libs/vkd3d: Use VK_NULL_HANDLE instead of NULL.

Fixes a compiler warning for 32-bit builds.
This commit is contained in:
Józef Kucia 2017-06-26 17:03:31 +02:00
parent 2c4a4bd816
commit ae8d869013

View File

@ -2146,7 +2146,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12
{
ERR("Failed to add descriptor pool.\n");
VK_CALL(vkDestroyDescriptorPool(list->device->vk_device, vk_pool, NULL));
list->current_descriptor_set = NULL;
list->current_descriptor_set = VK_NULL_HANDLE;
return;
}