, KeyboardAndMouse::*, Touch::*},
Shell::{ITaskbarList4 as ITaskbarList, TaskbarList, *},
WindowsAndMessaging::{self as win32wm, *},
},
},
};
use crate::{
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
error::{ExternalError, NotSupportedError, OsError as RootOsError},
icon::Icon,
monitor::MonitorHandle as RootMonitorHandle,
platform_impl::platform::{
dark_mode::try_window_theme,
dpi::{dpi_to_scale_factor, hwnd_dpi},
drop_handler::FileDropHandler,
event_loop::{self, EventLoopWindowTarget, DESTROY_MSG_ID},
icon::{self, IconType},
monitor::{self},
util,
window_state::{CursorFlags, SavedWindow, WindowFlags, WindowState},
OsError, Parent, PlatformSpecificWindowBuilderAttributes, WindowId,
},
window::{
CursorIcon, Fullscreen, ProgressBarState, ProgressState, ResizeDirection, Theme,
UserAttentionType, WindowAttributes, WindowSizeConstraints, RGBA,
},
};
use super::{
dpi::get_monitor_dpi,
event_loop::CHANGE_THEME_MSG_ID,
keyboard::{KeyEventBuilder, KEY_EVENT_BUILDERS},
util::calculate_insets_for_dpi,
};
/// A simple non-owning wrapper around a window.
#[derive(Clone, Copy)]
pub struct WindowWrapper(pub HWND);
// Send and Sync are not implemented for HWND and HDC, we have to wrap it and implement them manually.
// For more info see:
// https://github.com/retep998/winapi-rs/issues/360
// https://github.com/retep998/winapi-rs/issues/396
unsafe impl Sync for WindowWrapper {}
unsafe impl Send for WindowWrapper {}
/// The Win32 implementation of the main `Window` object.
pub struct Window {
/// Main handle for the window.
window: WindowWrapper,
/// The current window state.
window_state: Arc<Mutex<WindowState>>,
// The events loop proxy.
thread_executor: event_loop::EventLoopThreadExecutor,
}
impl Window {
pub fn new<T: 'static>(
event_loop: &EventLoopWindowTarget<T>,
w_attr: WindowAttributes,
pl_attr: PlatformSpecificWindowBuilderAttributes,
) -> Result<Window, RootOsError> {
// We dispatch an `init` function because of code style.
// First person to remove the need for cloning here gets a cookie!
//
// done. you owe me -- ossi
unsafe {
let drag_and_drop = pl_attr.drag_and_drop;
init(w_attr, pl_attr, event_loop).map(|win| {
let file_drop_handler = if drag_and_drop {
// It is ok if the initialize result is `S_FALSE` because it might happen that
// multiple windows are created on the same thread.
if let Err(error) = OleInitialize(None) {
match error.code() {
win32f::OLE_E_WRONGCOMPOBJ => {
panic!("OleInitialize failed! Result was: `OLE_E_WRONGCOMPOBJ`")
}
win32f::RPC_E_CHANGED_MODE => panic!(
"OleInitialize failed! Result was: `RPC_E_CHANGED_MODE`. \
Make sure other crates are not using multithreaded COM library \
on the same thread or disable drag and drop support."
),
_ => (),
};
}
let file_drop_runner = event_loop.runner_shared.clone();
let file_drop_handler: IDropTarget = FileDropHandler::new(
win.window.0,
Box::new(move |event| {
if let Ok(e) = event.map_nonuser_event() {
file_drop_runner.send_event(e)
}
}),
)
.into();
assert!(RegisterDragDrop(win.window.0, &file_drop_handler).is_ok());
Some(file_drop_handler)
} else {
None
};
let subclass_input = event_loop::SubclassInput {
window_state: win.window_state.clone(),
event_loop_runner: event_loop.runner_shared.clone(),
_file_drop_handler: file_drop_handler,
subclass_removed: Cell::new(false),
recurse_depth: Cell::new(0),
event_loop_preferred_theme: event_loop.preferred_theme.clone(),
};
event_loop::subclass_window(win.window.0, subclass_input);
win
})
}
}
pub fn set_title(&self, text: &str) {
let text = util::encode_wide(text);
unsafe {
let _ = SetWindowTextW(self.window.0, PCWSTR::from_raw(text.as_ptr()));
}
}
pub fn title(&self) -> String {
let len = unsafe { GetWindowTextLengthW(self.window.0) };
let mut buf = vec![0; (len + 1) as usize];
unsafe { GetWindowTextW(self.window.0, &mut buf) };
String::from_utf16_lossy(&buf[..len as _])
}
#[inline]
pub fn set_visible(&self, visible: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::VISIBLE, visible)
});
});
}
#[inline]
pub fn set_focus(&self) {
let window = self.window;
let window_flags = self.window_state.lock().window_flags();
let is_visible = window_flags.contains(WindowFlags::VISIBLE);
let is_minimized = window_flags.contains(WindowFlags::MINIMIZED);
let is_foreground = window.0 == unsafe { GetForegroundWindow() };
if is_visible && !is_minimized && !is_foreground {
unsafe { force_window_active(window.0) };
}
}
#[inline]
pub fn is_focused(&self) -> bool {
let window_state = self.window_state.lock();
window_state.has_active_focus()
}
#[inline]
pub fn request_redraw(&self) {
unsafe {
let _ = RedrawWindow(Some(self.window.0), None, None, RDW_INTERNALPAINT);
}
}
#[inline]
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
unsafe { util::get_window_rect(self.window.0) }
.map(|rect| Ok(PhysicalPosition::new(rect.left, rect.top)))
.expect("Unexpected GetWindowRect failure")
}
#[inline]
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
let mut position = POINT::default();
if !unsafe { ClientToScreen(self.window.0, &mut position) }.as_bool() {
panic!("Unexpected ClientToScreen failure")
}
Ok(PhysicalPosition::new(position.x, position.y))
}
#[inline]
pub fn set_outer_position(&self, position: Position) {
