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vcmi/launcher/mainwindow_moc.cpp
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/*
* mainwindow_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mainwindow_moc.h"
#include "ui_mainwindow_moc.h"
#include <QDir>
#include "../lib/CConfigHandler.h"
#include "../lib/CConsoleHandler.h"
#include "../lib/VCMIDirs.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "../lib/texts/Languages.h"
#include "../lib/ExceptionsCommon.h"
#include "updatedialog_moc.h"
#include "main.h"
#include "helper.h"
#ifndef VCMI_MOBILE
#include "gamepadHandler.h"
#endif
void MainWindow::load()
{
// Set current working dir to executable folder.
// This is important on Mac for relative paths to work inside DMG.
QDir::setCurrent(QApplication::applicationDirPath());
#ifndef VCMI_MOBILE
console = std::make_unique<CConsoleHandler>();
CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console.get());
#else
CBasicLogConfigurator logConfigurator(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", nullptr);
#endif
logConfigurator.configureDefault();
try
{
CResourceHandler::initialize();
CResourceHandler::load("config/filesystem.json");
}
catch (const DataLoadingException & e)
{
QMessageBox::critical(this, tr("Error starting executable"), QString::fromStdString(e.what()));
}
Helper::loadSettings();
}
void MainWindow::computeSidePanelSizes()
{
QVector<QToolButton*> widgets = {
ui->modslistButton,
ui->settingsButton,
ui->aboutButton,
ui->startGameButton
};
for(auto & widget : widgets)
{
QFontMetrics metrics(widget->font());
QSize iconSize = widget->iconSize();
// this is minimal space that is needed for our button to avoid text clipping
int buttonHeight = iconSize.height() + metrics.height() + 4;
widget->setMinimumHeight(buttonHeight);
widget->setMaximumHeight(buttonHeight * 1.2);
}
}
MainWindow::MainWindow(QWidget * parent)
: QMainWindow(parent), ui(new Ui::MainWindow)
{
load(); // load FS before UI
bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
if (!setupCompleted)
detectPreferredLanguage();
updateTranslation(); // load translation
ui->setupUi(this);
#ifndef VCMI_MOBILE
connect(qApp, &QGuiApplication::screenRemoved, this, [this](QScreen *)
{
// Some platforms update the window's screen association after screenRemoved
QTimer::singleShot(250, this, &MainWindow::handleScreenRemoved);
});
connect(qApp, &QGuiApplication::screenAdded, this, [this](QScreen *)
{
// A newly connected screen only changes the available choices. Do not move
// the launcher: its current screen and geometry are still valid.
QTimer::singleShot(0, ui->settingsView, &CSettingsView::setDisplayList);
});
// The native window handle is created after the widget enters the event loop.
QTimer::singleShot(0, this, [this]()
{
if(auto * handle = windowHandle())
{
connect(handle, &QWindow::screenChanged, this, &MainWindow::updateDisplayIndex);
updateDisplayIndex(handle->screen());
}
});
#endif
setAcceptDrops(true);
setWindowIcon(QIcon{":/icons/menu-game.png"});
ui->modslistButton->setIcon(QIcon{":/icons/menu-mods.png"});
ui->settingsButton->setIcon(QIcon{":/icons/menu-settings.png"});
ui->aboutButton->setIcon(QIcon{":/icons/about-project.png"});
ui->startGameButton->setIcon(QIcon{":/icons/menu-game.png"});
#ifndef VCMI_MOBILE
restoreWindowSettings();
#endif
computeSidePanelSizes();
bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
if (h3DataFound && setupCompleted)
ui->tabListWidget->setCurrentIndex(TabRows::START);
else
enterSetup();
setGamepadStartAllowed(h3DataFound && setupCompleted);
ui->settingsView->setDisplayList();
#ifndef VCMI_MOBILE
auto * gamepadHandler = new GamepadHandler(this);
connect(gamepadHandler, &GamepadHandler::startGameRequested, this, &MainWindow::startGameFromGamepad);
#endif
if(settings["launcher"]["updateOnStartup"].Bool())
UpdateDialog::showUpdateDialog(false);
}
void MainWindow::setGamepadStartAllowed(bool allowed)
{
gamepadStartAllowed = allowed;
Helper::allowGamepadStart(allowed);
}
void MainWindow::startGameFromGamepad()
{
// setup and dialogs can't be operated with a gamepad, so don't take control away from the player
if(!gamepadStartAllowed || QApplication::activeModalWidget())
return;
hide();
startGame({});
}
void MainWindow::centerWindowOnScreen(QScreen * screen)
{
#ifndef VCMI_MOBILE
if(screen == nullptr)
return;
// Use frame geometry so native window decorations stay inside the screen too.
