Files
archived-touchHLE/Cargo.toml
Alexander Cieslewicz e8e8711290 Allocate guest memory using platform specific calls
Creating Mem using the host allocator allows use to explicitly drop the
previous allocation and freely allocate a new instance without running
into crashes on Android. As such this commit removes the previous
refurbishing mechanism, in favor of the simpler drop -> reallocate.

Change-Id: Ic9fd3b790640bb0525c2ae425c26cc9fb922a843
2026-01-16 23:57:20 +00:00

79 lines
2.9 KiB
TOML

# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
[workspace]
[workspace.package]
version = "0.2.3"
edition = "2021"
license = "MPL-2.0"
authors = ["touchHLE project contributors"]
homepage = "https://touchhle.org/"
[package]
name = "touchHLE"
version = { workspace = true }
edition = { workspace = true }
license = { workspace = true }
authors = { workspace = true }
homepage = { workspace = true }
[lib]
# https://users.rust-lang.org/t/making-both-binary-and-cdylib-from-one-package/29105
crate-type = ["cdylib", "rlib"]
[[bin]]
name = "touchHLE"
path = "src/bin.rs"
[features]
default = ["static"]
static = ["sdl2/bundled", "sdl2/static-link", "touchHLE_openal_soft_wrapper/static"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[workspace.dependencies]
cc = "1.0.83"
cmake = "0.1.49"
gl_generator = "0.14.0"
[dependencies]
caf = "0.1.0"
hound = "3.5.0"
mach_object = "0.1.17"
plist = "1.8.0"
zip = { version = "0.6.4", default-features = false, features = ["deflate"] }
rusttype = "0.9.3"
# While most Symphonia codecs are (likely) unpatented/have freely licenseable
# patents as of 2024, all of the AAC profiles except AAC-LC (likely) have
# active patent claims. The "aac" feature only enables AAC-LC, so it's should
# be ok.
# (The above statements should not understood as legal claims/advice.)
symphonia = { version = "0.5.3", default-features = false, features = ["adpcm", "wav", "aac", "isomp4", "mp3", "alac"] }
quick-xml = "0.38.4"
md5 = "0.7.0"
yore = "1.1.0"
encoding_rs = "0.8.35"
# We currently use a fork of rust-sdl2 because we need a fix for Android builds
# that's not upstream yet.
# The HIDAPI feature is enabled because rust-sdl2 hides the SDL2 sensor features
# behind this, but the actual HIDAPI is not used by touchHLE (see window.rs).
# Note that the submodule in vendor/SDL2/ must use exactly the same revision of
# SDL2 that rust-sdl2 uses, so that the Android JNI interface matches.
sdl2 = { git = "https://github.com/touchHLE/rust-sdl2", tag = "touchHLE-3", features = ["hidapi"] }
sdl2-sys = { git = "https://github.com/touchHLE/rust-sdl2", tag = "touchHLE-3" }
touchHLE_dynarmic_wrapper = { path = "src/cpu/dynarmic_wrapper" }
touchHLE_gl_bindings = { path = "src/gles/gl_bindings" }
touchHLE_openal_soft_wrapper = { path = "src/audio/openal_soft_wrapper" }
touchHLE_pvrt_decompress_wrapper = { path = "src/image/pvrt_decompress_wrapper" }
touchHLE_stb_image_wrapper = { path = "src/image/stb_image_wrapper" }
touchHLE_version = { path = "src/version" }
windows-sys = { version = "0.61.0", features = ["Win32_System_Memory"] }
libc = "0.2.175"
[build-dependencies]
cargo-license = "0.5.1"
cc = { workspace = true }
cmake = { workspace = true }
gl_generator = { workspace = true }