let (x, y): (i32, i32) = position.to_physical::<i32>(self.scale_factor()).into();
let window_state = Arc::clone(&self.window_state);
let window = self.window.0 .0 as isize;
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::MAXIMIZED, false)
});
});
unsafe {
let _ = SetWindowPos(
self.window.0,
None,
x,
y,
0,
0,
SWP_ASYNCWINDOWPOS | SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE,
);
let _ = InvalidateRgn(self.window.0, None, false);
}
}
#[inline]
pub fn inner_size(&self) -> PhysicalSize<u32> {
let hwnd = self.hwnd();
let client_rect = util::client_rect(hwnd);
let mut width = client_rect.right - client_rect.left;
let mut height = client_rect.bottom - client_rect.top;
let window_flags = self.window_state.lock().window_flags;
// undecorated windows with shadows have hidden offsets
// we need to calculate them and account for them in returned size
//
// implementation derived from GPUI
// see <https://github.com/zed-industries/zed/blob/7bddb390cabefb177d9996dc580749d64e6ca3b6/crates/gpui/src/platform/windows/window.rs#L1167-L1180>
if window_flags.undecorated_with_shadows() {
let window_rect = util::window_rect(hwnd);
let width_offset =
(window_rect.right - window_rect.left) - (client_rect.right - client_rect.left);
let height_offset =
(window_rect.bottom - window_rect.top) - (client_rect.bottom - client_rect.top);
let placement = unsafe {
let mut placement = WINDOWPLACEMENT {
length: std::mem::size_of::<WINDOWPLACEMENT>() as u32,
..std::mem::zeroed()
};
if GetWindowPlacement(hwnd, &mut placement).is_err() {
panic!(
"Unexpected GetWindowPlacement failure: please report this error to \
tauri-apps/tao"
)
};
placement
};
let rect = placement.rcNormalPosition;
let left_offset = width_offset / 2;
let top_offset = height_offset / 2;
let right_offset = width_offset - left_offset;
let bottom_offset = height_offset - top_offset;
let left = rect.left + left_offset;
let top = rect.top + top_offset;
let right = rect.right - right_offset;
let bottom = rect.bottom - bottom_offset;
(width, height) = (right - left, bottom - top);
}
PhysicalSize::new(width as u32, height as u32)
}
#[inline]
pub fn outer_size(&self) -> PhysicalSize<u32> {
unsafe { util::get_window_rect(self.window.0) }
.map(|rect| {
PhysicalSize::new(
(rect.right - rect.left) as u32,
(rect.bottom - rect.top) as u32,
)
})
.unwrap()
}
#[inline]
pub fn set_inner_size(&self, size: Size) {
let scale_factor = self.scale_factor();
let (mut desired_width, mut desired_height) = size.to_physical::<i32>(scale_factor).into();
let window_flags = self.window_state.lock().window_flags;
// undecorated windows with shadows have hidden offsets
// we need to calculate them and account for them in new size
//
// implementation derived from GPUI
// see <https://github.com/zed-industries/zed/blob/7bddb390cabefb177d9996dc580749d64e6ca3b6/crates/gpui/src/platform/windows/window.rs#L1167-L1180>
if window_flags.undecorated_with_shadows() {
let hwnd = self.hwnd();
let client_rect = util::client_rect(hwnd);
let window_rect = util::window_rect(hwnd);
let width_offset =
(window_rect.right - window_rect.left) - (client_rect.right - client_rect.left);
let height_offset =
(window_rect.bottom - window_rect.top) - (client_rect.bottom - client_rect.top);
desired_width += width_offset;
desired_height += height_offset;
}
let window_state = Arc::clone(&self.window_state);
let window = self.window.0 .0 as isize;
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::MAXIMIZED, false)
});
});
util::set_inner_size_physical(
self.window.0,
desired_width,
desired_height,
window_flags.contains(WindowFlags::MARKER_DECORATIONS),
);
}
#[inline]
pub fn set_min_inner_size(&self, size: Option<Size>) {
let (width, height) = size.map(crate::extract_width_height).unzip();
{
let mut window_state = self.window_state.lock();
window_state.size_constraints.min_width = width;
window_state.size_constraints.min_height = height;
}
// Make windows re-check the window size bounds.
let size = self.inner_size();
self.set_inner_size(size.into());
}
#[inline]
pub fn set_max_inner_size(&self, size: Option<Size>) {
let (width, height) = size.map(crate::extract_width_height).unzip();
{
let mut window_state = self.window_state.lock();
window_state.size_constraints.max_width = width;
window_state.size_constraints.max_height = height;
}
// Make windows re-check the window size bounds.
let size = self.inner_size();
self.set_inner_size(size.into());
}
#[inline]
pub fn set_inner_size_constraints(&self, constraints: WindowSizeConstraints) {
self.window_state.lock().size_constraints = constraints;
// Make windows re-check the window size bounds.
let size = self.inner_size();
self.set_inner_size(size.into());
}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::RESIZABLE, resizable)
});
});
}
#[inline]
pub fn set_minimizable(&self, minimizable: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::MINIMIZABLE, minimizable)
});
});
}
#[inline]
pub fn set_maximizable(&self, maximizable: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::MAXIMIZABLE, maximizable)
});
});
}
#[inline]
pub fn set_closable(&self, closable: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::CLOSABLE, closable)
});
});
}
/// Returns the `hwnd` of this window.
