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56cd4a94d5
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
193 lines
7.2 KiB
Plaintext
193 lines
7.2 KiB
Plaintext
The Wine team is proud to announce that release 1.2 of vkd3d, the Direct3D to
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Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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- Availability of libvkd3d-shader as a public library.
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- Support for tessellation shaders.
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- Version 1.1 root signatures.
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- Stream output support.
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The source is available from the following location:
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https://dl.winehq.org/vkd3d/source/vkd3d-1.2.tar.xz
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The current source can also be pulled directly from the git repository:
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https://source.winehq.org/git/vkd3d.git/
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Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
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for the complete list.
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----------------------------------------------------------------
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What's new in vkd3d 1.2
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=======================
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*** libvkd3d
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- Newly implemented Direct3D 12 features:
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- Multi-sampling.
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- Reserved resources.
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- Instance data step rates. This requires the
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VK_EXT_vertex_attribute_divisor extension.
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- `Private data' APIs for all interfaces.
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- Shader-resource view component mappings.
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- Indirect indexed draws.
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- Indirect draws with a count buffer. This requires the
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VK_KHR_draw_indirect_count extension.
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- Stream output and stream output queries. This requires the
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VK_EXT_transform_feedback extension.
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- Predicated/conditional rendering.
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- Primitive restart.
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- Depth rendering without a pixel shader.
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- Depth clipping. This requires the VK_EXT_depth_clip_enable extension.
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- Rasteriser discard.
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- Dual-source blending.
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- Mapping placed resources.
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- The ReadFromSubresource() and WriteToSubresource() ID3D12Resource methods.
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- Simultaneous access to resources from multiple queues.
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- Null-views. I.e., views without an underlying resource.
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- Several more feature support queries.
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- New interfaces:
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- vkd3d_serialize_versioned_root_signature() and
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vkd3d_create_versioned_root_signature_deserializer() provide support for
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versioned root signatures.
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- The vkd3d_application_info structure extends the
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vkd3d_instance_create_info structure, and can be used to pass information
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about the application to libvkd3d. It is analogous to the
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VkApplicationInfo structure in Vulkan. Its `api_version' field should be
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set to the version of the libvkd3d API that the application targets.
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- The vkd3d_optional_device_extensions_info structure extends the
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vkd3d_device_create_info structure, and can be used to pass a list of
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device extensions to enable only when available to libvkd3d. It is
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analogous to the vkd3d_optional_instance_extensions_info structure for
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instance extensions.
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- New environment variables:
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- VKD3D_CONFIG can be used to set options that change the behaviour of
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libvkd3d.
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- VKD3D_TEST_BUG can be used to disable bug_if() conditions in the test
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suite.
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- VKD3D_TEST_FILTER can be used to control which tests are run.
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- VKD3D_VULKAN_DEVICE can be used to override the Vulkan physical device
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used by vkd3d.
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See the README for more detailed descriptions and how to use these.
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- When the VK_KHR_dedicated_allocation extension is available, dedicated
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allocations may be used for committed resources.
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- When the VK_KHR_image_format_list extension is available, it will be used to
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inform the driver about the view formats that a particular mutable Vulkan
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image can be used with. This improves performance on some Vulkan
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implementations.
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- When the VK_EXT_debug_marker extension is available, object names set with
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the ID3D12Object SetName() method will be propagated to the underlying
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Vulkan objects.
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- Unordered-access view clears are supported on more formats. Previously these
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were limited to integer formats for texture resources, and single component
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integer formats for buffer resources.
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- When the D24_UNORM_S8_UINT format is not supported by the Vulkan
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implementation, the D32_SFLOAT_S8_UINT format will be used instead to
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implement the D24_UNORM_S8_UINT and related DXGI formats. This is required
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because the DXGI D24_UNORM_S8_UINT format is mandatory, while the Vulkan
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D24_UNORM_S8_UINT format is optional.
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- Various bug fixes.
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*** libvkd3d-shader
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- libvkd3d-shader is now available as a public instead of an internal library.
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- New features:
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- Tessellation shaders.
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- Root signature version 1.1 serialisation, deserialisation, and conversion.
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- Multi-sample masks.
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- Per-sample shading.
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- Early depth/stencil test.
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- Conservative depth output.
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- Dual-source blending.
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- Stream output.
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- Viewport arrays.
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- Support for OpenGL SPIR-V target environments. This allows SPIR-V produced
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by libvkd3d-shader to be used with GL_ARB_gl_spirv. This includes support
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for OpenGL atomic counters and combined samplers.
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- Preliminary support for shader model 5.1 shaders. This is still a work in
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progress. Notably, support for resource arrays is not yet implemented.
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- When the SPV_EXT_demote_to_helper_invocation is available, it will be used
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to implement the `discard' shader instruction instead of using SpvOpKill. In
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particular, this ensures the `deriv_rtx' and `deriv_rty' instruction return
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accurate results after a (conditional) `discard' instruction.
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- Support for using SPIR-V specialisation constants for shader parameters.
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- Support for more shader instructions:
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- bufinfo,
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- eval_centroid,
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- eval_sample_index,
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- ld2ms,
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- sample_b,
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- sample_d,
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- sample_info,
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- samplepos.
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- When built against SPIRV-Tools, libvkd3d-shader can produce SPIR-V shaders
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in text form.
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- libvkd3d-shader now has its own environment variable (VKD3D_SHADER_DEBUG) to
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control debug output.
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- Various shader translation fixes.
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*** vkd3d-compiler
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- When supported by libvkd3d-shader, text form SPIR-V is available as a target
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format, in addition to the existing binary form SPIR-V target format.
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- Input from standard input, and output to standard output is supported.
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*** libvkd3d-utils
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- To specify the libvkd3d API version to use when creating vkd3d instances,
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define VKD3D_UTILS_API_VERSION to the desired version before including
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vkd3d_utils.h. If VKD3D_UTILS_API_VERSION is not explicitly defined,
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VKD3D_API_VERSION_1_0 will be used.
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- Support for versioned root signatures is provided by the
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D3D12SerializeVersionedRootSignature() and
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D3D12CreateVersionedRootSignatureDeserializer() entry points.
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*** build
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- The minimum required version of Vulkan-Headers and SPIRV-Headers for this
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release is version 1.1.113.
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- The minimum required version of widl for this release is version 3.20.
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- If doxygen is available, it will be used to build API documentation. By
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default, documentation will be generated in HTML and PDF formats.
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- If debug logs are not required or desired, defining VKD3D_NO_TRACE_MESSAGES
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and VKD3D_NO_DEBUG_MESSAGES will prevent them from being included in the
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build. For example, a release build may want to configure with
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`CPPFLAGS="-DNDEBUG -DVKD3D_NO_TRACE_MESSAGES -DVKD3D_NO_DEBUG_MESSAGES"'.
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- Microsoft Windows is now a supported target platform. To create a build for
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Windows, either cross-compile by configuring with an appropriate --host
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option like for example `--host=x86_64-w64-mingw32', or build on Windows
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itself using an environment like MSYS2 or Cygwin.
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