mirror of
https://github.com/touchHLE/touchHLE.git
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This will be useful for improving the packaging of releases, and might somehow improve incremental build performance (I hope). Change-Id: Ib36abfe46e7b58ac1f81d035c69c837443f3767c
76 lines
2.7 KiB
TOML
76 lines
2.7 KiB
TOML
# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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[workspace]
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[workspace.package]
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version = "0.2.2"
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edition = "2021"
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license = "MPL-2.0"
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authors = ["touchHLE project contributors"]
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homepage = "https://touchhle.org/"
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[package]
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name = "touchHLE"
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version = { workspace = true }
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edition = { workspace = true }
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license = { workspace = true }
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authors = { workspace = true }
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homepage = { workspace = true }
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[lib]
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# https://users.rust-lang.org/t/making-both-binary-and-cdylib-from-one-package/29105
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crate-type = ["cdylib", "rlib"]
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[[bin]]
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name = "touchHLE"
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path = "src/bin.rs"
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[features]
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default = ["static"]
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static = ["sdl2/bundled", "sdl2/static-link", "touchHLE_openal_soft_wrapper/static"]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[workspace.dependencies]
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cc = "1.0.83"
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cmake = "0.1.49"
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gl_generator = "0.14.0"
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[dependencies]
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caf = "0.1.0"
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hound = "3.5.0"
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mach_object = "0.1.17"
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plist = "1.3.1"
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zip = { version = "0.6.4", default-features = false, features = ["deflate"] }
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rusttype = "0.9.3"
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# While most Symphonia codecs are (likely) unpatented/have freely licenseable
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# patents as of 2024, all of the AAC profiles except AAC-LC (likely) have
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# active patent claims. The "aac" feature only enables AAC-LC, so it's should
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# be ok.
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# (The above statements should not understood as legal claims/advice.)
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symphonia = { version = "0.5.3", default-features = false, features = ["aac", "isomp4", "mp3"] }
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quick-xml = "0.36.2"
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md5 = "0.7.0"
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yore = "1.1.0"
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# We currently use a fork of rust-sdl2 because we need a fix for Android builds
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# that's not upstream yet.
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# The HIDAPI feature is enabled because rust-sdl2 hides the SDL2 sensor features
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# behind this, but the actual HIDAPI is not used by touchHLE (see window.rs).
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# Note that the submodule in vendor/SDL2/ must use exactly the same revision of
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# SDL2 that rust-sdl2 uses, so that the Android JNI interface matches.
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sdl2 = { git = "https://github.com/hikari-no-yume/rust-sdl2.git", tag = "touchHLE-2", features = ["hidapi"] }
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sdl2-sys = { git = "https://github.com/hikari-no-yume/rust-sdl2.git", tag = "touchHLE-2" }
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touchHLE_dynarmic_wrapper = { path = "src/cpu/dynarmic_wrapper" }
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touchHLE_gl_bindings = { path = "src/gles/gl_bindings" }
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touchHLE_openal_soft_wrapper = { path = "src/audio/openal_soft_wrapper" }
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touchHLE_pvrt_decompress_wrapper = { path = "src/image/pvrt_decompress_wrapper" }
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touchHLE_stb_image_wrapper = { path = "src/image/stb_image_wrapper" }
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touchHLE_version = { path = "src/version" }
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[build-dependencies]
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cargo-license = "0.5.1"
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cc = { workspace = true }
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cmake = { workspace = true }
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gl_generator = { workspace = true }
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