#[inline]
pub fn hwnd(&self) -> HWND {
self.window.0
}
#[inline]
pub fn hinstance(&self) -> HMODULE {
util::get_instance_handle()
}
#[cfg(feature = "rwh_04")]
#[inline]
pub fn raw_window_handle_rwh_04(&self) -> rwh_04::RawWindowHandle {
let mut window_handle = rwh_04::Win32Handle::empty();
window_handle.hwnd = self.window.0 .0 as *mut _;
let hinstance = util::GetWindowLongPtrW(self.hwnd(), GWLP_HINSTANCE);
window_handle.hinstance = hinstance as *mut _;
rwh_04::RawWindowHandle::Win32(window_handle)
}
#[cfg(feature = "rwh_05")]
#[inline]
pub fn raw_window_handle_rwh_05(&self) -> rwh_05::RawWindowHandle {
let mut window_handle = rwh_05::Win32WindowHandle::empty();
window_handle.hwnd = self.window.0 .0 as *mut _;
let hinstance = util::GetWindowLongPtrW(self.hwnd(), GWLP_HINSTANCE);
window_handle.hinstance = hinstance as *mut _;
rwh_05::RawWindowHandle::Win32(window_handle)
}
#[cfg(feature = "rwh_05")]
#[inline]
pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
rwh_05::RawDisplayHandle::Windows(rwh_05::WindowsDisplayHandle::empty())
}
#[cfg(feature = "rwh_06")]
#[inline]
pub fn raw_window_handle_rwh_06(&self) -> Result<rwh_06::RawWindowHandle, rwh_06::HandleError> {
let mut window_handle = rwh_06::Win32WindowHandle::new(unsafe {
// SAFETY: Handle will never be zero.
let window = self.window.0 .0;
std::num::NonZeroIsize::new_unchecked(window as _)
});
let hinstance = util::GetWindowLongPtrW(self.hwnd(), GWLP_HINSTANCE);
window_handle.hinstance = std::num::NonZeroIsize::new(hinstance);
Ok(rwh_06::RawWindowHandle::Win32(window_handle))
}
#[cfg(feature = "rwh_06")]
#[inline]
pub fn raw_display_handle_rwh_06(&self) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
Ok(rwh_06::RawDisplayHandle::Windows(
rwh_06::WindowsDisplayHandle::new(),
))
}
#[inline]
pub fn set_cursor_icon(&self, cursor: CursorIcon) {
self.window_state.lock().mouse.cursor = cursor;
self.thread_executor.execute_in_thread(move || unsafe {
let cursor = LoadCursorW(None, cursor.to_windows_cursor()).ok();
SetCursor(cursor);
});
}
#[inline]
pub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError> {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
let (tx, rx) = channel::unbounded();
self.thread_executor.execute_in_thread(move || {
let result = window_state
.lock()
.mouse
.set_cursor_flags(HWND(window as _), |f| f.set(CursorFlags::GRABBED, grab))
.map_err(|e| ExternalError::Os(os_error!(OsError::IoError(e))));
let _ = tx.send(result);
});
rx.recv().unwrap()
}
#[inline]
pub fn set_cursor_visible(&self, visible: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
let (tx, rx) = channel::unbounded();
self.thread_executor.execute_in_thread(move || {
let result = window_state
.lock()
.mouse
.set_cursor_flags(HWND(window as _), |f| f.set(CursorFlags::HIDDEN, !visible))
.map_err(|e| e.to_string());
let _ = tx.send(result);
});
rx.recv().unwrap().ok();
}
#[inline]
pub fn cursor_position(&self) -> Result<PhysicalPosition<f64>, ExternalError> {
util::cursor_position().map_err(Into::into)
}
#[inline]
pub fn scale_factor(&self) -> f64 {
self.window_state.lock().scale_factor
}
#[inline]
pub fn set_cursor_position(&self, position: Position) -> Result<(), ExternalError> {
let scale_factor = self.scale_factor();
let (x, y) = position.to_physical::<i32>(scale_factor).into();
let mut point = POINT { x, y };
unsafe {
if !ClientToScreen(self.window.0, &mut point).as_bool() {
return Err(ExternalError::Os(os_error!(OsError::IoError(
io::Error::last_os_error()
))));
}
SetCursorPos(point.x, point.y)
.map_err(|e| ExternalError::Os(os_error!(OsError::IoError(e.into()))))
}
}
fn handle_os_dragging(&self, wparam: WPARAM) -> Result<(), ExternalError> {
let points = {
let mut pos = unsafe { mem::zeroed() };
unsafe { GetCursorPos(&mut pos)? };
pos
};
let points = POINTS {
x: points.x as i16,
y: points.y as i16,
};
unsafe { ReleaseCapture()? };
self.window_state.lock().dragging = true;
unsafe {
PostMessageW(
Some(self.hwnd()),
WM_NCLBUTTONDOWN,
wparam,
LPARAM(&points as *const _ as _),
)?
