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https://github.com/xemu-project/imgui.git
synced 2024-11-23 10:19:46 +00:00
Internal: ItemAdd(), IsClippedEx(): removed unnecessary indirection for ID parameter
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parent
acb6f12d2c
commit
042153d254
64
imgui.cpp
64
imgui.cpp
@ -1969,12 +1969,12 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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// Declare item bounding box for clipping and interaction.
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// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
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// declares their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
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bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
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bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const bool is_clipped = IsClippedEx(bb, id, false);
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window->DC.LastItemId = id ? *id : 0;
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window->DC.LastItemId = id;
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window->DC.LastItemRect = bb;
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window->DC.LastItemRectHoveredRect = false;
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if (is_clipped)
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@ -2031,12 +2031,12 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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return true;
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}
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bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
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bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (!bb.Overlaps(window->ClipRect))
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if (!id || *id != g.ActiveId)
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if (id == 0 || id != g.ActiveId)
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if (clip_even_when_logged || !g.LogEnabled)
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return true;
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return false;
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@ -3790,7 +3790,7 @@ void ImGui::EndChild()
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ImGuiWindow* parent_window = GetCurrentWindow();
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ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
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ItemSize(sz);
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ItemAdd(bb, NULL);
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ItemAdd(bb, 0);
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}
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}
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@ -5598,7 +5598,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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while (line < text_end)
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{
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const char* line_end = strchr(line, '\n');
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if (IsClippedEx(line_rect, NULL, false))
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if (IsClippedEx(line_rect, 0, false))
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break;
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const ImVec2 line_size = CalcTextSize(line, line_end, false);
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@ -5630,7 +5630,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(bb);
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ItemAdd(bb, NULL);
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ItemAdd(bb, 0);
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}
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else
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{
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@ -5640,7 +5640,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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// Account of baseline offset
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(text_size);
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if (!ItemAdd(bb, NULL))
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if (!ItemAdd(bb, 0))
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return;
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// Render (we don't hide text after ## in this end-user function)
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@ -5674,7 +5674,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
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const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size);
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, NULL))
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if (!ItemAdd(total_bb, 0))
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return;
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// Render
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@ -5799,7 +5799,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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const ImRect bb(pos, pos + size);
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ItemSize(bb, style.FramePadding.y);
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if (!ItemAdd(bb, &id))
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if (!ItemAdd(bb, id))
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return false;
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if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
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@ -5846,7 +5846,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
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ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
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ItemSize(bb);
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if (!ItemAdd(bb, &id))
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if (!ItemAdd(bb, id))
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return false;
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bool hovered, held;
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@ -5890,7 +5890,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2&
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if (border_col.w > 0.0f)
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bb.Max += ImVec2(2,2);
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ItemSize(bb);
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if (!ItemAdd(bb, NULL))
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if (!ItemAdd(bb, 0))
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return;
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if (border_col.w > 0.0f)
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@ -5927,7 +5927,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding*2);
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const ImRect image_bb(window->DC.CursorPos + padding, window->DC.CursorPos + padding + size);
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ItemSize(bb);
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if (!ItemAdd(bb, &id))
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if (!ItemAdd(bb, id))
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return false;
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bool hovered, held;
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@ -6129,7 +6129,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not)
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const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x*2, bb.Max.y);
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bool is_open = TreeNodeBehaviorIsOpen(id, flags);
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if (!ItemAdd(interact_bb, &id))
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if (!ItemAdd(interact_bb, id))
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{
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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@ -6399,7 +6399,7 @@ void ImGui::Bullet()
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const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
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ItemSize(bb);
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if (!ItemAdd(bb, NULL))
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if (!ItemAdd(bb, 0))
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{
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SameLine(0, style.FramePadding.x*2);
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return;
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@ -6427,7 +6427,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
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ItemSize(bb);
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if (!ItemAdd(bb, NULL))
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if (!ItemAdd(bb, 0))
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return;
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// Render
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@ -6783,7 +6783,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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// NB- we don't call ItemSize() yet because we may turn into a text edit box below
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if (!ItemAdd(total_bb, &id))
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if (!ItemAdd(total_bb, id))
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{
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ItemSize(total_bb, style.FramePadding.y);
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return false;
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@ -6840,7 +6840,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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ItemSize(bb, style.FramePadding.y);
