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Callback Structures
===================
This section describes the various plugin SDK callback structures.
These structures are used inside event callbacks (registered using _plugin_registercallback).
Notice that the pointer 'void* callbackInfo' is never NULL, but the members of the various structures can be NULL.
Also remember that you cannot use any of the provided pointers out of the callback function scope.
In general AVOID time-consuming operations inside callbacks, do these in separate threads.
**Contents:**
.. toctree::
:maxdepth: 1
plugcbinitdebug
plugcbstopdebug
plugcbcreateprocess
plugcbexitprocess
plugcbcreatethread
plugcbexitthread
plugcbsystembreakpoint
plugcbloaddll
plugcbunloaddll
plugcboutputdebugstring
plugcbexception
plugcbbreakpoint
plugcbpausedebug
plugcbresumedebug
plugcbstepped
plugcbattach
plugcbdetach
plugcbdebugevent
plugcbmenuentry
plugcbwinevent
plugcbwineventglobal
plugcbloadsavedb