};
Ok(())
}
#[inline]
pub fn drag_window(&self) -> Result<(), ExternalError> {
self.handle_os_dragging(WPARAM(HTCAPTION as _))
}
#[inline]
pub fn drag_resize_window(&self, direction: ResizeDirection) -> Result<(), ExternalError> {
self.handle_os_dragging(WPARAM(direction.to_win32() as _))
}
#[inline]
pub fn set_ignore_cursor_events(&self, ignore: bool) -> Result<(), ExternalError> {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::IGNORE_CURSOR_EVENT, ignore)
});
});
Ok(())
}
#[inline]
pub fn id(&self) -> WindowId {
WindowId(self.window.0 .0 as _)
}
#[inline]
pub fn set_minimized(&self, minimized: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
let is_minimized = self.is_minimized();
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags_in_place(&mut window_state.lock(), |f| {
f.set(WindowFlags::MINIMIZED, is_minimized)
});
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::MINIMIZED, minimized)
});
});
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::MAXIMIZED, maximized)
});
});
}
#[inline]
pub fn is_maximized(&self) -> bool {
let window_state = self.window_state.lock();
window_state.window_flags.contains(WindowFlags::MAXIMIZED)
}
#[inline]
pub fn is_always_on_top(&self) -> bool {
let window_state = self.window_state.lock();
window_state
.window_flags
.contains(WindowFlags::ALWAYS_ON_TOP)
}
#[inline]
pub fn is_minimized(&self) -> bool {
unsafe { IsIconic(self.hwnd()) }.as_bool()
}
#[inline]
pub fn is_resizable(&self) -> bool {
let window_state = self.window_state.lock();
window_state.window_flags.contains(WindowFlags::RESIZABLE)
}
#[inline]
pub fn is_minimizable(&self) -> bool {
let window_state = self.window_state.lock();
window_state.window_flags.contains(WindowFlags::MINIMIZABLE)
}
#[inline]
pub fn is_maximizable(&self) -> bool {
let window_state = self.window_state.lock();
window_state.window_flags.contains(WindowFlags::MAXIMIZABLE)
}
#[inline]
pub fn is_closable(&self) -> bool {
let window_state = self.window_state.lock();
window_state.window_flags.contains(WindowFlags::CLOSABLE)
}
#[inline]
pub fn is_decorated(&self) -> bool {
let window_state = self.window_state.lock();
window_state
.window_flags
.contains(WindowFlags::MARKER_DECORATIONS)
}
#[inline]
pub fn is_visible(&self) -> bool {
util::is_visible(self.window.0)
}
#[inline]
pub fn fullscreen(&self) -> Option<Fullscreen> {
let window_state = self.window_state.lock();
window_state.fullscreen.clone()
}
#[inline]
pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
let mut window_state_lock = window_state.lock();
let old_fullscreen = window_state_lock.fullscreen.clone();
match (&old_fullscreen, &fullscreen) {
// Return if we already in the same fullscreen mode
_ if old_fullscreen == fullscreen => return,
// Return if saved Borderless(monitor) is the same as current monitor when requested fullscreen is Borderless(None)
(Some(Fullscreen::Borderless(Some(monitor))), Some(Fullscreen::Borderless(None)))
if monitor.inner == monitor::current_monitor(window.0) =>
{
return
}
_ => {}
}
window_state_lock.fullscreen = fullscreen.clone();
drop(window_state_lock);
let window_isize = window.0 .0 as isize;
self.thread_executor.execute_in_thread(move || {
let hwnd = HWND(window_isize as _);
// Change video mode if we're transitioning to or from exclusive
// fullscreen
match (&old_fullscreen, &fullscreen) {
(&None, &Some(Fullscreen::Exclusive(ref video_mode)))
| (&Some(Fullscreen::Borderless(_)), &Some(Fullscreen::Exclusive(ref video_mode)))
| (&Some(Fullscreen::Exclusive(_)), &Some(Fullscreen::Exclusive(ref video_mode))) => {
let monitor = video_mode.monitor();
let mut display_name = OsStr::new(&monitor.inner.native_identifier())
.encode_wide()
.collect::<Vec<_>>();
// `encode_wide` does not add a null-terminator but
// `ChangeDisplaySettingsExW` requires a null-terminated
// string, so add it
display_name.push(0);
let native_video_mode = video_mode.video_mode.native_video_mode;
let res = unsafe {
ChangeDisplaySettingsExW(
PCWSTR::from_raw(display_name.as_ptr()),
Some(&native_video_mode),
None,
CDS_FULLSCREEN,
None,
)
};
debug_assert!(res != DISP_CHANGE_BADFLAGS);
debug_assert!(res != DISP_CHANGE_BADMODE);
debug_assert!(res != DISP_CHANGE_BADPARAM);
debug_assert!(res != DISP_CHANGE_FAILED);
assert_eq!(res, DISP_CHANGE_SUCCESSFUL);
}
(&Some(Fullscreen::Exclusive(_)), &None)
| (&Some(Fullscreen::Exclusive(_)), &Some(Fullscreen::Borderless(_))) => {
let res =
unsafe { ChangeDisplaySettingsExW(PCWSTR::null(), None, None, CDS_FULLSCREEN, None) };
debug_assert!(res != DISP_CHANGE_BADFLAGS);
debug_assert!(res != DISP_CHANGE_BADMODE);
debug_assert!(res != DISP_CHANGE_BADPARAM);
debug_assert!(res != DISP_CHANGE_FAILED);
assert_eq!(res, DISP_CHANGE_SUCCESSFUL);
}
_ => (),
}
unsafe {
// There are some scenarios where calling `ChangeDisplaySettingsExW` takes long
// enough to execute that the DWM thinks our program has frozen and takes over
// our program's window. When that happens, the `SetWindowPos` call below gets
// eaten and the window doesn't get set to the proper fullscreen position.
//
// Calling `PeekMessageW` here notifies Windows that our process is still running
// fine, taking control back from the DWM and ensuring that the `SetWindowPos` call
// below goes through.
