# This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. # # --- # # This file contains touchHLE's recommended default options for various apps. # # *** Don't edit this file yourself! Use touchHLE_options.txt instead. *** # # --- # # Each line in this file specifies options for an app; there should only be one # line per app. A line should consist of the identifier for an app, followed by # a colon (:), followed by the options to apply. To find out an app's # identifier, you can run it in touchHLE and look at the “App bundle info” # output. To get a list of possible options, see OPTIONS_HELP.txt or run # touchHLE with the --help flag. # # Text on a line following a hash sign (#) is treated as a comment and ignored. # Empty lines are also ignored. # # Guidelines for default options: # - Even if an app supports auto-rotation, it's good to specify the required # orientation anyway, so that it doesn't display in the wrong orientation for # a few seconds during startup. # - The scale hack is not exactly faithful to the original experience, and there # is no scale factor that works for everyone, so it shouldn't be used here. # - Use --button-to-touch= for convenience if it's a game playable with the # accelerometer and has touch targets in predictable locations. # - Use --stabilize-virtual-cursor= if the game's menus are practically unusable # without it. # Super Monkey Ball and Super Monkey Ball Lite # B = speed up level intro, Start = pause com.ooi.supermonkeyball: --landscape-left --y-tilt-offset=24 --button-to-touch=B,470,160 --button-to-touch=Start,240,10 smblite: --landscape-left --y-tilt-offset=24 --button-to-touch=B,470,160 --button-to-touch=Start,240,10 # Crash Bandicoot Nitro Kart 3D # A = jump/drift, B = brake, Start = pause, X/Y = use item com.vgmobile.cnk2: --landscape-left --button-to-touch=A,240,160 --button-to-touch=B,240,310 --button-to-touch=Start,10,310 --button-to-touch=Y,470,310 --button-to-touch=X,446,30 # Mystery Mania com.ea.mysterymania.inc: --landscape-left # Fastlane Street Racing # A = accelerate, B = brake, X = Camera, Start = Pause com.atodab.actane: --landscape-left --button-to-touch=A,430,300 --button-to-touch=B,30,300 --button-to-touch=X,15,15 --button-to-touch=Start,470,15 # Wolfenstein 3D com.idsoftware.wolf3d: --landscape-right # Spore Origins com.ea.spore.naj.efigsj: --landscape-left --y-tilt-offset=35 com.ea.spore.row.efigsj: --landscape-left --y-tilt-offset=35 # KataDama (I Love Katamari) com.namconetworks.katamari: --landscape-left --stabilize-virtual-cursor=0.1,10 --y-tilt-offset=24 --button-to-touch=Start,240,15 # Wolfenstein RPG com.eamobile.wolfbv: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,240,160 --button-to-touch=B,240,280 --button-to-touch=X,26,280 --button-to-touch=Y,454,280 --button-to-touch=DPadLeft,34,178 --button-to-touch=DPadUp,76,140 --button-to-touch=DPadRight,116,180 --button-to-touch=DPadDown,76,220 com.eamobile.wolfinc: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,240,160 --button-to-touch=B,240,280 --button-to-touch=X,26,280 --button-to-touch=Y,454,280 --button-to-touch=DPadLeft,34,178 --button-to-touch=DPadUp,76,140 --button-to-touch=DPadRight,116,180 --button-to-touch=DPadDown,76,220 # Doom II RPG com.idsoftware.Doom2rpg: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,240,160 --button-to-touch=B,240,280 --button-to-touch=X,176,280 --button-to-touch=Y,320,280 --button-to-touch=DPadLeft,34,178 --button-to-touch=DPadUp,76,140 --button-to-touch=DPadRight,116,180 --button-to-touch=DPadDown,76,220 # Tony Hawk's Pro Skater 2 # A = Jump, B = Grab, X = Flip, Y = Grind, Start = Pause