2018-12-04 14:55:58 +00:00
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/*
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* Copyright 2016-2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_D3D12_CROSSTEST_H
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#define __VKD3D_D3D12_CROSSTEST_H
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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# include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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# define _HRESULT_DEFINED
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typedef int HRESULT;
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#endif
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#define COBJMACROS
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#define INITGUID
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#include "vkd3d_test.h"
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#include "vkd3d_windows.h"
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#define WIDL_C_INLINE_WRAPPERS
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#include "vkd3d_d3d12.h"
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#include <inttypes.h>
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#include <limits.h>
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#include <math.h>
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#include <time.h>
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#ifdef _WIN32
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# include "vkd3d_dxgi1_4.h"
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#else
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# include <pthread.h>
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# include "vkd3d_utils.h"
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#endif
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#include "d3d12_test_utils.h"
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2018-12-04 14:56:00 +00:00
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#ifdef _WIN32
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static inline HANDLE create_event(void)
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{
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return CreateEventA(NULL, FALSE, FALSE, NULL);
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}
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static inline void signal_event(HANDLE event)
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{
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SetEvent(event);
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}
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static inline unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return WaitForSingleObject(event, milliseconds);
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}
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static inline void destroy_event(HANDLE event)
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{
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CloseHandle(event);
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}
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#else
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#define INFINITE VKD3D_INFINITE
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#define WAIT_OBJECT_0 VKD3D_WAIT_OBJECT_0
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#define WAIT_TIMEOUT VKD3D_WAIT_TIMEOUT
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static inline HANDLE create_event(void)
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{
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return vkd3d_create_event();
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}
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static inline void signal_event(HANDLE event)
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{
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vkd3d_signal_event(event);
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}
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static inline unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return vkd3d_wait_event(event, milliseconds);
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}
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static inline void destroy_event(HANDLE event)
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{
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vkd3d_destroy_event(event);
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}
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#endif
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typedef void (*thread_main_pfn)(void *data);
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struct test_thread_data
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{
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thread_main_pfn main_pfn;
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void *user_data;
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};
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#ifdef _WIN32
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static inline DWORD WINAPI test_thread_main(void *untyped_data)
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{
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struct test_thread_data *data = untyped_data;
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data->main_pfn(data->user_data);
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free(untyped_data);
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return 0;
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}
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static inline HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
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{
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struct test_thread_data *data;
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if (!(data = malloc(sizeof(*data))))
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return NULL;
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data->main_pfn = main_pfn;
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data->user_data = user_data;
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return CreateThread(NULL, 0, test_thread_main, data, 0, NULL);
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}
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static inline bool join_thread(HANDLE thread)
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{
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unsigned int ret;
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ret = WaitForSingleObject(thread, INFINITE);
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CloseHandle(thread);
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return ret == WAIT_OBJECT_0;
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}
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#else
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static void *test_thread_main(void *untyped_data)
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{
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struct test_thread_data *data = untyped_data;
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data->main_pfn(data->user_data);
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free(untyped_data);
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return NULL;
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}
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static inline HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
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{
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struct test_thread_data *data;
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pthread_t *thread;
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if (!(thread = malloc(sizeof(*thread))))
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return NULL;
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if (!(data = malloc(sizeof(*data))))
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{
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free(thread);
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return NULL;
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}
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data->main_pfn = main_pfn;
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data->user_data = user_data;
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if (pthread_create(thread, NULL, test_thread_main, data))
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{
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free(data);
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free(thread);
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return NULL;
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}
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return thread;
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}
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static inline bool join_thread(HANDLE untyped_thread)
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{
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pthread_t *thread = untyped_thread;
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int rc;
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rc = pthread_join(*thread, NULL);
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free(thread);
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return !rc;
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}
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#endif
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static HRESULT wait_for_fence(ID3D12Fence *fence, UINT64 value)