const QRect availableGeometry = screen->availableGeometry();
const QSize currentWindowSize = frameGeometry().size();
QSize windowSize = currentWindowSize.boundedTo(availableGeometry.size());
if(windowSize != currentWindowSize)
resize(windowSize);
move(availableGeometry.center() - QPoint(windowSize.width() / 2, windowSize.height() / 2));
#endif
}
void MainWindow::ensureWindowVisibleOnExistingScreen()
{
#ifndef VCMI_MOBILE
// The frame center identifies the monitor on which most of the window belongs.
const QRect windowGeometry = frameGeometry();
QScreen * screen = QGuiApplication::screenAt(windowGeometry.center());
if(screen == nullptr)
{
centerWindowOnScreen(QGuiApplication::primaryScreen());
return;
}
const QRect availableGeometry = screen->availableGeometry();
QSize windowSize = windowGeometry.size().boundedTo(availableGeometry.size());
if(windowSize != windowGeometry.size())
resize(windowSize);
QPoint windowPosition(
qBound(availableGeometry.left(), windowGeometry.left(), availableGeometry.right() - windowSize.width() + 1),
qBound(availableGeometry.top(), windowGeometry.top(), availableGeometry.bottom() - windowSize.height() + 1));
move(windowPosition);
#endif
}
void MainWindow::handleScreenRemoved()
{
#ifndef VCMI_MOBILE
ensureWindowVisibleOnExistingScreen();
updateDisplayIndex(QGuiApplication::screenAt(frameGeometry().center()));
saveWindowSettings();
ui->settingsView->setDisplayList();
#endif
}
void MainWindow::restoreWindowSettings()
{
#ifndef VCMI_MOBILE
const auto & windowGeometry = settings["launcher"]["mainWindow"]["geometry"];
const QSize windowSize(windowGeometry["width"].Integer(), windowGeometry["height"].Integer());
// Missing geometry receives zero-valued schema defaults. QSize::isValid considers 0x0
// valid, but it does not represent a previously saved window size.
if(!windowSize.isEmpty())
{
resize(windowSize);
move(windowGeometry["x"].Integer(), windowGeometry["y"].Integer());
// Keep the saved monitor when it still exists, but always start centered on it.
QScreen * screen = QGuiApplication::screenAt(frameGeometry().center());
centerWindowOnScreen(screen ? screen : QGuiApplication::primaryScreen());
return;
}
// When no saved window geometry is available, ensure there is enough room for
// all controls. On screens where the minimum window would not fit with window
// decorations, use the entire screen instead.
static const QSize minimumLauncherSize(800, 600);
QScreen * screen = QGuiApplication::primaryScreen();
if(screen == nullptr)
return;
const QSize availableSize = screen->availableSize();
if(availableSize.width() <= minimumLauncherSize.width() || availableSize.height() <= minimumLauncherSize.height())
{
setWindowState(windowState() | Qt::WindowFullScreen);
return;
}
// Use a common widescreen size on larger displays. On smaller displays, limit
// the initial window size to 90% of the available screen area while respecting
// the minimum launcher size, so the window keeps a visible margin and does not
// look fullscreen.
