mirror of
https://github.com/touchHLE/touchHLE.git
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151 lines
8.8 KiB
Plaintext
151 lines
8.8 KiB
Plaintext
# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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#
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# ---
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#
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# This file contains touchHLE's recommended default options for various apps.
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#
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# *** Don't edit this file yourself! Use touchHLE_options.txt instead. ***
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#
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# ---
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#
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# Each line in this file specifies options for an app; there should only be one
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# line per app. A line should consist of the identifier for an app, followed by
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# a colon (:), followed by the options to apply. To find out an app's
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# identifier, you can run it in touchHLE and look at the “App bundle info”
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# output. To get a list of possible options, see OPTIONS_HELP.txt or run
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# touchHLE with the --help flag.
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#
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# Text on a line following a hash sign (#) is treated as a comment and ignored.
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# Empty lines are also ignored.
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#
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# Guidelines for default options:
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# - Even if an app supports auto-rotation, it's good to specify the required
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# orientation anyway, so that it doesn't display in the wrong orientation for
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# a few seconds during startup.
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# - The scale hack is not exactly faithful to the original experience, and there
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# is no scale factor that works for everyone, so it shouldn't be used here.
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# - Use --button-to-touch= for convenience if it's a game playable with the
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# accelerometer and has touch targets in predictable locations.
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# - Use --stabilize-virtual-cursor= if the game's menus are practically unusable
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# without it.
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# Super Monkey Ball and Super Monkey Ball Lite
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# B = speed up level intro, Start = pause
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com.ooi.supermonkeyball: --landscape-left --y-tilt-offset=24 --button-to-touch=B,470,160 --button-to-touch=Start,240,10
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smblite: --landscape-left --y-tilt-offset=24 --button-to-touch=B,470,160 --button-to-touch=Start,240,10
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# Crash Bandicoot Nitro Kart 3D
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# A = jump/drift, B = brake, Start = pause, X/Y = use item
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com.vgmobile.cnk2: --landscape-left --button-to-touch=A,240,160 --button-to-touch=B,240,310 --button-to-touch=Start,10,310 --button-to-touch=Y,470,310 --button-to-touch=X,446,30
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# Mystery Mania
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com.ea.mysterymania.inc: --landscape-left
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# Fastlane Street Racing
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# A = accelerate, B = brake, X = Camera, Start = Pause
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com.atodab.actane: --landscape-left --button-to-touch=A,430,300 --button-to-touch=B,30,300 --button-to-touch=X,15,15 --button-to-touch=Start,470,15
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# Wolfenstein 3D
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com.idsoftware.wolf3d: --landscape-right
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# Spore Origins
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com.ea.spore.naj.efigsj: --landscape-left --y-tilt-offset=35
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# KataDama (I Love Katamari)
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com.namconetworks.katamari: --landscape-left --stabilize-virtual-cursor=0.1,10 --y-tilt-offset=24 --button-to-touch=Start,240,15
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# Wolfenstein RPG
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com.eamobile.wolfbv: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,240,160 --button-to-touch=B,240,280 --button-to-touch=X,26,280 --button-to-touch=Y,454,280 --button-to-touch=DPadLeft,34,178 --button-to-touch=DPadUp,76,140 --button-to-touch=DPadRight,116,180 --button-to-touch=DPadDown,76,220
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com.eamobile.wolfinc: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,240,160 --button-to-touch=B,240,280 --button-to-touch=X,26,280 --button-to-touch=Y,454,280 --button-to-touch=DPadLeft,34,178 --button-to-touch=DPadUp,76,140 --button-to-touch=DPadRight,116,180 --button-to-touch=DPadDown,76,220
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# Doom II RPG
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com.idsoftware.Doom2rpg: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,240,160 --button-to-touch=B,240,280 --button-to-touch=X,176,280 --button-to-touch=Y,320,280 --button-to-touch=DPadLeft,34,178 --button-to-touch=DPadUp,76,140 --button-to-touch=DPadRight,116,180 --button-to-touch=DPadDown,76,220
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# Tony Hawk's Pro Skater 2
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# A = Jump, B = Grab, X = Flip, Y = Grind, Start = Pause
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com.activision.thps2: --landscape-left --button-to-touch=DPadLeft,30,235 --button-to-touch=DPadUp,85,180 --button-to-touch=DPadRight,135,235 --button-to-touch=DPadDown,85,285 --button-to-touch=Start,240,30 --button-to-touch=A,395,280 --button-to-touch=B,445,230 --button-to-touch=X,345,230 --button-to-touch=Y,395,185
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# Head2Head
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com.darxun: --landscape-right --y-tilt-offset=24
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# Jackpot Casino
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com.chillingo.jackpotcasino: --landscape-right
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# MotoRacing GP
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# A = wheelie, B = restore
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com.darxun.motoracinggp: --landscape-right --button-to-touch=A,25,295 --button-to-touch=B,115,295
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# Warrior Nation Blade
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# Left/Right = Walk, A = Attack, B = Defend, X = Magic, Y = Secondary Attack, LeftShoulder = Special, Start = Pause
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com.bestsungame.warriornationblade: --button-to-touch=DPadLeft,50,285 --button-to-touch=DPadRight,120,285 --button-to-touch=A,430,260 --button-to-touch=B,440,185 --button-to-touch=X,360,280 --button-to-touch=Y,230,270 --button-to-touch=LeftShoulder,270,30 --button-to-touch=Start,460,20
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# Resident Evil 4
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jp.co.capcom.res4: --landscape-left --stabilize-virtual-cursor=0.1,10 --button-to-touch=A,430,280 --button-to-touch=B,440,200 --button-to-touch=X,360,200 --button-to-touch=Y,440,150 --button-to-touch=DPadLeft,25,247 --button-to-touch=DPadUp,72,200 --button-to-touch=DPadRight,120,247 --button-to-touch=DPadDown,72,300
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# Earthworm Jim
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# Up/Down/Left/Right = Move, A = Jump, B = Whip, X = Fire
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# Note: "Force composition" flag is needed to fix broken render in the level select screen.