com.activision.thps2: --landscape-left --button-to-touch=DPadLeft,30,235 --button-to-touch=DPadUp,85,180 --button-to-touch=DPadRight,135,235 --button-to-touch=DPadDown,85,285 --button-to-touch=Start,240,30 --button-to-touch=A,395,280 --button-to-touch=B,445,230 --button-to-touch=X,345,230 --button-to-touch=Y,395,185 # Head2Head com.darxun: --landscape-right --y-tilt-offset=24 # Jackpot Casino com.chillingo.jackpotcasino: --landscape-right # MotoRacing GP # A = wheelie, B = restore com.darxun.motoracinggp: --landscape-right --button-to-touch=A,25,295 --button-to-touch=B,115,295 # Warrior Nation Blade # Left/Right = Walk, A = Attack, B = Defend, X = Magic, Y = Secondary Attack, LeftShoulder = Special, Start = Pause com.bestsungame.warriornationblade: --button-to-touch=DPadLeft,50,285 --button-to-touch=DPadRight,120,285 --button-to-touch=A,430,260 --button-to-touch=B,440,185 --button-to-touch=X,360,280 --button-to-touch=Y,230,270 --button-to-touch=LeftShoulder,270,30 --button-to-touch=Start,460,20 # Resident Evil 4 jp.co.capcom.res4: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,430,280 --button-to-touch=B,440,200 --button-to-touch=X,360,200 --button-to-touch=Y,440,150 --dpad-to-touch=25,200,95,100 --stick-to-touch=25,200,95,100 # Earthworm Jim # Dpad = Move, A = Jump, B = Whip, X = Fire # Note: "Force composition" flag is needed to fix broken render in the level select screen. com.gameloft.Earthworm: --landscape-left --dpad-to-touch=30,194,80,84 --button-to-touch=A,442,284 --button-to-touch=X,378,248 --button-to-touch=B,442,212 --button-to-touch=Start,448,32 --force-composition # TV Show King com.gameloft.TVSK: --landscape-right # CSI: Miami com.gameloft.csimiami: --landscape-left # MLB World Series 2009 com.mlb.mlb2009: --landscape-left # Wave Blazer com.polarbit.waveblazer: --landscape-left # Command & Conquer: Red Alert com.ea.candcra.row: --landscape-left # Defender chronicles # (force composition fixes black boxes on Android Adreno GPUs) com.chillingo.defenderchronicles: --landscape-left --force-composition # SimCity # (we neeed to force language to avoid a crash) com.ea.simcitybv: --preferred-languages=en com.ea.simcityinc: --preferred-languages=en # Tom Clancy's Splinter Cell: Conviction # Note: "Force composition" flag is needed to fix broken render after the first level. com.gameloft.SplinterCell: --force-composition # Iron Man # A = Fire, X = Dodge (on Level Tutorial 1), B = Dodge (on other levels), Start = Pause com.paramount.IronMan: --landscape-right --button-to-touch=A,450,160 --button-to-touch=X,40,255 --button-to-touch=B,40,164 --button-to-touch=Start,60,20 # Prince of Persia: Warrior Within # Notice that for directional buttons to work, first you need to go to Options > Controls and choose Virtual Pad # DPad = Walk, A = Sword, B = Defense, X = Jump, Y = Grab, Start = Pause, LeftShoulder = Resume com.gameloft.POP: --landscape-left --button-to-touch=DPadUp,90,190 --button-to-touch=DPadRight,135,235 --button-to-touch=DPadDown,90,280 --button-to-touch=DPadLeft,45,235 --button-to-touch=A,340,280 --button-to-touch=B,385,220 --button-to-touch=X,445,175 --button-to-touch=Y,460,300 --button-to-touch=Start,21,28 --button-to-touch=LeftShoulder,240,100 # Shrek 4 / Forever After # Notice that for directional buttons to work, first you need to go to Options > Controls and choose Virtual Pad # DPad = Walk, A = Punch, X = Jump, Y = Skip (cutscenes), Start = Pause com.gameloft.Shrek4: --landscape-left --button-to-touch=DPadDown,44,278 --button-to-touch=DPadUp,52,224 --button-to-touch=DPadLeft,32,243 --button-to-touch=DPadRight,144,234 --button-to-touch=A,344,277 --button-to-touch=X,437,231 --button-to-touch=Start,33,28 --button-to-touch=Y,409,18 com.gameloft.Shrek4Free: --landscape-left --button-to-touch=DPadDown,44,278 --button-to-touch=DPadUp,52,224 --button-to-touch=DPadLeft,32,243 --button-to-touch=DPadRight,144,234 --button-to-touch=A,344,277 --button-to-touch=X,437,231 --button-to-touch=Start,33,28 --button-to-touch=Y,409,18 # Asphalt 4 Elite Racing # DPad = left and right, A = Nitro, X = Brake, Start = Pause com.gameloft.ASPHALT4: --button-to-touch=DPadLeft,30,300 --button-to-touch=DPadRight,300,300 --button-to-touch=A,298,385 --button-to-touch=X,230,425 --button-to-touch=Start,20,20 # Asphalt 5 # A = Nitro, B = Brake, Start = Pause com.gameloft.Asphalt5: --landscape-left --button-to-touch=A,415,295 --button-to-touch=B,60,300 --button-to-touch=Start,25,25 # Skater Nation # DPad, A = A, B = B, Start = Pause, LeftShoulder = Resume com.gameloft.SkateNation: --landscape-left --button-to-touch=DPadLeft,45,237 --button-to-touch=DPadRight,132,237 --button-to-touch=DPadUp,90,190 --button-to-touch=DPadDown,90,280 --button-to-touch=A,435,275 --button-to-touch=B,350,240 --button-to-touch=Start,450,25 --button-to-touch=LeftShoulder,25,300 # Metal Gear Solid Touch com.konami.mgst: --landscape-left com.konami-europe.mgst: --landscape-left # Dark Nebula com.1337gamedesign.DarkNebula: --x-tilt-offset=-14 # Crash Bandicoot Nitro Kart 2 com.activision.CBNK2: --landscape-left # FIFA 10 # Stick/Dpad = Move, A = Pass/Tackle, B,LeftShoulder = Shoot/Switch players, Start = Pause com.ea.fifa10.bv: --landscape-left --button-to-touch=A,450,206 --button-to-touch=B,430,270 --button-to-touch=LeftShoulder,430,270 --button-to-touch=Start,160,16 --dpad-to-touch=25,195,100,100 --stick-to-touch=25,195,100,100 com.ea.fifa10inc: --landscape-left --button-to-touch=A,450,206 --button-to-touch=B,430,270 --button-to-touch=LeftShoulder,430,270 --button-to-touch=Start,160,16 --dpad-to-touch=25,195,100,100 --stick-to-touch=25,195,100,100 # FIFA 2010 WORLD CUP SOUTH AFRICA # Stick = Move, A,LeftShoulder = Pass/Tackle/Switch players, B = Shoot/Slide, X = Skill, Start = Pause com.ea.fifa10wc.bv: --landscape-left --button-to-touch=A,414,174 --button-to-touch=B,328,256 --button-to-touch=LeftShoulder,414,174 --button-to-touch=X,436,276 --button-to-touch=Start,160,16 --stick-to-touch=25,195,100,100 com.ea.fifa10wc.inc: --landscape-left --button-to-touch=A,414,174 --button-to-touch=B,328,256 --button-to-touch=LeftShoulder,414,174 --button-to-touch=X,436,276 --button-to-touch=Start,160,16 --stick-to-touch=25,195,100,100 # Real Racing com.firemint.realracing: --landscape-left # Cro-Mag Rally com.pangea.cromag: --ignore-gl-errors # Nanosaur 2 com.pangea.nano2: --ignore-gl-errors # Bugdom 2 com.pangea.bug2: --ignore-gl-errors # Rayman 2 # Stick = Move, A = Jump, X = Shoot/Skip cutscene, Y = First-person, B = Dive com.gameloft.Rayman2: --stick-to-touch=22,210,90,100 --button-to-touch=A,376,280 --button-to-touch=X,435,220 --button-to-touch=Y,22,88 --button-to-touch=B,448,144 --button-to-touch=Start,16,16 # Casper # (force composition fixes graphical issues) com.mastertronic.casper: --force-composition # Arvale 4rv4l3j0ur: --landscape-left # Brothers In Arms: Hour Of Heroes com.gameloft.BIA: --landscape-left # Hero of Sparta II # Stick = Move, A = Jump, B = Quick attack, X = Block, Y = Weapon select, LeftShoulder = Focus kill com.gameloft.HOS2: --stick-to-touch=28,206,84,84 --button-to-touch=Start,25,25 --button-to-touch=B,394,234 --button-to-touch=A,456,190 --button-to-touch=X,350,294 --button-to-touch=Y,434,22 --button-to-touch=LeftShoulder,446,286