mirror of
https://github.com/touchHLE/rust-sdl2.git
synced 2026-01-31 01:25:23 +01:00
68 lines
1.8 KiB
Rust
68 lines
1.8 KiB
Rust
extern crate sdl2;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::PixelFormatEnum;
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use sdl2::rect::Rect;
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pub fn main() -> Result<(), String> {
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let sdl_context = sdl2::init()?;
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let video_subsystem = sdl_context.video()?;
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let window = video_subsystem
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.window("rust-sdl2 demo: Video", 800, 600)
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.position_centered()
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.opengl()
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.build()
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.map_err(|e| e.to_string())?;
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let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
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let texture_creator = canvas.texture_creator();
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let mut texture = texture_creator
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.create_texture_streaming(PixelFormatEnum::RGB24, 256, 256)
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.map_err(|e| e.to_string())?;
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// Create a red-green gradient
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texture.with_lock(None, |buffer: &mut [u8], pitch: usize| {
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for y in 0..256 {
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for x in 0..256 {
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let offset = y * pitch + x * 3;
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buffer[offset] = x as u8;
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buffer[offset + 1] = y as u8;
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buffer[offset + 2] = 0;
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}
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}
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})?;
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canvas.clear();
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canvas.copy(&texture, None, Some(Rect::new(100, 100, 256, 256)))?;
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canvas.copy_ex(
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&texture,
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None,
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Some(Rect::new(450, 100, 256, 256)),
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30.0,
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None,
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false,
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false,
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)?;
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canvas.present();
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let mut event_pump = sdl_context.event_pump()?;
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'running: loop {
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape),
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..
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} => break 'running,
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_ => {}
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}
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}
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// The rest of the game loop goes here...
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}
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Ok(())
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}
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