let mut msg = MSG::default();
let _ = PeekMessageW(&mut msg, None, 0, 0, PM_NOREMOVE);
}
// Update window style
WindowState::set_window_flags(window_state.lock(), HWND(window_isize as _), |f| {
f.set(
WindowFlags::MARKER_EXCLUSIVE_FULLSCREEN,
matches!(fullscreen, Some(Fullscreen::Exclusive(_))),
);
f.set(
WindowFlags::MARKER_BORDERLESS_FULLSCREEN,
matches!(fullscreen, Some(Fullscreen::Borderless(_))),
);
});
// Update window bounds
match &fullscreen {
Some(fullscreen) => {
// Save window bounds before entering fullscreen
let placement = unsafe {
let mut placement = WINDOWPLACEMENT::default();
let _ = GetWindowPlacement(hwnd, &mut placement);
placement
};
window_state.lock().saved_window = Some(SavedWindow { placement });
let monitor = match &fullscreen {
Fullscreen::Exclusive(video_mode) => video_mode.monitor(),
Fullscreen::Borderless(Some(monitor)) => monitor.clone(),
Fullscreen::Borderless(None) => RootMonitorHandle {
inner: monitor::current_monitor(hwnd),
},
};
let position: (i32, i32) = monitor.position().into();
let size: (u32, u32) = monitor.size().into();
unsafe {
let _ = SetWindowPos(
hwnd,
None,
position.0,
position.1,
size.0 as i32,
size.1 as i32,
SWP_ASYNCWINDOWPOS | SWP_NOZORDER,
);
let _ = InvalidateRgn(hwnd, None, false);
}
}
None => {
let mut window_state_lock = window_state.lock();
if let Some(SavedWindow { placement }) = window_state_lock.saved_window.take() {
drop(window_state_lock);
unsafe {
let _ = SetWindowPlacement(hwnd, &placement);
let _ = InvalidateRgn(hwnd, None, false);
}
}
}
}
unsafe {
taskbar_mark_fullscreen(hwnd, fullscreen.is_some());
}
});
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::MARKER_DECORATIONS, decorations)
});
});
}
#[inline]
pub fn set_always_on_bottom(&self, always_on_bottom: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::ALWAYS_ON_BOTTOM, always_on_bottom)
});
});
}
#[inline]
pub fn set_always_on_top(&self, always_on_top: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::ALWAYS_ON_TOP, always_on_top)
});
});
}
pub fn set_rtl(&self, rtl: bool) {
let window = self.window.0 .0 as isize;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock(), HWND(window as _), |f| {
f.set(WindowFlags::RIGHT_TO_LEFT_LAYOUT, rtl)
});
});
}
#[inline]
pub fn current_monitor(&self) -> Option<RootMonitorHandle> {
Some(RootMonitorHandle {
inner: monitor::current_monitor(self.window.0),
})
}
#[inline]
pub fn set_window_icon(&self, window_icon: Option<Icon>) {
if let Some(ref window_icon) = window_icon {
window_icon
.inner
.set_for_window(self.window.0, IconType::Small);
} else {
icon::unset_for_window(self.window.0, IconType::Small);
}
self.window_state.lock().window_icon = window_icon;
}
#[inline]
pub fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>) {
if let Some(ref taskbar_icon) = taskbar_icon {
taskbar_icon
.inner
.set_for_window(self.window.0, IconType::Big);
} else {
icon::unset_for_window(self.window.0, IconType::Big);
}
self.window_state.lock().taskbar_icon = taskbar_icon;
}
pub(crate) fn set_ime_position_physical(&self, x: i32, y: i32) {
if unsafe { GetSystemMetrics(SM_IMMENABLED) } != 0 {
let composition_form = COMPOSITIONFORM {
dwStyle: CFS_POINT,
ptCurrentPos: POINT { x, y },
rcArea: RECT::default(),
};
unsafe {
let himc = ImmGetContext(self.window.0);
let _ = ImmSetCompositionWindow(himc, &composition_form);
let _ = ImmReleaseContext(self.window.0, himc);
}
}
}
#[inline]
pub fn set_ime_position(&self, spot: Position) {
let (x, y) = spot.to_physical::<i32>(self.scale_factor()).into();
self.set_ime_position_physical(x, y);
}
#[inline]
pub fn request_user_attention(&self, request_type: Option<UserAttentionType>) {
let window = self.window;
let active_window_handle = unsafe { GetActiveWindow() };
if window.0 == active_window_handle {
// active window could be minimized, so we skip requesting attention
// if it is not minimized
let window_flags = self.window_state.lock().window_flags();
let is_minimized = window_flags.contains(WindowFlags::MINIMIZED);
if !is_minimized {
return;
}
}
let window_isize = window.0 .0 as isize;
self.thread_executor.execute_in_thread(move || unsafe {
let (flags, count) = request_type
.map(|ty| match ty {
UserAttentionType::Critical => (FLASHW_ALL | FLASHW_TIMERNOFG, u32::MAX),
UserAttentionType::Informational => (FLASHW_TRAY, 4),
})
.unwrap_or((FLASHW_STOP, 0));
let flash_info = FLASHWINFO {
cbSize: mem::size_of::<FLASHWINFO>() as u32,
hwnd: HWND(window_isize as _),
dwFlags: flags,
uCount: count,
dwTimeout: 0,
};
let _ = FlashWindowEx(&flash_info);
});
}
#[inline]
pub fn theme(&self) -> Theme {
self.window_state.lock().current_theme
}
pub fn set_theme(&self, theme: Option<Theme>) {
{
let mut window_state = self.window_state.lock();
if window_state.preferred_theme == theme {
return;
}
window_state.preferred_theme = theme;
}
unsafe { SendMessageW(self.hwnd(), *CHANGE_THEME_MSG_ID, None, None) };
}
#[inline]
pub fn reset_dead_keys(&self) {
// `ToUnicode` consumes the dead-key by default, so we are constructing a fake (but valid)
// key input which we can call `ToUnicode` with.
