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https://gitlab.winehq.org/wine/vkd3d.git
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libs/vkd3d: Add simple replacement for event objects.
This naming convention for exported functions is used to be consistent with other D3D12* functions().
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@ -171,6 +171,16 @@ typedef struct SECURITY_ATTRIBUTES SECURITY_ATTRIBUTES;
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# define IsEqualGUID(guid1, guid2) (!memcmp(guid1, guid2, sizeof(GUID)))
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#endif
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#define WAIT_OBJECT_0 (0)
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#define WAIT_TIMEOUT (1)
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#define WAIT_FAILED (~0u)
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#define INFINITE (~0u)
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HANDLE WINAPI VKD3DCreateEvent(void);
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BOOL WINAPI VKD3DSignalEvent(HANDLE event);
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unsigned int WINAPI VKD3DWaitEvent(HANDLE event, unsigned int milliseconds);
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void WINAPI VKD3DDestroyEvent(HANDLE event);
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#elif !defined(__WIDL__)
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# include <windows.h>
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@ -61,3 +61,111 @@ HRESULT WINAPI D3D12GetDebugInterface(REFIID riid, void **debug)
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return E_NOTIMPL;
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}
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/* Events */
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HANDLE WINAPI VKD3DCreateEvent(void)
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{
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struct vkd3d_event *event;
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int rc;
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TRACE(".\n");
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if (!(event = vkd3d_malloc(sizeof(*event))))
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return NULL;
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if ((rc = pthread_mutex_init(&event->mutex, NULL)))
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{
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ERR("Failed to initialize mutex, error %d.\n", rc);
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vkd3d_free(event);
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return NULL;
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}
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if ((rc = pthread_cond_init(&event->cond, NULL)))
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{
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ERR("Failed to initialize condition variable, error %d.\n", rc);
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pthread_mutex_destroy(&event->mutex);
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vkd3d_free(event);
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return NULL;
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}
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event->is_signaled = FALSE;
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TRACE("Created event %p.\n", event);
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return event;
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}
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unsigned int WINAPI VKD3DWaitEvent(HANDLE event, unsigned int milliseconds)
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{
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struct vkd3d_event *impl = event;
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int rc;
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TRACE("event %p, milliseconds %u.\n", event, milliseconds);
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if ((rc = pthread_mutex_lock(&impl->mutex)))
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{
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ERR("Failed to lock mutex, error %d.\n", rc);
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return WAIT_FAILED;
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}
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if (impl->is_signaled || !milliseconds)
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{
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BOOL is_signaled = impl->is_signaled;
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impl->is_signaled = FALSE;
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pthread_mutex_unlock(&impl->mutex);
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return is_signaled ? WAIT_OBJECT_0 : WAIT_TIMEOUT;
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}
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if (milliseconds == INFINITE)
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{
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do
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{
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if ((rc = pthread_cond_wait(&impl->cond, &impl->mutex)))
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{
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ERR("Failed to wait on condition variable, error %d.\n", rc);
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pthread_mutex_unlock(&impl->mutex);
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return WAIT_FAILED;
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}
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} while (!impl->is_signaled);
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impl->is_signaled = FALSE;
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pthread_mutex_unlock(&impl->mutex);
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return WAIT_OBJECT_0;
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}
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pthread_mutex_unlock(&impl->mutex);
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FIXME("Timed wait not implemented yet.\n");
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return WAIT_FAILED;
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}
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BOOL WINAPI VKD3DSignalEvent(HANDLE event)
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{
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struct vkd3d_event *impl = event;
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int rc;
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TRACE("event %p.\n", event);
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if ((rc = pthread_mutex_lock(&impl->mutex)))
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{
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ERR("Failed to lock mutex, error %d.\n", rc);
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return FALSE;
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}
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impl->is_signaled = TRUE;
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pthread_cond_signal(&impl->cond);
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pthread_mutex_unlock(&impl->mutex);
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return TRUE;
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}
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void WINAPI VKD3DDestroyEvent(HANDLE event)
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{
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struct vkd3d_event *impl = event;
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int rc;
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TRACE("event %p.\n", event);
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if ((rc = pthread_mutex_destroy(&impl->mutex)))
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ERR("Failed to destroy mutex, error %d.\n", rc);
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if ((rc = pthread_cond_destroy(&impl->cond)))
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ERR("Failed to destroy condition variable, error %d.\n", rc);
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vkd3d_free(impl);
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}
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@ -46,6 +46,13 @@ struct vkd3d_instance
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struct vkd3d_vk_instance_procs vk_procs;
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};
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struct vkd3d_event
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{
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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BOOL is_signaled;
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};
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/* ID3D12Fence */
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struct d3d12_fence
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{
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