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libs/vkd3d-shader: Avoid generating 2 OpVectorShuffles per mov instruction.
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@ -1751,10 +1751,42 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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{
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const struct vkd3d_shader_dst_param *dst = &instruction->dst[0];
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const struct vkd3d_shader_src_param *src = &instruction->src[0];
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uint32_t val_id;
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uint32_t val_id, dst_val_id, type_id, dst_id, src_id;
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uint32_t components[VKD3D_VEC4_SIZE];
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unsigned int i, component_count;
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val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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if (component_count == 1 || component_count == VKD3D_VEC4_SIZE
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|| src->modifiers || src->reg.type == VKD3DSPR_IMMCONST)
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{
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val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
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}
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else
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
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src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone);
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dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
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for (i = 0; i < ARRAY_SIZE(components); ++i)
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{
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if (dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))
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components[i] = VKD3D_VEC4_SIZE + vkd3d_swizzle_get_component(src->swizzle, i);
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else
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components[i] = i;
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}
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val_id = vkd3d_spirv_build_op_vector_shuffle(builder,
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type_id, dst_val_id, val_id, components, VKD3D_VEC4_SIZE);
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vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
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}
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}
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static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
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@ -1827,8 +1859,7 @@ static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_comp
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result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
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op, type_id, src_ids, src_count);
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vkd3d_dxbc_compiler_emit_store_reg(compiler,
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&dst->reg, write_mask, result_id);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, write_mask, result_id);
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}
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}
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