unsafe {
let vk = u32::from(VK_SPACE.0);
let scancode = MapVirtualKeyW(vk, MAPVK_VK_TO_VSC);
let kbd_state = [0; 256];
let mut char_buff: [MaybeUninit<u16>; 8] = [MaybeUninit::uninit(); 8];
ToUnicode(
vk,
scancode,
Some(&kbd_state),
mem::transmute::<&mut [std::mem::MaybeUninit<u16>], &mut [u16]>(char_buff.as_mut()),
0,
);
}
}
#[inline]
pub fn begin_resize_drag(&self, edge: isize, button: u32, x: i32, y: i32) {
unsafe {
let w_param = WPARAM(edge as _);
let l_param = util::MAKELPARAM(x as i16, y as i16);
let _ = ReleaseCapture();
let _ = PostMessageW(Some(self.hwnd()), button, w_param, l_param);
}
}
#[inline]
pub(crate) fn set_skip_taskbar(&self, skip: bool) -> Result<(), ExternalError> {
self.window_state.lock().skip_taskbar = skip;
unsafe { set_skip_taskbar(self.hwnd(), skip) }
}
#[inline]
pub fn set_background_color(&self, color: Option<RGBA>) {
self.window_state.lock().background_color = color;
unsafe {
let _ = InvalidateRect(Some(self.hwnd()), None, true);
let _ = UpdateWindow(self.hwnd());
}
}
#[inline]
pub fn set_progress_bar(&self, progress: ProgressBarState) {
unsafe {
let taskbar_list: ITaskbarList = CoCreateInstance(&TaskbarList, None, CLSCTX_SERVER).unwrap();
let handle = self.window.0;
if let Some(state) = progress.state {
let taskbar_state = {
match state {
ProgressState::None => TBPF_NOPROGRESS,
ProgressState::Indeterminate => TBPF_INDETERMINATE,
ProgressState::Normal => TBPF_NORMAL,
ProgressState::Error => TBPF_ERROR,
ProgressState::Paused => TBPF_PAUSED,
}
};
taskbar_list
.SetProgressState(handle, taskbar_state)
.unwrap_or(());
}
if let Some(value) = progress.progress {
let value = if value > 100 { 100 } else { value };
taskbar_list
.SetProgressValue(handle, value, 100)
.unwrap_or(());
}
}
}
#[inline]
pub fn set_overlay_icon(&self, icon: Option<&Icon>) {
let taskbar: ITaskbarList =
unsafe { CoCreateInstance(&TaskbarList, None, CLSCTX_SERVER).unwrap() };
let icon = icon.map(|i| i.inner.as_raw_handle()).unwrap_or_default();
unsafe {
taskbar
.SetOverlayIcon(self.window.0, icon, None)
.unwrap_or(());
}
}
#[inline]
pub fn set_undecorated_shadow(&self, shadow: bool) {
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock(), window.0, |f| {
f.set(WindowFlags::MARKER_UNDECORATED_SHADOW, shadow)
});
});
}
pub fn set_content_protection(&self, enabled: bool) {
unsafe {
let _ = SetWindowDisplayAffinity(
self.hwnd(),
if enabled {
WDA_EXCLUDEFROMCAPTURE
} else {
WDA_NONE
},
);
}
}
}
impl Drop for Window {
#[inline]
fn drop(&mut self) {
KEY_EVENT_BUILDERS.lock().remove(&self.id());
unsafe {
// The window must be destroyed from the same thread that created it, so we send a
// custom message to be handled by our callback to do the actual work.
let _ = PostMessageW(Some(self.window.0), *DESTROY_MSG_ID, WPARAM(0), LPARAM(0));
}
}
}
unsafe fn init<T: 'static>(
attributes: WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes,
event_loop: &EventLoopWindowTarget<T>,
) -> Result<Window, RootOsError> {
// registering the window class
let class_name = register_window_class(&pl_attribs.window_classname);
let mut window_flags = WindowFlags::empty();
window_flags.set(WindowFlags::MARKER_DECORATIONS, attributes.decorations);
window_flags.set(
WindowFlags::MARKER_UNDECORATED_SHADOW,
pl_attribs.decoration_shadow,
);
window_flags.set(WindowFlags::ALWAYS_ON_BOTTOM, attributes.always_on_bottom);
window_flags.set(WindowFlags::ALWAYS_ON_TOP, attributes.always_on_top);
window_flags.set(
WindowFlags::NO_BACK_BUFFER,
pl_attribs.no_redirection_bitmap,
);
window_flags.set(WindowFlags::TRANSPARENT, attributes.transparent);
// WindowFlags::VISIBLE and MAXIMIZED are set down below after the window has been configured.
window_flags.set(WindowFlags::RESIZABLE, attributes.resizable);
window_flags.set(WindowFlags::MINIMIZABLE, attributes.minimizable);
window_flags.set(WindowFlags::MAXIMIZABLE, attributes.maximizable);
// will be changed later using `window.set_closable`
// but we need to have a default for the diffing to work
window_flags.set(WindowFlags::CLOSABLE, true);
window_flags.set(WindowFlags::MARKER_DONT_FOCUS, !attributes.focused);
window_flags.set(WindowFlags::RIGHT_TO_LEFT_LAYOUT, pl_attribs.rtl);
let parent = match pl_attribs.parent {
Parent::ChildOf(parent) => {
window_flags.set(WindowFlags::CHILD, true);
if pl_attribs.menu.is_some() {
warn!("Setting a menu on a child window is unsupported");
}
Some(parent)
}
Parent::OwnedBy(parent) => {
window_flags.set(WindowFlags::POPUP, true);
Some(parent)
}
Parent::None => {
window_flags.set(WindowFlags::ON_TASKBAR, true);
None
}
};
// creating the real window this time, by using the functions in `extra_functions`
let real_window = {
let (style, ex_style) = window_flags.to_window_styles();
let title = util::encode_wide(&attributes.title);
let (target_monitor, position) = attributes
.position
.and_then(|p| {
monitor::available_monitors()
.into_iter()
.find_map(|monitor| {
let position = p.to_physical::<i32>(monitor.scale_factor());
