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tests: Add some tests for shaders which fail to preprocess.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -67,6 +67,7 @@ vkd3d_shader_tests = \
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tests/preproc-if.shader_test \
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tests/preproc-ifdef.shader_test \
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tests/preproc-if-expr.shader_test \
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tests/preproc-invalid.shader_test \
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tests/preproc-macro.shader_test \
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tests/swizzle-0.shader_test \
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tests/swizzle-1.shader_test \
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@ -213,6 +214,7 @@ XFAIL_TESTS = \
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tests/preproc-if.shader_test \
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tests/preproc-ifdef.shader_test \
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tests/preproc-if-expr.shader_test \
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tests/preproc-invalid.shader_test \
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tests/preproc-macro.shader_test \
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tests/swizzle-0.shader_test \
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tests/swizzle-1.shader_test \
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8
tests/preproc-invalid.shader_test
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8
tests/preproc-invalid.shader_test
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@ -0,0 +1,8 @@
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[preproc fail]
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#error
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[preproc fail]
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#include <nonexistent_file>
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[preproc fail]
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#include "nonexistent_file"
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@ -103,6 +103,7 @@ enum parse_state
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{
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STATE_NONE,
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STATE_PREPROC,
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STATE_PREPROC_INVALID,
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STATE_SHADER_INVALID_PIXEL,
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STATE_SHADER_PIXEL,
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STATE_TEST,
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@ -347,6 +348,27 @@ START_TEST(shader_runner_d3d12)
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break;
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}
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case STATE_PREPROC_INVALID:
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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ok(!blob, "Expected no compiled shader blob.\n");
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ok(!!errors, "Expected non-NULL error blob.\n");
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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shader_source_len = 0;
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break;
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}
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case STATE_PREPROC:
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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@ -389,6 +411,8 @@ START_TEST(shader_runner_d3d12)
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state = STATE_TEST;
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else if (!strcmp(line, "[preproc]\n"))
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state = STATE_PREPROC;
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else if (!strcmp(line, "[preproc fail]\n"))
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state = STATE_PREPROC_INVALID;
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vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number);
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}
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@ -402,6 +426,7 @@ START_TEST(shader_runner_d3d12)
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break;
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case STATE_PREPROC:
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case STATE_PREPROC_INVALID:
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case STATE_SHADER_INVALID_PIXEL:
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case STATE_SHADER_PIXEL:
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{
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