mirror of
https://github.com/vcmi/vcmi.git
synced 2026-10-11 21:50:01 +00:00
531 lines
15 KiB
C++
531 lines
15 KiB
C++
/*
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* mainwindow_moc.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mainwindow_moc.h"
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#include "ui_mainwindow_moc.h"
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#include <QDir>
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#include "../lib/CConfigHandler.h"
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#include "../lib/CConsoleHandler.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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#include "../lib/texts/Languages.h"
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#include "../lib/ExceptionsCommon.h"
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#include "updatedialog_moc.h"
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#include "main.h"
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#include "helper.h"
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#ifndef VCMI_MOBILE
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#include "gamepadHandler.h"
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#endif
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void MainWindow::load()
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{
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// Set current working dir to executable folder.
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// This is important on Mac for relative paths to work inside DMG.
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QDir::setCurrent(QApplication::applicationDirPath());
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#ifndef VCMI_MOBILE
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console = std::make_unique<CConsoleHandler>();
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CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console.get());
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#else
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CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", nullptr);
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#endif
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logConfigurator.configureDefault();
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try
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{
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CResourceHandler::initialize();
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CResourceHandler::load("config/filesystem.json");
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}
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catch (const DataLoadingException & e)
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{
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QMessageBox::critical(this, tr("Error starting executable"), QString::fromStdString(e.what()));
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}
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Helper::loadSettings();
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}
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void MainWindow::computeSidePanelSizes()
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{
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QVector<QToolButton*> widgets = {
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ui->modslistButton,
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ui->settingsButton,
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ui->aboutButton,
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ui->startGameButton
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};
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for(auto & widget : widgets)
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{
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QFontMetrics metrics(widget->font());
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QSize iconSize = widget->iconSize();
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// this is minimal space that is needed for our button to avoid text clipping
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int buttonHeight = iconSize.height() + metrics.height() + 4;
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widget->setMinimumHeight(buttonHeight);
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widget->setMaximumHeight(buttonHeight * 1.2);
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}
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}
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MainWindow::MainWindow(QWidget * parent)
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: QMainWindow(parent), ui(new Ui::MainWindow)
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{
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load(); // load FS before UI
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bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
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if (!setupCompleted)
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detectPreferredLanguage();
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updateTranslation(); // load translation
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ui->setupUi(this);
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#ifndef VCMI_MOBILE
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connect(qApp, &QGuiApplication::screenRemoved, this, [this](QScreen *)
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{
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// Some platforms update the window's screen association after screenRemoved
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QTimer::singleShot(250, this, &MainWindow::handleScreenRemoved);
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});
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connect(qApp, &QGuiApplication::screenAdded, this, [this](QScreen *)
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{
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// A newly connected screen only changes the available choices. Do not move
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// the launcher: its current screen and geometry are still valid.
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QTimer::singleShot(0, ui->settingsView, &CSettingsView::setDisplayList);
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});
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// The native window handle is created after the widget enters the event loop.
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QTimer::singleShot(0, this, [this]()
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{
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if(auto * handle = windowHandle())
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{
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connect(handle, &QWindow::screenChanged, this, &MainWindow::updateDisplayIndex);
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updateDisplayIndex(handle->screen());
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}
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});
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#endif
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setAcceptDrops(true);
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setWindowIcon(QIcon{":/icons/menu-game.png"});
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ui->modslistButton->setIcon(QIcon{":/icons/menu-mods.png"});
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ui->settingsButton->setIcon(QIcon{":/icons/menu-settings.png"});
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ui->aboutButton->setIcon(QIcon{":/icons/about-project.png"});
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ui->startGameButton->setIcon(QIcon{":/icons/menu-game.png"});
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#ifndef VCMI_MOBILE
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restoreWindowSettings();
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#endif
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computeSidePanelSizes();
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bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
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if (h3DataFound && setupCompleted)
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ui->tabListWidget->setCurrentIndex(TabRows::START);
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else
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enterSetup();
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setGamepadStartAllowed(h3DataFound && setupCompleted);
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ui->settingsView->setDisplayList();
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#ifndef VCMI_MOBILE
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auto * gamepadHandler = new GamepadHandler(this);
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connect(gamepadHandler, &GamepadHandler::startGameRequested, this, &MainWindow::startGameFromGamepad);
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#endif
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if(settings["launcher"]["updateOnStartup"].Bool())
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UpdateDialog::showUpdateDialog(false);
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}
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void MainWindow::setGamepadStartAllowed(bool allowed)
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{
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gamepadStartAllowed = allowed;
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Helper::allowGamepadStart(allowed);
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}
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void MainWindow::startGameFromGamepad()
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{
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// setup and dialogs can't be operated with a gamepad, so don't take control away from the player
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if(!gamepadStartAllowed || QApplication::activeModalWidget())
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return;
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hide();
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startGame({});
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}
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void MainWindow::centerWindowOnScreen(QScreen * screen)
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{
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#ifndef VCMI_MOBILE
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if(screen == nullptr)
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return;
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// Use frame geometry so native window decorations stay inside the screen too.