let (x, y): (i32, i32) = monitor.position().into();
let (width, height): (i32, i32) = monitor.size().into();
if x <= position.x
&& position.x <= x + width
&& y <= position.y
&& position.y <= y + height
{
Some((monitor, position.into()))
} else {
None
}
})
})
.unwrap_or_else(|| (monitor::primary_monitor(), (CW_USEDEFAULT, CW_USEDEFAULT)));
let desired_size = attributes
.inner_size
.unwrap_or_else(|| PhysicalSize::new(800, 600).into());
let clamped_size = attributes
.inner_size_constraints
.clamp(desired_size, target_monitor.scale_factor());
// Best effort: try to create the window with the requested inner size
let adjusted_size = {
let (mut w, mut h): (i32, i32) = clamped_size
.to_physical::<u32>(target_monitor.scale_factor())
.into();
if window_flags.contains(WindowFlags::MARKER_DECORATIONS) {
let mut rect = RECT {
left: 0,
top: 0,
right: w,
bottom: h,
};
unsafe {
AdjustWindowRectEx(
&mut rect,
window_flags.to_adjusted_window_styles().0,
pl_attribs.menu.is_some(),
ex_style,
)?;
}
w = rect.right - rect.left;
h = rect.bottom - rect.top;
} else if window_flags.undecorated_with_shadows() {
let dpi = get_monitor_dpi(target_monitor.hmonitor()).unwrap_or(USER_DEFAULT_SCREEN_DPI);
let insets = calculate_insets_for_dpi(dpi);
w += insets.left + insets.right;
h += insets.top + insets.bottom;
}
(w, h)
};
let handle = CreateWindowExW(
ex_style,
PCWSTR::from_raw(class_name.as_ptr()),
PCWSTR::from_raw(title.as_ptr()),
style,
position.0,
position.1,
adjusted_size.0,
adjusted_size.1,
parent,
pl_attribs.menu,
GetModuleHandleW(PCWSTR::null()).map(Into::into).ok(),
Some(Box::into_raw(Box::new(window_flags)) as _),
)?;
if !IsWindow(Some(handle)).as_bool() {
return Err(os_error!(OsError::IoError(io::Error::last_os_error())));
}
super::dark_mode::allow_dark_mode_for_window(handle, true);
WindowWrapper(handle)
};
// Register for touch events if applicable
{
let digitizer = GetSystemMetrics(SM_DIGITIZER) as u32;
if digitizer & NID_READY != 0 {
RegisterTouchWindow(real_window.0, TWF_WANTPALM)?;
}
}
let dpi = hwnd_dpi(real_window.0);
let scale_factor = dpi_to_scale_factor(dpi);
// making the window transparent
if attributes.transparent && !pl_attribs.no_redirection_bitmap {
// Empty region for the blur effect, so the window is fully transparent
let region = CreateRectRgn(0, 0, -1, -1);
let bb = DWM_BLURBEHIND {
dwFlags: DWM_BB_ENABLE | DWM_BB_BLURREGION,
fEnable: true.into(),
hRgnBlur: region,
fTransitionOnMaximized: false.into(),
};
let _ = DwmEnableBlurBehindWindow(real_window.0, &bb);
let _ = DeleteObject(region.into());
}
// If the system theme is dark, we need to set the window theme now
// before we update the window flags (and possibly show the
// window for the first time).
let current_theme = try_window_theme(
real_window.0,
attributes
.preferred_theme
.or(*event_loop.preferred_theme.lock()),
false,
);
let window_state = {
let window_state = WindowState::new(
&attributes,
None,
scale_factor,
current_theme,
attributes.preferred_theme,
attributes.background_color,
);
let window_state = Arc::new(Mutex::new(window_state));
WindowState::set_window_flags(window_state.lock(), real_window.0, |f| *f = window_flags);
window_state
};
let win = Window {
window: real_window,
window_state,
thread_executor: event_loop.create_thread_executor(),
};
KEY_EVENT_BUILDERS
.lock()
.insert(win.id(), KeyEventBuilder::default());
let _ = win.set_skip_taskbar(pl_attribs.skip_taskbar);
win.set_window_icon(attributes.window_icon);
win.set_taskbar_icon(pl_attribs.taskbar_icon);
if attributes.fullscreen.is_some() {
win.set_fullscreen(attributes.fullscreen);
force_window_active(win.window.0);
} else if attributes.maximized {
win.set_maximized(true);
}
if attributes.content_protection {
win.set_content_protection(true);
}
win.set_visible(attributes.visible);
win.set_closable(attributes.closable);
Ok(win)
}
unsafe fn register_window_class(window_classname: &str) -> Vec<u16> {
let class_name = util::encode_wide(window_classname);
let class = WNDCLASSEXW {
cbSize: mem::size_of::<WNDCLASSEXW>() as u32,
style: CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
lpfnWndProc: Some(window_proc),
cbClsExtra: 0,
cbWndExtra: 0,
hInstance: HINSTANCE(GetModuleHandleW(PCWSTR::null()).unwrap_or_default().0),
hIcon: HICON::default(),
hCursor: HCURSOR::default(), // must be null in order for cursor state to work properly
hbrBackground: HBRUSH::default(),
lpszMenuName: PCWSTR::null(),
lpszClassName: PCWSTR::from_raw(class_name.as_ptr()),
hIconSm: HICON::default(),
};
// We ignore errors because registering the same window class twice would trigger
// an error, and because errors here are detected during CreateWindowEx anyway.
// Also since there is no weird element in the struct, there is no reason for this
// call to fail.
RegisterClassExW(&class);
class_name
}
unsafe extern "system" fn window_proc(
window: HWND,
msg: u32,
wparam: WPARAM,
lparam: LPARAM,
) -> LRESULT {
// This window procedure is only needed until the subclass procedure is attached.
