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vkd3d-shader: Implement scanning hull shader tessellation information.
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Notes:
Henri Verbeet
2024-11-21 19:34:41 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1217
@ -112,6 +112,11 @@ enum vkd3d_shader_structure_type
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* \since 1.13
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO,
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/**
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* The structure is a vkd3d_shader_scan_hull_shader_tessellation_info structure.
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* \since 1.15
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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@ -2040,6 +2045,26 @@ struct vkd3d_shader_scan_combined_resource_sampler_info
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unsigned int combined_sampler_count;
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};
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/**
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* A chained structure describing the tessellation information in a hull shader.
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*
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* This structure extends vkd3d_shader_compile_info.
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*
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* \since 1.15
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*/
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struct vkd3d_shader_scan_hull_shader_tessellation_info
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{
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/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO. */
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enum vkd3d_shader_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/** The tessellation output primitive. */
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enum vkd3d_shader_tessellator_output_primitive output_primitive;
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/** The tessellation partitioning mode. */
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enum vkd3d_shader_tessellator_partitioning partitioning;
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};
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/**
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* Data type of a shader varying, returned as part of struct
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* vkd3d_shader_signature_element.
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@ -807,6 +807,9 @@ struct vkd3d_shader_scan_context
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struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info;
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size_t combined_samplers_size;
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enum vkd3d_shader_tessellator_output_primitive output_primitive;
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enum vkd3d_shader_tessellator_partitioning partitioning;
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};
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static VKD3D_PRINTF_FUNC(3, 4) void vkd3d_shader_scan_error(struct vkd3d_shader_scan_context *context,
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@ -1264,6 +1267,12 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0,
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instruction->declaration.structured_resource.byte_stride, false, instruction->flags);
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break;
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case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
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context->output_primitive = instruction->declaration.tessellator_output_primitive;
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break;
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case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
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context->partitioning = instruction->declaration.tessellator_partitioning;
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break;
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case VKD3DSIH_IF:
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case VKD3DSIH_IFC:
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cf_info = vkd3d_shader_scan_push_cf_info(context);
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@ -1504,6 +1513,7 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
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struct vkd3d_shader_scan_descriptor_info1 *descriptor_info1)
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{
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struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info;
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struct vkd3d_shader_scan_hull_shader_tessellation_info *tessellation_info;
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struct vkd3d_shader_scan_descriptor_info1 local_descriptor_info1 = {0};
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struct vkd3d_shader_scan_descriptor_info *descriptor_info;
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struct vkd3d_shader_scan_signature_info *signature_info;
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@ -1532,6 +1542,8 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
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descriptor_info1 = &local_descriptor_info1;
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}
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tessellation_info = vkd3d_find_struct(compile_info->next, SCAN_HULL_SHADER_TESSELLATION_INFO);
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vkd3d_shader_scan_context_init(&context, &program->shader_version, compile_info,
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descriptor_info1, combined_sampler_info, message_context);
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@ -1575,6 +1587,12 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
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if (!ret && descriptor_info)
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ret = convert_descriptor_info(descriptor_info, descriptor_info1);
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if (!ret && tessellation_info)
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{
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tessellation_info->output_primitive = context.output_primitive;
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tessellation_info->partitioning = context.partitioning;
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}
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if (ret < 0)
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{
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if (combined_sampler_info)
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