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tests: Test mismatching RTV and pixel shader output types.
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commit
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Notes:
Henri Verbeet
2024-10-22 20:55:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1203
@ -206,6 +206,7 @@ vkd3d_shader_tests = \
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tests/hlsl/return-implicit-conversion.shader_test \
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tests/hlsl/return.shader_test \
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tests/hlsl/round.shader_test \
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tests/hlsl/rt-format-mismatch.shader_test \
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tests/hlsl/rt-get-sample-info.shader_test \
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tests/hlsl/sample-bias.shader_test \
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tests/hlsl/sample-cmp.shader_test \
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@ -716,7 +716,7 @@ static inline void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *t
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struct d3d12_resource_readback rb;
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get_resource_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list);
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check_readback_data_vec4_(line, &rb.rb, NULL, expected, max_diff);
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check_readback_data_vec_(line, &rb.rb, NULL, expected, max_diff, 4);
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release_resource_readback(&rb);
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}
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199
tests/hlsl/rt-format-mismatch.shader_test
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199
tests/hlsl/rt-format-mismatch.shader_test
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@ -0,0 +1,199 @@
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[require]
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shader model >= 4.0
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% Let's try to mismatch the shader target output with the RTV type in various
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% ways. All of them appears to be valid: the bits are copied as-is, without
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% being interpreted. Excessive bits are discarded, missing bits are left
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% undefined. The warnings emitted by the native validator suggest that it is
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% not an error to rely on these behaviours.
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[rtv 0]
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% The default, but just to be explicit.
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format r32g32b32a32-float
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size (2d, 640, 480)
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[pixel shader]
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float4 main() : sv_target
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{
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return float4(22.0, -22.0, 1.0e100, -1.0e100);
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}
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[test]
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draw quad
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probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
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[pixel shader]
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uint4 main() : sv_target
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{
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return uint4(0, 22, 0xfeedcafe, ~0u);
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}
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[test]
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todo(mvk & vulkan) draw quad
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todo(mvk) probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
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[pixel shader]
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int4 main() : sv_target
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{
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return int4(0, 22, -22, -1000);
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}
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[test]
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todo(mvk & vulkan | glsl) draw quad
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todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
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[pixel shader]
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float2 main() : sv_target
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{
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return float2(22.0, -22.0);
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}
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[test]
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draw quad
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probe (0, 0) rg (22.0, -22.0)
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[rtv 0]
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format r32g32b32a32-uint
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size (2d, 640, 480)
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[pixel shader]
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float4 main() : sv_target
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{
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return float4(22.0, -22.0, 1.0e100, -1.0e100);
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}
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[test]
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todo(mvk & vulkan) draw quad
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todo(mvk) probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
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[pixel shader]
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uint4 main() : sv_target
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{
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return uint4(0, 22, 0xfeedcafe, ~0u);
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}
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[test]
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draw quad
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probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
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[pixel shader]
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int4 main() : sv_target
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{
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return int4(0, 22, -22, -1000);
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}
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[test]
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todo(mvk & vulkan | glsl) draw quad
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todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
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[pixel shader]
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float2 main() : sv_target
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{
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return float2(22.0, -22.0);
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}
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[test]
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todo(mvk & vulkan) draw quad
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todo(mvk) probe (0, 0) rg (22.0, -22.0)
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[rtv 0]
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format r32g32b32a32-sint
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size (2d, 640, 480)
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[pixel shader]
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float4 main() : sv_target
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{
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return float4(22.0, -22.0, 1.0e100, -1.0e100);
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}
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[test]
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todo(mvk & vulkan) draw quad
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todo(mvk) probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
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[pixel shader]
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uint4 main() : sv_target
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{
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return uint4(0, 22, 0xfeedcafe, ~0u);
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}
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[test]
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todo(mvk & vulkan) draw quad
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todo(mvk) probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
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[pixel shader]
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int4 main() : sv_target
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{
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return int4(0, 22, -22, -1000);
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgbai (0, 22, -22, -1000)
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[pixel shader]
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float2 main() : sv_target
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{
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return float2(22.0, -22.0);
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}
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[test]
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todo(mvk & vulkan) draw quad
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todo(mvk) probe (0, 0) rg (22.0, -22.0)
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[rtv 0]
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format r32-uint
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size (2d, 640, 480)
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[pixel shader]
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float4 main() : sv_target
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{
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return float4(22.0, -22.0, 1.0e100, -1.0e100);
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}
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[test]
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todo(mvk & vulkan) draw quad
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todo(mvk) probe (0, 0) r (22.0)
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[pixel shader]
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uint4 main() : sv_target
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{
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return uint4(22, 0, 0xfeedcafe, ~0u);
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}
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[test]
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draw quad
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probe (0, 0) rui (22)
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[pixel shader]
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int4 main() : sv_target
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{
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return int4(-22, 22, 0, -1000);
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}
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[test]
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todo(mvk & vulkan | glsl) draw quad
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todo(mvk) probe (0, 0) ri (-22)
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[pixel shader]
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float2 main() : sv_target
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{
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return float2(22.0, -22.0);
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}
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[test]
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todo(mvk & vulkan) draw quad
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todo(mvk) probe (0, 0) r (22.0)
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% For the avoidance of doubt, 64 bit types cannot be used as target outputs.