// we need this because we need to respond to WM_NCCALCSIZE as soon as possible
// in order to make the window borderless if needed.
match msg {
win32wm::WM_NCCALCSIZE => {
let userdata = util::GetWindowLongPtrW(window, GWL_USERDATA);
if userdata != 0 {
let window_flags = WindowFlags::from_bits_truncate(userdata as _);
if wparam == WPARAM(0) || window_flags.contains(WindowFlags::MARKER_DECORATIONS) {
return DefWindowProcW(window, msg, wparam, lparam);
}
// adjust the maximized borderless window so it doesn't cover the taskbar
if util::is_maximized(window).unwrap_or(false) {
let params = &mut *(lparam.0 as *mut NCCALCSIZE_PARAMS);
if let Ok(monitor_info) =
monitor::get_monitor_info(MonitorFromRect(&params.rgrc[0], MONITOR_DEFAULTTONULL))
{
params.rgrc[0] = monitor_info.monitorInfo.rcWork;
}
} else if window_flags.contains(WindowFlags::MARKER_UNDECORATED_SHADOW) {
let params = &mut *(lparam.0 as *mut NCCALCSIZE_PARAMS);
let insets = util::calculate_window_insets(window);
params.rgrc[0].left += insets.left;
params.rgrc[0].top += insets.top;
params.rgrc[0].right -= insets.right;
params.rgrc[0].bottom -= insets.bottom;
}
return LRESULT(0); // return 0 here to make the window borderless
}
DefWindowProcW(window, msg, wparam, lparam)
}
win32wm::WM_NCCREATE => {
let userdata = util::GetWindowLongPtrW(window, GWL_USERDATA);
if userdata == 0 {
let createstruct = &*(lparam.0 as *const CREATESTRUCTW);
let userdata = createstruct.lpCreateParams;
let window_flags = Box::from_raw(userdata as *mut WindowFlags);
util::SetWindowLongPtrW(window, GWL_USERDATA, window_flags.bits() as _);
}
DefWindowProcW(window, msg, wparam, lparam)
}
_ => DefWindowProcW(window, msg, wparam, lparam),
}
}
struct ComInitialized(Option<()>);
impl Drop for ComInitialized {
fn drop(&mut self) {
if let Some(()) = self.0.take() {
unsafe { CoUninitialize() };
}
}
}
thread_local! {
static COM_INITIALIZED: ComInitialized = {
unsafe {
ComInitialized(match CoInitializeEx(None, COINIT_APARTMENTTHREADED).ok() {
Ok(()) => Some(()),
Err(_) => None,
})
}
};
static TASKBAR_LIST: RefCell<Option<ITaskbarList2>> = const { RefCell::new(None) };
}
pub fn com_initialized() {
COM_INITIALIZED.with(|_| {});
}
// Reference Implementation:
// https://github.com/chromium/chromium/blob/f18e79d901f56154f80eea1e2218544285e62623/ui/views/win/fullscreen_handler.cc
//
// As per MSDN marking the window as fullscreen should ensure that the
// taskbar is moved to the bottom of the Z-order when the fullscreen window
// is activated. If the window is not fullscreen, the Shell falls back to
// heuristics to determine how the window should be treated, which means
// that it could still consider the window as fullscreen. :(
unsafe fn taskbar_mark_fullscreen(handle: HWND, fullscreen: bool) {
com_initialized();
TASKBAR_LIST.with(|task_bar_list_ptr| {
let mut task_bar_list = task_bar_list_ptr.borrow().clone();
if task_bar_list.is_none() {
let result: windows::core::Result<ITaskbarList2> =
CoCreateInstance(&TaskbarList, None, CLSCTX_ALL);
if let Ok(created) = result {
if let Ok(()) = created.HrInit() {
task_bar_list = Some(created);
}
}
if task_bar_list.is_none() {
return;
}
*task_bar_list_ptr.borrow_mut() = task_bar_list.clone();
}
let _ = task_bar_list
.unwrap()
.MarkFullscreenWindow(handle, fullscreen);
})
}
unsafe fn force_window_active(handle: HWND) {
// Try to focus the window without the hack first.
if SetForegroundWindow(handle).as_bool() {
return;
}
// In some situations, calling SetForegroundWindow could not bring up the window,
// This is a little hack which can "steal" the foreground window permission.
// We only call this function in the window creation, so it should be fine.
// See: https://stackoverflow.com/questions/10740346/setforegroundwindow-only-working-while-visual-studio-is-open
let alt_sc = MapVirtualKeyW(u32::from(VK_MENU.0), MAPVK_VK_TO_VSC);
let mut inputs: [INPUT; 2] = mem::zeroed();
inputs[0].r#type = INPUT_KEYBOARD;
inputs[0].Anonymous.ki.wVk = VK_LMENU as _;
inputs[0].Anonymous.ki.wScan = alt_sc as _;
inputs[0].Anonymous.ki.dwFlags = KEYEVENTF_EXTENDEDKEY;
inputs[1].r#type = INPUT_KEYBOARD;
inputs[1].Anonymous.ki.wVk = VK_LMENU as _;
inputs[1].Anonymous.ki.wScan = alt_sc as _;
inputs[1].Anonymous.ki.dwFlags = KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP;
// Simulate a key press and release
SendInput(&inputs, mem::size_of::<INPUT>() as _);
let _ = SetForegroundWindow(handle);
}
pub(crate) unsafe fn set_skip_taskbar(hwnd: HWND, skip: bool) -> Result<(), ExternalError> {
com_initialized();
let taskbar_list: ITaskbarList = CoCreateInstance(&TaskbarList, None, CLSCTX_SERVER)?;
if skip {
taskbar_list.DeleteTab(hwnd)?;
} else {
taskbar_list.AddTab(hwnd)?;
}
Ok(())
}
impl ResizeDirection {
pub(crate) fn to_win32(&self) -> u32 {
match self {
ResizeDirection::East => HTRIGHT,
ResizeDirection::North => HTTOP,
ResizeDirection::NorthEast => HTTOPRIGHT,
ResizeDirection::NorthWest => HTTOPLEFT,
ResizeDirection::South => HTBOTTOM,
ResizeDirection::SouthEast => HTBOTTOMRIGHT,
ResizeDirection::SouthWest => HTBOTTOMLEFT,
ResizeDirection::West => HTLEFT,
}
}
}