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{
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unsigned int ret;
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HANDLE event;
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HRESULT hr;
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if (ID3D12Fence_GetCompletedValue(fence) >= value)
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return S_OK;
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if (!(event = create_event()))
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return E_FAIL;
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if (FAILED(hr = ID3D12Fence_SetEventOnCompletion(fence, value, event)))
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{
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destroy_event(event);
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return hr;
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}
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ret = wait_event(event, INFINITE);
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destroy_event(event);
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return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL;
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}
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
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{
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ID3D12Fence *fence;
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HRESULT hr;
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hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence);
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ok_(line)(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
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hr = ID3D12CommandQueue_Signal(queue, fence, 1);
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ok_(line)(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
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hr = wait_for_fence(fence, 1);
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ok_(line)(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr);
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ID3D12Fence_Release(fence);
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}
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static bool use_warp_device;
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static unsigned int use_adapter_idx;
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#ifdef _WIN32
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static IUnknown *create_warp_adapter(IDXGIFactory4 *factory)
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{
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IUnknown *adapter;
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HRESULT hr;
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adapter = NULL;
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hr = IDXGIFactory4_EnumWarpAdapter(factory, &IID_IUnknown, (void **)&adapter);
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if (FAILED(hr))
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trace("Failed to get WARP adapter, hr %#x.\n", hr);
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return adapter;
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}
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static IUnknown *create_adapter(void)
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{
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IUnknown *adapter = NULL;
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IDXGIFactory4 *factory;
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HRESULT hr;
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hr = CreateDXGIFactory1(&IID_IDXGIFactory4, (void **)&factory);
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ok(hr == S_OK, "Failed to create IDXGIFactory4, hr %#x.\n", hr);
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if (use_warp_device && !(adapter = create_warp_adapter(factory)))
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{
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IDXGIFactory4_Release(factory);
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return adapter;
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}
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hr = IDXGIFactory4_EnumAdapters(factory, use_adapter_idx, (IDXGIAdapter **)&adapter);
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IDXGIFactory4_Release(factory);
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if (FAILED(hr))
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trace("Failed to get adapter, hr %#x.\n", hr);
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return adapter;
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}
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static void print_adapter_info(void)
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{
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IDXGIAdapter *dxgi_adapter;
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DXGI_ADAPTER_DESC desc;
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IUnknown *adapter;
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HRESULT hr;
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if (!(adapter = create_adapter()))
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return;
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hr = IUnknown_QueryInterface(adapter, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
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ok(hr == S_OK, "Failed to query IDXGIAdapter, hr %#x.\n", hr);
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IUnknown_Release(adapter);
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hr = IDXGIAdapter_GetDesc(dxgi_adapter, &desc);
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ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr);
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trace("Adapter: %04x:%04x.\n", desc.VendorId, desc.DeviceId);
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IDXGIAdapter_Release(dxgi_adapter);
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}
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#else
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static IUnknown *create_adapter(void)
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{
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return NULL;
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}
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static void print_adapter_info(void) {}
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#endif
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static ID3D12Device *create_device(void)
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{
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IUnknown *adapter = NULL;
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ID3D12Device *device;
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HRESULT hr;
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if ((use_warp_device || use_adapter_idx) && !(adapter = create_adapter()))
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{
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trace("Failed to create adapter.\n");
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return NULL;
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}
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hr = D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
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if (adapter)
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IUnknown_Release(adapter);
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return SUCCEEDED(hr) ? device : NULL;
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}
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2018-12-04 14:56:02 +00:00
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static void parse_args(int argc, char **argv)
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{
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bool enable_debug_layer = false;
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ID3D12Debug *debug;
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unsigned int i;
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for (i = 1; i < argc; ++i)
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{
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if (!strcmp(argv[i], "--validate"))
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enable_debug_layer = true;
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else if (!strcmp(argv[i], "--warp"))
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use_warp_device = true;
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else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
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use_adapter_idx = atoi(argv[++i]);
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}
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if (enable_debug_layer && SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
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{
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ID3D12Debug_EnableDebugLayer(debug);
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ID3D12Debug_Release(debug);
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}
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}
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2018-12-04 14:55:58 +00:00
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#endif /* __VKD3D_D3D12_CROSSTEST_H */
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