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- virglrenderer uses shmem for texture import/export so we need App Group for both iOS and macOS - Add QEMURenderServer for new process model rendering (both Venus and Neptune) - macOS: add DXMT and D3DMetal-Native backends - We require 8G hostmem for Neptune but iOS currently fails > 256M
13 lines
358 B
XML
13 lines
358 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>com.apple.security.app-sandbox</key>
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<true/>
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<key>com.apple.security.cs.disable-library-validation</key>
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<true/>
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<key>com.apple.security.inherit</key>
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<true/>
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</dict>
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</plist>
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