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const QRect availableGeometry = screen->availableGeometry();
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const QSize currentWindowSize = frameGeometry().size();
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QSize windowSize = currentWindowSize.boundedTo(availableGeometry.size());
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if(windowSize != currentWindowSize)
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resize(windowSize);
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move(availableGeometry.center() - QPoint(windowSize.width() / 2, windowSize.height() / 2));
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#endif
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}
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void MainWindow::ensureWindowVisibleOnExistingScreen()
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{
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#ifndef VCMI_MOBILE
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// The frame center identifies the monitor on which most of the window belongs.
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const QRect windowGeometry = frameGeometry();
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QScreen * screen = QGuiApplication::screenAt(windowGeometry.center());
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if(screen == nullptr)
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{
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centerWindowOnScreen(QGuiApplication::primaryScreen());
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return;
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}
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const QRect availableGeometry = screen->availableGeometry();
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QSize windowSize = windowGeometry.size().boundedTo(availableGeometry.size());
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if(windowSize != windowGeometry.size())
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resize(windowSize);
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QPoint windowPosition(
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qBound(availableGeometry.left(), windowGeometry.left(), availableGeometry.right() - windowSize.width() + 1),
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qBound(availableGeometry.top(), windowGeometry.top(), availableGeometry.bottom() - windowSize.height() + 1));
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move(windowPosition);
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#endif
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}
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void MainWindow::handleScreenRemoved()
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{
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#ifndef VCMI_MOBILE
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ensureWindowVisibleOnExistingScreen();
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updateDisplayIndex(QGuiApplication::screenAt(frameGeometry().center()));
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saveWindowSettings();
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ui->settingsView->setDisplayList();
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#endif
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}
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void MainWindow::restoreWindowSettings()
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{
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#ifndef VCMI_MOBILE
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const auto & windowGeometry = settings["launcher"]["mainWindow"]["geometry"];
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const QSize windowSize(windowGeometry["width"].Integer(), windowGeometry["height"].Integer());
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// Missing geometry receives zero-valued schema defaults. QSize::isValid considers 0x0
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// valid, but it does not represent a previously saved window size.
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if(!windowSize.isEmpty())
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{
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resize(windowSize);
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move(windowGeometry["x"].Integer(), windowGeometry["y"].Integer());
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// Keep the saved monitor when it still exists, but always start centered on it.
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QScreen * screen = QGuiApplication::screenAt(frameGeometry().center());
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centerWindowOnScreen(screen ? screen : QGuiApplication::primaryScreen());
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return;
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}
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// When no saved window geometry is available, ensure there is enough room for
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// all controls. On screens where the minimum window would not fit with window
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// decorations, use the entire screen instead.
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static const QSize minimumLauncherSize(800, 600);
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QScreen * screen = QGuiApplication::primaryScreen();
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if(screen == nullptr)
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return;
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const QSize availableSize = screen->availableSize();
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if(availableSize.width() <= minimumLauncherSize.width() || availableSize.height() <= minimumLauncherSize.height())
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{
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setWindowState(windowState() | Qt::WindowFullScreen);
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return;
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}
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// Use a common widescreen size on larger displays. On smaller displays, limit
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// the initial window size to 90% of the available screen area while respecting
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// the minimum launcher size, so the window keeps a visible margin and does not
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// look fullscreen.