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if (!ItemAdd(frame_bb, &id))
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if (!ItemAdd(frame_bb, id))
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return false;
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const bool hovered = ItemHoverable(frame_bb, id);
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@ -7078,7 +7078,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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// NB- we don't call ItemSize() yet because we may turn into a text edit box below
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if (!ItemAdd(total_bb, &id))
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if (!ItemAdd(total_bb, id))
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{
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ItemSize(total_bb, style.FramePadding.y);
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return false;
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@ -7284,7 +7284,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, NULL))
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if (!ItemAdd(total_bb, 0))
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return;
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const bool hovered = ItemHoverable(inner_bb, 0);
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@ -7424,7 +7424,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
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ImVec2 pos = window->DC.CursorPos;
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ImRect bb(pos, pos + CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f));
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ItemSize(bb, style.FramePadding.y);
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if (!ItemAdd(bb, NULL))
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if (!ItemAdd(bb, 0))
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return;
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// Render
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@ -7471,7 +7471,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
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}
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if (!ItemAdd(total_bb, &id))
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if (!ItemAdd(total_bb, id))
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return false;
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bool hovered, held;
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@ -7534,7 +7534,7 @@ bool ImGui::RadioButton(const char* label, bool active)
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total_bb.Add(text_bb);
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}
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if (!ItemAdd(total_bb, &id))
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if (!ItemAdd(total_bb, id))
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return false;
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ImVec2 center = check_bb.GetCenter();
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@ -7872,7 +7872,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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else
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{
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, &id))
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if (!ItemAdd(total_bb, id))
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return false;
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}
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const bool hovered = ItemHoverable(frame_bb, id);
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@ -8657,7 +8657,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, &id))
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if (!ItemAdd(total_bb, id))
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return false;
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const float arrow_size = SmallSquareSize();
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@ -8806,7 +8806,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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bb_with_spacing.Min.y -= spacing_U;
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bb_with_spacing.Max.x += spacing_R;
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bb_with_spacing.Max.y += spacing_D;
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if (!ItemAdd(bb_with_spacing, &id))
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if (!ItemAdd(bb_with_spacing, id))
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{
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if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
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PushColumnClipRect();
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@ -9271,7 +9271,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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size.y = default_size;
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
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ItemSize(bb);
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if (!ItemAdd(bb, &id))
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if (!ItemAdd(bb, id))
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return false;
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bool hovered, held;
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@ -9940,7 +9940,7 @@ void ImGui::Separator()
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const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
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ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
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if (!ItemAdd(bb, NULL))
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if (!ItemAdd(bb, 0))
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{
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if (window->DC.ColumnsCount > 1)
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PushColumnClipRect();
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@ -9970,7 +9970,7 @@ void ImGui::VerticalSeparator()
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float y2 = window->DC.CursorPos.y + window->DC.CurrentLineHeight;
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const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2));
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ItemSize(ImVec2(bb.GetWidth(), 0.0f));
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if (!ItemAdd(bb, NULL))
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if (!ItemAdd(bb, 0))
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return;
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
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@ -9994,7 +9994,7 @@ void ImGui::Dummy(const ImVec2& size)
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
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ItemSize(bb);
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ItemAdd(bb, NULL);
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ItemAdd(bb, 0);
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}
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bool ImGui::IsRectVisible(const ImVec2& size)
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@ -10058,7 +10058,7 @@ void ImGui::EndGroup()
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{
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrentLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
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ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset);
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ItemAdd(group_bb, NULL);
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ItemAdd(group_bb, 0);
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}
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// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will be functional on the entire group.
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@ -10344,7 +10344,7 @@ void ImGui::EndColumns()
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const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
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const float column_w = 4.0f; // Width for interaction
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const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2));
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if (IsClippedEx(column_rect, &column_id, false))
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if (IsClippedEx(column_rect, column_id, false))
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continue;
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bool hovered = false, held = false;
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@ -771,9 +771,9 @@ namespace ImGui
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IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
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IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
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IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id);
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IMGUI_API bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
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IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id);
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IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
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IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
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IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested
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IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
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