mirror of
https://github.com/touchHLE/rust-sdl2.git
synced 2026-01-31 01:25:23 +01:00
122 lines
4.3 KiB
Rust
122 lines
4.3 KiB
Rust
extern crate sdl2;
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fn main() -> Result<(), String> {
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// This is required for certain controllers to work on Windows without the
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// video subsystem enabled:
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sdl2::hint::set("SDL_JOYSTICK_THREAD", "1");
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let sdl_context = sdl2::init()?;
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let game_controller_subsystem = sdl_context.game_controller()?;
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let available = game_controller_subsystem
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.num_joysticks()
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.map_err(|e| format!("can't enumerate joysticks: {}", e))?;
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println!("{} joysticks available", available);
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// Iterate over all available joysticks and look for game controllers.
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let mut controller = (0..available)
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.find_map(|id| {
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if !game_controller_subsystem.is_game_controller(id) {
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println!("{} is not a game controller", id);
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return None;
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}
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println!("Attempting to open controller {}", id);
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match game_controller_subsystem.open(id) {
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Ok(c) => {
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// We managed to find and open a game controller,
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// exit the loop
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println!("Success: opened \"{}\"", c.name());
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Some(c)
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}
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Err(e) => {
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println!("failed: {:?}", e);
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None
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}
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}
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})
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.expect("Couldn't open any controller");
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println!("Controller mapping: {}", controller.mapping());
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let (mut lo_freq, mut hi_freq) = (0, 0);
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for event in sdl_context.event_pump()?.wait_iter() {
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use sdl2::controller::Axis;
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use sdl2::event::Event;
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match event {
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Event::ControllerAxisMotion {
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axis: Axis::TriggerLeft,
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value: val,
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..
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} => {
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// Trigger axes go from 0 to 32767, so this should be okay
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lo_freq = (val as u16) * 2;
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match controller.set_rumble(lo_freq, hi_freq, 15000) {
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Ok(()) => println!("Set rumble to ({}, {})", lo_freq, hi_freq),
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Err(e) => println!(
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"Error setting rumble to ({}, {}): {:?}",
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lo_freq, hi_freq, e
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),
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}
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}
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Event::ControllerAxisMotion {
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axis: Axis::TriggerRight,
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value: val,
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..
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} => {
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// Trigger axes go from 0 to 32767, so this should be okay
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hi_freq = (val as u16) * 2;
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match controller.set_rumble(lo_freq, hi_freq, 15000) {
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Ok(()) => println!("Set rumble to ({}, {})", lo_freq, hi_freq),
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Err(e) => println!(
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"Error setting rumble to ({}, {}): {:?}",
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lo_freq, hi_freq, e
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),
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}
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}
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Event::ControllerAxisMotion {
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axis, value: val, ..
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} => {
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// Axis motion is an absolute value in the range
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// [-32768, 32767]. Let's simulate a very rough dead
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// zone to ignore spurious events.
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let dead_zone = 10_000;
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if val > dead_zone || val < -dead_zone {
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println!("Axis {:?} moved to {}", axis, val);
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}
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}
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Event::ControllerButtonDown { button, .. } => println!("Button {:?} down", button),
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Event::ControllerButtonUp { button, .. } => println!("Button {:?} up", button),
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Event::ControllerTouchpadDown {
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touchpad,
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finger,
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x,
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y,
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..
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} => println!("Touchpad {touchpad} down finger:{finger} x:{x} y:{y}"),
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Event::ControllerTouchpadMotion {
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touchpad,
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finger,
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x,
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y,
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..
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} => println!("Touchpad {touchpad} move finger:{finger} x:{x} y:{y}"),
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Event::ControllerTouchpadUp {
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touchpad,
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finger,
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x,
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y,
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..
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} => println!("Touchpad {touchpad} up finger:{finger} x:{x} y:{y}"),
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Event::Quit { .. } => break,
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_ => (),
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}
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}
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Ok(())
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}
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