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static const QSize widescreenLauncherSize(1366, 768);
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const QSize screenSize = screen->geometry().size();
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const bool isWidescreen = screenSize.width() * 3 > screenSize.height() * 4;
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const QSize preferredSize = isWidescreen ? widescreenLauncherSize : minimumLauncherSize;
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const QSize maximumInitialSize = availableSize * 0.9;
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resize(preferredSize.boundedTo(maximumInitialSize).expandedTo(minimumLauncherSize));
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centerWindowOnScreen(screen);
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#endif
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}
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void MainWindow::updateDisplayIndex(QScreen * screen)
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{
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#ifndef VCMI_MOBILE
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// QGuiApplication screen order is the order exposed by the display-index setting.
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const int screenIndex = QGuiApplication::screens().indexOf(screen);
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if(screenIndex < 0 || screenIndex == settings["video"]["displayIndex"].Integer())
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return;
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Settings node = settings.write["video"]["displayIndex"];
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node->Integer() = screenIndex;
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ui->settingsView->setDisplayList();
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#endif
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}
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void MainWindow::moveToScreen(int screenIndex)
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{
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#ifndef VCMI_MOBILE
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const auto screens = QGuiApplication::screens();
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if(screenIndex < 0 || screenIndex >= screens.size())
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return;
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centerWindowOnScreen(screens[screenIndex]);
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saveWindowSettings();
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#endif
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}
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void MainWindow::saveWindowSettings()
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{
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#ifndef VCMI_MOBILE
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ensureWindowVisibleOnExistingScreen();
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Settings windowGeometry = settings.write["launcher"]["mainWindow"]["geometry"];
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windowGeometry["x"].Integer() = pos().x();
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windowGeometry["y"].Integer() = pos().y();
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windowGeometry["width"].Integer() = size().width();
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windowGeometry["height"].Integer() = size().height();
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#endif
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}
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void MainWindow::detectPreferredLanguage()
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{
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auto preferredLanguages = QLocale::system().uiLanguages();
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std::string selectedLanguage;
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for (auto const & userLang : preferredLanguages)
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{
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logGlobal->info("Preferred language: %s", userLang.toStdString());
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for (auto const & vcmiLang : Languages::getLanguageList())
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if (vcmiLang.selectable && (vcmiLang.tagIETF == userLang.toStdString() || vcmiLang.localeName == userLang.toStdString()))
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selectedLanguage = vcmiLang.identifier;
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if (!selectedLanguage.empty())
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{
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logGlobal->info("Selected language: %s", selectedLanguage);
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Settings node = settings.write["general"]["language"];
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node->String() = selectedLanguage;
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return;
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}
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}
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}
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void MainWindow::enterSetup()
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{
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ui->sidePanel->setVisible(false);
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ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
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ui->setupView->enterSetup();
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}
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void MainWindow::exitSetup(bool goToMods)
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{
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Settings writer = settings.write["launcher"]["setupCompleted"];
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writer->Bool() = true;
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setGamepadStartAllowed(true);
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ui->sidePanel->setVisible(true);
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if (goToMods)
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switchToModsTab();
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else
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switchToStartTab();
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}
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void MainWindow::switchToStartTab()
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{
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ui->startGameButton->setEnabled(true);
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ui->startGameButton->setChecked(true);
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ui->tabListWidget->setCurrentIndex(TabRows::START);
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auto* startGameTabWidget = qobject_cast<StartGameTab*>(ui->tabListWidget->widget(TabRows::START));
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if(startGameTabWidget)
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startGameTabWidget->refreshState();
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}
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void MainWindow::switchToModsTab()
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{
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ui->startGameButton->setEnabled(true);
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ui->modslistButton->setChecked(true);
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ui->tabListWidget->setCurrentIndex(TabRows::MODS);
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}
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void MainWindow::changeEvent(QEvent * event)
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{
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if(event->type() == QEvent::LanguageChange)
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{
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ui->retranslateUi(this);
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}
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QMainWindow::changeEvent(event);
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}
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MainWindow::~MainWindow()
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{
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saveWindowSettings();
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delete ui;
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}
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void MainWindow::on_startGameButton_clicked()
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{
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switchToStartTab();
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}
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CModListView * MainWindow::getModView()
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{
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return ui->modlistView;
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}
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void MainWindow::on_modslistButton_clicked()
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{
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switchToModsTab();