static const QSize widescreenLauncherSize(1366, 768);
const QSize screenSize = screen->geometry().size();
const bool isWidescreen = screenSize.width() * 3 > screenSize.height() * 4;
const QSize preferredSize = isWidescreen ? widescreenLauncherSize : minimumLauncherSize;
const QSize maximumInitialSize = availableSize * 0.9;
resize(preferredSize.boundedTo(maximumInitialSize).expandedTo(minimumLauncherSize));
centerWindowOnScreen(screen);
#endif
}
void MainWindow::updateDisplayIndex(QScreen * screen)
{
#ifndef VCMI_MOBILE
// QGuiApplication screen order is the order exposed by the display-index setting.
const int screenIndex = QGuiApplication::screens().indexOf(screen);
if(screenIndex < 0 || screenIndex == settings["video"]["displayIndex"].Integer())
return;
Settings node = settings.write["video"]["displayIndex"];
node->Integer() = screenIndex;
ui->settingsView->setDisplayList();
#endif
}
void MainWindow::moveToScreen(int screenIndex)
{
#ifndef VCMI_MOBILE
const auto screens = QGuiApplication::screens();
if(screenIndex < 0 || screenIndex >= screens.size())
return;
centerWindowOnScreen(screens[screenIndex]);
saveWindowSettings();
#endif
}
void MainWindow::saveWindowSettings()
{
#ifndef VCMI_MOBILE
ensureWindowVisibleOnExistingScreen();
Settings windowGeometry = settings.write["launcher"]["mainWindow"]["geometry"];
windowGeometry["x"].Integer() = pos().x();
windowGeometry["y"].Integer() = pos().y();
windowGeometry["width"].Integer() = size().width();
windowGeometry["height"].Integer() = size().height();
#endif
}
void MainWindow::detectPreferredLanguage()
{
auto preferredLanguages = QLocale::system().uiLanguages();
std::string selectedLanguage;
for (auto const & userLang : preferredLanguages)
{
logGlobal->info("Preferred language: %s", userLang.toStdString());
for (auto const & vcmiLang : Languages::getLanguageList())
if (vcmiLang.selectable && (vcmiLang.tagIETF == userLang.toStdString() || vcmiLang.localeName == userLang.toStdString()))
selectedLanguage = vcmiLang.identifier;
if (!selectedLanguage.empty())
{
logGlobal->info("Selected language: %s", selectedLanguage);
Settings node = settings.write["general"]["language"];
node->String() = selectedLanguage;
return;
}
}
}
void MainWindow::enterSetup()
{
ui->sidePanel->setVisible(false);
ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
ui->setupView->enterSetup();
}
void MainWindow::exitSetup(bool goToMods)
{
Settings writer = settings.write["launcher"]["setupCompleted"];
writer->Bool() = true;
setGamepadStartAllowed(true);
ui->sidePanel->setVisible(true);
if (goToMods)
switchToModsTab();
else
switchToStartTab();
}
void MainWindow::switchToStartTab()
{
ui->startGameButton->setEnabled(true);
ui->startGameButton->setChecked(true);
ui->tabListWidget->setCurrentIndex(TabRows::START);
auto* startGameTabWidget = qobject_cast<StartGameTab*>(ui->tabListWidget->widget(TabRows::START));
if(startGameTabWidget)
startGameTabWidget->refreshState();
}
void MainWindow::switchToModsTab()
{
ui->startGameButton->setEnabled(true);
ui->modslistButton->setChecked(true);
ui->tabListWidget->setCurrentIndex(TabRows::MODS);
}
void MainWindow::changeEvent(QEvent * event)
{
if(event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
}
QMainWindow::changeEvent(event);
}
MainWindow::~MainWindow()
{
saveWindowSettings();
delete ui;
}
void MainWindow::on_startGameButton_clicked()
{
switchToStartTab();
}
CModListView * MainWindow::getModView()
{
return ui->modlistView;
}
void MainWindow::on_modslistButton_clicked()
{
switchToModsTab();
}
void MainWindow::on_settingsButton_clicked()
{
ui->startGameButton->setEnabled(true);
ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
}
void MainWindow::on_aboutButton_clicked()
{
