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vkd3d-shader/hlsl: Write all writemask components for PSIZE and FOG outputs.
Matching fxc/d3dcompiler.
This commit is contained in:
parent
a10ee075ff
commit
4290d85397
Notes:
Henri Verbeet
2024-11-05 20:06:25 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1247
@ -6519,16 +6519,22 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx, struct vsir_prog
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sysval = VKD3D_SHADER_SV_POSITION;
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sysval = VKD3D_SHADER_SV_POSITION;
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}
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}
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mask = (1 << var->data_type->dimx) - 1;
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if (!ascii_strcasecmp(var->semantic.name, "PSIZE") && output
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if (!ascii_strcasecmp(var->semantic.name, "PSIZE") && output
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&& program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX && var->data_type->dimx > 1)
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&& program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX)
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
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{
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"PSIZE output must have only 1 component in this shader model.");
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if (var->data_type->dimx > 1)
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
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"PSIZE output must have only 1 component in this shader model.");
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/* For some reason the writemask has all components set. */
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mask = VKD3DSP_WRITEMASK_ALL;
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}
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if (!ascii_strcasecmp(var->semantic.name, "FOG") && output && program->shader_version.major < 3
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if (!ascii_strcasecmp(var->semantic.name, "FOG") && output && program->shader_version.major < 3
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&& program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX && var->data_type->dimx > 1)
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&& program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX && var->data_type->dimx > 1)
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
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"FOG output must have only 1 component in this shader model.");
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"FOG output must have only 1 component in this shader model.");
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mask = (1 << var->data_type->dimx) - 1;
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use_mask = mask; /* FIXME: retrieve use mask accurately. */
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use_mask = mask; /* FIXME: retrieve use mask accurately. */
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component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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}
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}
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@ -7251,6 +7257,8 @@ static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx,
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if (deref->var->is_output_semantic)
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if (deref->var->is_output_semantic)
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{
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{
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const char *semantic_name = deref->var->semantic.name;
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version.major = ctx->profile->major_version;
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version.major = ctx->profile->major_version;
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version.minor = ctx->profile->minor_version;
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version.minor = ctx->profile->minor_version;
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version.type = ctx->profile->type;
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version.type = ctx->profile->type;
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@ -7260,7 +7268,7 @@ static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx,
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type = VKD3DSPR_TEMP;
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type = VKD3DSPR_TEMP;
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register_index = 0;
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register_index = 0;
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}
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}
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else if (!sm1_register_from_semantic_name(&version, deref->var->semantic.name,
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else if (!sm1_register_from_semantic_name(&version, semantic_name,
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deref->var->semantic.index, true, &type, ®ister_index))
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deref->var->semantic.index, true, &type, ®ister_index))
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{
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{
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VKD3D_ASSERT(reg.allocated);
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VKD3D_ASSERT(reg.allocated);
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@ -7269,6 +7277,14 @@ static void sm1_generate_vsir_init_dst_param_from_deref(struct hlsl_ctx *ctx,
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}
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}
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else
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else
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writemask = (1u << deref->var->data_type->dimx) - 1;
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writemask = (1u << deref->var->data_type->dimx) - 1;
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if (version.type == VKD3D_SHADER_TYPE_PIXEL && (!ascii_strcasecmp(semantic_name, "PSIZE")
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|| (!ascii_strcasecmp(semantic_name, "FOG") && version.major < 3)))
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{
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/* These are always 1-component, but for some reason are written
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* with a writemask containing all components. */
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writemask = VKD3DSP_WRITEMASK_ALL;
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}
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}
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}
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else
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else
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VKD3D_ASSERT(reg.allocated);
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VKD3D_ASSERT(reg.allocated);
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@ -438,7 +438,7 @@ static void check_signature_element(const struct vkd3d_shader_signature_element
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ok(element->component_type == expect->component_type, "Got component type %#x.\n", element->component_type);
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ok(element->component_type == expect->component_type, "Got component type %#x.\n", element->component_type);
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ok(element->register_index == expect->register_index, "Got register index %u.\n", element->register_index);
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ok(element->register_index == expect->register_index, "Got register index %u.\n", element->register_index);
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ok(element->mask == expect->mask, "Got mask %#x.\n", element->mask);
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ok(element->mask == expect->mask, "Got mask %#x.\n", element->mask);
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todo_if (expect->used_mask != expect->mask)
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todo_if (expect->used_mask != expect->mask && strcmp(expect->semantic_name, "PSIZE"))
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ok(element->used_mask == expect->used_mask, "Got used mask %#x.\n", element->used_mask);
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ok(element->used_mask == expect->used_mask, "Got used mask %#x.\n", element->used_mask);
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ok(element->min_precision == expect->min_precision, "Got minimum precision %#x.\n", element->min_precision);
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ok(element->min_precision == expect->min_precision, "Got minimum precision %#x.\n", element->min_precision);
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}
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}
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@ -574,8 +574,7 @@ static void test_scan_signatures(void)
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{"TEXCOORD", 2, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 3, 0xf, 0xf},
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{"TEXCOORD", 2, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 3, 0xf, 0xf},
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{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 4, 0xf, 0xf},
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{"COLOR", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 4, 0xf, 0xf},
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{"FOG", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 5, 0xf, 0xf},
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{"FOG", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 5, 0xf, 0xf},
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/* FIXME: This doesn't match native, which always declares and writes all 4 components. */
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{"PSIZE", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 6, 0xf, 0x1},
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{"PSIZE", 0, 0, VKD3D_SHADER_SV_NONE, VKD3D_SHADER_COMPONENT_FLOAT, 6, 0x1, 0x1},
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};
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};
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static const char ps1_source[] =
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static const char ps1_source[] =
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