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README.md |
Launchiine (WIP)
A simple Wii U Menu replacement, still in early development and not ready for a day to day usage
Usage (Replace Wii U Menu via Mocha Payload):
([ENVIRONMENT] is a placeholder for the actual environment name.)
- Place the
men.rpx
on the sd card in the directorysd:/wiiu/environments/[ENVIRONMENT]/
. - Load the MochaPayload via the EnvironmentLoader (e.g. Tiramisu)
- Load the Wii U Menu and launchiine should show up instead.
Known Issues
- Random crashes
- The Keyboard input is implemented, but result is ignored.
- nn::spm is not initalized and no quick start menu support. For the it's relying on the AutobootModule doing this.
- No sound on splash screen.
- Probably a lot more
TODOs
- Non-touch controls
- Sound on splashscreen
- Folder support
- Preserve app order after closing/opening launchiine.
- Display applets like the original Wii U Menu
- Implement Account selection when no default account is set.
- Implement update check/no way to update games
- Properly implement nn::spm and nn:sl (external storage and quick start menu)
- Fix search
- Implement all the other stuff the Wii U Menu offers (Account creationg, switching between Accounts, set default account etc.)
- Implement ways to launch the original Wii U Menu.
Building
Install the following dependencies:
Then build via make
.
Building using the Dockerfile
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
# Build docker image (only needed once)
docker build . -t launchiine-builder
# make
docker run -it --rm -v ${PWD}:/project launchiine-builder make
# make clean
docker run -it --rm -v ${PWD}:/project launchiine-builder make clean