ui->startGameButton->setEnabled(true);
ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
}
void MainWindow::dragEnterEvent(QDragEnterEvent* event)
{
if(event->mimeData()->hasUrls())
for(const auto & url : event->mimeData()->urls())
for(const auto & ending : QStringList({".zip", ".vsgm1", ".h3m", ".h3c", ".vmap", ".vcmp", ".json", ".exe"}))
if(url.fileName().endsWith(ending, Qt::CaseInsensitive))
{
event->acceptProposedAction();
return;
}
}
void MainWindow::dropEvent(QDropEvent* event)
{
const QMimeData* mimeData = event->mimeData();
if(mimeData->hasUrls())
{
const QList<QUrl> urlList = mimeData->urls();
for (const auto & url : urlList)
manualInstallFile(url.toLocalFile());
}
}
void MainWindow::manualInstallFile(QString filePath)
{
QString realFilePath = Helper::getRealPath(filePath);
if(realFilePath.endsWith(".zip", Qt::CaseInsensitive) || realFilePath.endsWith(".exe", Qt::CaseInsensitive))
switchToModsTab();
QString fileName = QFileInfo{filePath}.fileName();
if(realFilePath.endsWith(".zip", Qt::CaseInsensitive))
{
QString filenameClean = fileName.toLower()
// mod name currently comes from zip file -> remove suffixes from github zip download
.replace(QRegularExpression("-[0-9a-f]{40}"), "")
.replace(QRegularExpression("-vcmi-.+\\.zip"), ".zip")
.replace("-main.zip", ".zip");
getModView()->downloadFile(filenameClean, QUrl::fromLocalFile(filePath), "mods");
}
else if(realFilePath.endsWith(".json", Qt::CaseInsensitive))
{
QDir configDir(pathToQString(VCMIDirs::get().userConfigPath()));
QStringList configFile = configDir.entryList({fileName}, QDir::Filter::Files); // case insensitive check
if(!configFile.empty())
{
auto dialogResult = QMessageBox::warning(this, tr("Replace config file?"), tr("Do you want to replace %1?").arg(configFile[0]), QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if(dialogResult == QMessageBox::Yes)
{
const auto configFilePath = configDir.filePath(configFile[0]);
QFile::remove(configFilePath);
Helper::performNativeCopy(filePath, configFilePath);
Helper::reLoadSettings();
}
}
}
else
getModView()->installFiles(QStringList{filePath});
}
ETranslationStatus MainWindow::getTranslationStatus()
{
QString preferredlanguage = QString::fromStdString(settings["general"]["language"].String());
QString installedlanguage = QString::fromStdString(settings["session"]["language"].String());
if (preferredlanguage == installedlanguage)
return ETranslationStatus::ACTIVE;
QString modName = getModView()->getTranslationModName(preferredlanguage);
if (modName.isEmpty())
return ETranslationStatus::NOT_AVAILABLE;
if (!getModView()->isModInstalled(modName))
return ETranslationStatus::NOT_INSTALLLED;
if (!getModView()->isModEnabled(modName))
return ETranslationStatus::DISABLED;
return ETranslationStatus::ACTIVE;
}
void MainWindow::updateTranslation()
{
#ifdef ENABLE_QT_TRANSLATIONS
const std::string translationFile = settings["general"]["language"].String()+ ".qm";
QString translationFileResourcePath = QString{":/translation/%1"}.arg(translationFile.c_str());
logGlobal->info("Loading translation %s", translationFile);
qApp->removeTranslator(&translator);
if(!QFile::exists(translationFileResourcePath))
{
logGlobal->debug("Translation file %s does not exist", translationFileResourcePath.toStdString());
return;
}
if (!translator.load(translationFileResourcePath))
{
logGlobal->error("Failed to load translation file %s", translationFileResourcePath.toStdString());
return;
}
if(translationFile == "english.qm")
{
// translator doesn't need to be installed for English
return;
}
if (!qApp->installTranslator(&translator))
{
logGlobal->error("Failed to install translator for translation file %s", translationFileResourcePath.toStdString());
}
#endif
}