mirror of
https://github.com/touchHLE/rust-sdl2.git
synced 2026-01-31 01:25:23 +01:00
64 lines
2.0 KiB
Rust
64 lines
2.0 KiB
Rust
extern crate sdl2;
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fn main() -> Result<(), String> {
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let sdl_context = sdl2::init()?;
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let joystick_subsystem = sdl_context.joystick()?;
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let haptic_subsystem = sdl_context.haptic()?;
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let available = joystick_subsystem
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.num_joysticks()
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.map_err(|e| format!("can't enumerate joysticks: {}", e))?;
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println!("{} joysticks available", available);
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// Iterate over all available joysticks and stop once we manage to open one.
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let joystick_index = (0..available)
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.find(|&id| match joystick_subsystem.open(id) {
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Ok(c) => {
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println!("Success: opened \"{}\"", c.name());
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true
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}
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Err(e) => {
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println!("failed: {:?}", e);
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false
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}
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})
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.expect("Couldn't open any joystick");
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let mut haptic = haptic_subsystem
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.open_from_joystick_id(joystick_index)
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.map_err(|e| e.to_string())?;
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for event in sdl_context.event_pump()?.wait_iter() {
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use sdl2::event::Event;
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match event {
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Event::JoyAxisMotion {
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axis_idx,
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value: val,
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..
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} => {
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// Axis motion is an absolute value in the range
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// [-32768, 32767]. Let's simulate a very rough dead
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// zone to ignore spurious events.
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let dead_zone = 10_000;
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if val > dead_zone || val < -dead_zone {
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println!("Axis {} moved to {}", axis_idx, val);
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}
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}
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Event::JoyButtonDown { button_idx, .. } => {
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println!("Button {} down", button_idx);
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haptic.rumble_play(0.5, 500);
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}
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Event::JoyButtonUp { button_idx, .. } => println!("Button {} up", button_idx),
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Event::JoyHatMotion { hat_idx, state, .. } => {
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println!("Hat {} moved to {:?}", hat_idx, state)
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}
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Event::Quit { .. } => break,
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_ => (),
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}
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}
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Ok(())
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}
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