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[pixel shader fail]
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double2 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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uint64_t2 main() : sv_target
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{
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return 0;
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}
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@ -1138,6 +1138,17 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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ulps = 0;
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todo_if(runner->is_todo) check_readback_data_vec4(rb, &rect, &v, ulps);
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}
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else if (match_string(line, "rg", &line))
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{
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struct vec4 v;
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ret = sscanf(line, "( %f , %f ) %u", &v.x, &v.y, &ulps);
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if (ret < 2)
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fatal_error("Malformed probe arguments '%s'.\n", line);
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if (ret < 3)
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ulps = 0;
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todo_if(runner->is_todo) check_readback_data_vec2(rb, &rect, &v, ulps);
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}
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else if (match_string(line, "rui", &line) || (is_signed = match_string(line, "ri", &line)))
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{
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unsigned int expect;
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@ -203,12 +203,23 @@ static inline bool compare_uvec4(const struct uvec4 *v1, const struct uvec4 *v2)
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return v1->x == v2->x && v1->y == v2->y && v1->z == v2->z && v1->w == v2->w;
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}
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static inline bool compare_vec(const struct vec4 *v1, const struct vec4 *v2,
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unsigned int ulps, unsigned component_count)
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{
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if (component_count > 0 && !compare_float(v1->x, v2->x, ulps))
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return false;
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if (component_count > 1 && !compare_float(v1->y, v2->y, ulps))
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return false;
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if (component_count > 2 && !compare_float(v1->z, v2->z, ulps))
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return false;
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if (component_count > 3 && !compare_float(v1->w, v2->w, ulps))
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return false;
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return true;
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}
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static inline bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps)
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{
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return compare_float(v1->x, v2->x, ulps)
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&& compare_float(v1->y, v2->y, ulps)
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&& compare_float(v1->z, v2->z, ulps)
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&& compare_float(v1->w, v2->w, ulps);
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return compare_vec(v1, v2, ulps, 4);
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}
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static inline void set_rect(RECT *rect, int left, int top, int right, int bottom)
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@ -377,9 +388,10 @@ static inline void check_readback_data_uint64_(unsigned int line, struct resourc
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ok_(line)(all_match, "Got 0x%016"PRIx64", expected 0x%016"PRIx64" at (%u, %u).\n", got, expected, x, y);
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}
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#define check_readback_data_vec4(a, b, c, d) check_readback_data_vec4_(__LINE__, a, b, c, d)
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static inline void check_readback_data_vec4_(unsigned int line, const struct resource_readback *rb,
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const RECT *rect, const struct vec4 *expected, unsigned int max_diff)
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#define check_readback_data_vec2(a, b, c, d) check_readback_data_vec_(__LINE__, a, b, c, d, 2)
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#define check_readback_data_vec4(a, b, c, d) check_readback_data_vec_(__LINE__, a, b, c, d, 4)
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static inline void check_readback_data_vec_(unsigned int line, const struct resource_readback *rb,
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const RECT *rect, const struct vec4 *expected, unsigned int max_diff, unsigned component_count)
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{
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RECT r = {0, 0, rb->width, rb->height};
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unsigned int x = 0, y = 0;
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@ -394,7 +406,7 @@ static inline void check_readback_data_vec4_(unsigned int line, const struct res
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for (x = r.left; x < r.right; ++x)
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{
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got = *get_readback_vec4(rb, x, y);
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if (!compare_vec4(&got, expected, max_diff))
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if (!compare_vec(&got, expected, max_diff, component_count))
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{
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all_match = false;
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break;
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