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}
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void MainWindow::on_settingsButton_clicked()
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{
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ui->startGameButton->setEnabled(true);
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ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
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}
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void MainWindow::on_aboutButton_clicked()
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{
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ui->startGameButton->setEnabled(true);
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ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
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}
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void MainWindow::dragEnterEvent(QDragEnterEvent* event)
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{
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if(event->mimeData()->hasUrls())
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for(const auto & url : event->mimeData()->urls())
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for(const auto & ending : QStringList({".zip", ".vsgm1", ".h3m", ".h3c", ".vmap", ".vcmp", ".json", ".exe"}))
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if(url.fileName().endsWith(ending, Qt::CaseInsensitive))
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{
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event->acceptProposedAction();
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return;
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}
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}
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void MainWindow::dropEvent(QDropEvent* event)
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{
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const QMimeData* mimeData = event->mimeData();
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if(mimeData->hasUrls())
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{
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const QList<QUrl> urlList = mimeData->urls();
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for (const auto & url : urlList)
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manualInstallFile(url.toLocalFile());
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}
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}
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void MainWindow::manualInstallFile(QString filePath)
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{
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QString realFilePath = Helper::getRealPath(filePath);
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if(realFilePath.endsWith(".zip", Qt::CaseInsensitive) || realFilePath.endsWith(".exe", Qt::CaseInsensitive))
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switchToModsTab();
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QString fileName = QFileInfo{filePath}.fileName();
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if(realFilePath.endsWith(".zip", Qt::CaseInsensitive))
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{
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QString filenameClean = fileName.toLower()
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// mod name currently comes from zip file -> remove suffixes from github zip download
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.replace(QRegularExpression("-[0-9a-f]{40}"), "")
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.replace(QRegularExpression("-vcmi-.+\\.zip"), ".zip")
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.replace("-main.zip", ".zip");
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getModView()->downloadFile(filenameClean, QUrl::fromLocalFile(filePath), "mods");
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}
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else if(realFilePath.endsWith(".json", Qt::CaseInsensitive))
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{
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QDir configDir(pathToQString(VCMIDirs::get().userConfigPath()));
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QStringList configFile = configDir.entryList({fileName}, QDir::Filter::Files); // case insensitive check
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if(!configFile.empty())
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{
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auto dialogResult = QMessageBox::warning(this, tr("Replace config file?"), tr("Do you want to replace %1?").arg(configFile[0]), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if(dialogResult == QMessageBox::Yes)
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{
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const auto configFilePath = configDir.filePath(configFile[0]);
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QFile::remove(configFilePath);
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Helper::performNativeCopy(filePath, configFilePath);
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Helper::reLoadSettings();
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}
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}
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}
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else
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getModView()->installFiles(QStringList{filePath});
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}
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ETranslationStatus MainWindow::getTranslationStatus()
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{
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QString preferredlanguage = QString::fromStdString(settings["general"]["language"].String());
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QString installedlanguage = QString::fromStdString(settings["session"]["language"].String());
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if (preferredlanguage == installedlanguage)
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return ETranslationStatus::ACTIVE;
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QString modName = getModView()->getTranslationModName(preferredlanguage);
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if (modName.isEmpty())
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return ETranslationStatus::NOT_AVAILABLE;
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if (!getModView()->isModInstalled(modName))
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return ETranslationStatus::NOT_INSTALLLED;
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if (!getModView()->isModEnabled(modName))
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return ETranslationStatus::DISABLED;
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return ETranslationStatus::ACTIVE;
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}
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void MainWindow::updateTranslation()
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{
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#ifdef ENABLE_QT_TRANSLATIONS
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const std::string translationFile = settings["general"]["language"].String()+ ".qm";
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QString translationFileResourcePath = QString{":/translation/%1"}.arg(translationFile.c_str());
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logGlobal->info("Loading translation %s", translationFile);
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qApp->removeTranslator(&translator);
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if(!QFile::exists(translationFileResourcePath))
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{
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logGlobal->debug("Translation file %s does not exist", translationFileResourcePath.toStdString());
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return;
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}
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if (!translator.load(translationFileResourcePath))
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{
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logGlobal->error("Failed to load translation file %s", translationFileResourcePath.toStdString());
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return;
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}
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if(translationFile == "english.qm")
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{
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// translator doesn't need to be installed for English
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return;
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}
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if (!qApp->installTranslator(&translator))
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{
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logGlobal->error("Failed to install translator for translation file %s", translationFileResourcePath.toStdString());
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}
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#endif
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}
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