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com.gameloft.Earthworm: --landscape-left --button-to-touch=DPadUp,72,194 --button-to-touch=DPadDown,72,278 --button-to-touch=DPadLeft,30,238 --button-to-touch=DPadRight,110,238 --button-to-touch=A,442,284 --button-to-touch=X,378,248 --button-to-touch=B,442,212 --button-to-touch=Start,448,32 --force-composition
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# TV Show King
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com.gameloft.TVSK: --landscape-right
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# CSI: Miami
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com.gameloft.csimiami: --landscape-left
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# MLB World Series 2009
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com.mlb.mlb2009: --landscape-left
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# Wave Blazer
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com.polarbit.waveblazer: --landscape-left
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# Command & Conquer: Red Alert
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com.ea.candcra.row: --landscape-left
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# Defender chronicles
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# (force composition fixes black boxes on Android Adreno GPUs)
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com.chillingo.defenderchronicles: --landscape-left --force-composition
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# SimCity
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# (we neeed to force language to avoid a crash)
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com.ea.simcitybv: --preferred-languages=en
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com.ea.simcityinc: --preferred-languages=en
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# Tom Clancy's Splinter Cell: Conviction
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# Note: "Force composition" flag is needed to fix broken render after the first level.
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com.gameloft.SplinterCell: --force-composition
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# Iron Man
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# A = Fire, X = Dodge (on Level Tutorial 1), B = Dodge (on other levels), Start = Pause
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com.paramount.IronMan: --landscape-right --button-to-touch=A,450,160 --button-to-touch=X,40,255 --button-to-touch=B,40,164 --button-to-touch=Start,60,20
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# Prince of Persia: Warrior Within
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# Notice that for directional buttons to work, first you need to go to Options > Controls and choose Virtual Pad
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# DPad = Walk, A = Sword, B = Defense, X = Jump, Y = Grab, Start = Pause, LeftShoulder = Resume
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com.gameloft.POP: --landscape-left --button-to-touch=DPadUp,90,190 --button-to-touch=DPadRight,135,235 --button-to-touch=DPadDown,90,280 --button-to-touch=DPadLeft,45,235 --button-to-touch=A,340,280 --button-to-touch=B,385,220 --button-to-touch=X,445,175 --button-to-touch=Y,460,300 --button-to-touch=Start,21,28 --button-to-touch=LeftShoulder,240,100
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# Shrek 4 / Forever After
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# Notice that for directional buttons to work, first you need to go to Options > Controls and choose Virtual Pad
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# DPad = Walk, A = Punch, X = Jump, Y = Skip (cutscenes), Start = Pause
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com.gameloft.Shrek4: --landscape-left --button-to-touch=DPadDown,44,278 --button-to-touch=DPadUp,52,224 --button-to-touch=DPadLeft,32,243 --button-to-touch=DPadRight,144,234 --button-to-touch=A,344,277 --button-to-touch=X,437,231 --button-to-touch=Start,33,28 --button-to-touch=Y,409,18
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com.gameloft.Shrek4Free: --landscape-left --button-to-touch=DPadDown,44,278 --button-to-touch=DPadUp,52,224 --button-to-touch=DPadLeft,32,243 --button-to-touch=DPadRight,144,234 --button-to-touch=A,344,277 --button-to-touch=X,437,231 --button-to-touch=Start,33,28 --button-to-touch=Y,409,18
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# Asphalt 4 Elite Racing
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# DPad = left and right, A = Nitro, X = Brake, Start = Pause
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com.gameloft.ASPHALT4: --button-to-touch=DPadLeft,30,300 --button-to-touch=DPadRight,300,300 --button-to-touch=A,298,385 --button-to-touch=X,230,425 --button-to-touch=Start,20,20
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# Asphalt 5
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# A = Nitro, B = Brake, Start = Pause
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com.gameloft.Asphalt5: --landscape-left --button-to-touch=A,415,295 --button-to-touch=B,60,300 --button-to-touch=Start,25,25
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# Skater Nation
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# DPad, A = A, B = B, Start = Pause, LeftShoulder = Resume
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com.gameloft.SkateNation: --landscape-left --button-to-touch=DPadLeft,45,237 --button-to-touch=DPadRight,132,237 --button-to-touch=DPadUp,90,190 --button-to-touch=DPadDown,90,280 --button-to-touch=A,435,275 --button-to-touch=B,350,240 --button-to-touch=Start,450,25 --button-to-touch=LeftShoulder,25,300
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# Metal Gear Solid Touch
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# (we need to force Japanese language)
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com.konami.mgst: --preferred-languages=ja --landscape-left
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com.konami-europe.mgst: --preferred-languages=ja --landscape-left
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