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Simplified for master branch. # Conflicts: # backends/imgui_impl_vulkan.cpp
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@ -30,6 +30,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
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// 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
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@ -213,8 +214,9 @@ IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
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#endif // VK_NO_PROTOTYPES
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#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
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static PFN_vkCmdBeginRenderingKHR imgui_vkCmdBeginRenderingKHR;
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static PFN_vkCmdEndRenderingKHR imgui_vkCmdEndRenderingKHR;
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#define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
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static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
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#endif
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//-----------------------------------------------------------------------------
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@ -846,13 +848,13 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
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info.renderPass = renderPass;
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info.subpass = subpass;
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#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {};
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pipelineRenderingCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
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pipelineRenderingCreateInfo.colorAttachmentCount = 1;
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pipelineRenderingCreateInfo.pColorAttachmentFormats = &bd->VulkanInitInfo.ColorAttachmentFormat;
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if (bd->VulkanInitInfo.UseDynamicRendering) {
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if (bd->VulkanInitInfo.UseDynamicRendering)
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{
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info.pNext = &pipelineRenderingCreateInfo;
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info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
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}
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@ -971,9 +973,10 @@ bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const ch
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IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
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#undef IMGUI_VULKAN_FUNC_LOAD
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#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
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imgui_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
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imgui_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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// Manually load those two (see #5446)
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ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
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ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
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#endif
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#else
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IM_UNUSED(loader_func);
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@ -988,17 +991,17 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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{
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IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
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if (info->UseDynamicRendering) {
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#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
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if (info->UseDynamicRendering)
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{
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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#ifndef VK_NO_PROTOTYPES
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imgui_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR"));
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imgui_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR"));
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ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR"));
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ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR"));
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#endif
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IM_ASSERT(imgui_vkCmdBeginRenderingKHR != nullptr);
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IM_ASSERT(imgui_vkCmdEndRenderingKHR != nullptr);
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IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
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IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
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#else
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IM_ASSERT(!"Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
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IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
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#endif
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}
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@ -1018,7 +1021,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
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IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
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IM_ASSERT(info->MinImageCount >= 2);
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IM_ASSERT(info->ImageCount >= info->MinImageCount);
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if (!info->UseDynamicRendering)
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if (info->UseDynamicRendering == false)
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IM_ASSERT(render_pass != VK_NULL_HANDLE);
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bd->VulkanInitInfo = *info;
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@ -1336,7 +1339,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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vkDestroySwapchainKHR(device, old_swapchain, allocator);
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// Create the Render Pass
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if (!wd->UseDynamicRendering) {
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if (wd->UseDynamicRendering == false)
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{
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VkAttachmentDescription attachment = {};
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attachment.format = wd->SurfaceFormat.format;
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attachment.samples = VK_SAMPLE_COUNT_1_BIT;
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@ -1398,7 +1402,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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}
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// Create Framebuffer
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if (!wd->UseDynamicRendering) {
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if (wd->UseDynamicRendering == false)
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{
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VkImageView attachment[1];
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VkFramebufferCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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@ -59,10 +59,14 @@ struct ImGui_ImplVulkan_InitInfo
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uint32_t MinImageCount; // >= 2
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uint32_t ImageCount; // >= MinImageCount
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VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT (0 -> default to VK_SAMPLE_COUNT_1_BIT)
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// Dynamic Rendering (Optional)
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bool UseDynamicRendering; // Need to explicitly enable VK_KHR_dynamic_rendering extension to use this, even for Vulkan 1.3.
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VkFormat ColorAttachmentFormat; // Required for dynamic rendering
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// Allocation, Debugging
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const VkAllocationCallbacks* Allocator;
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void (*CheckVkResultFn)(VkResult err);
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bool UseDynamicRendering; // Need to explicitly enable VK_KHR_dynamic_rendering extension to use this, even for Vulkan 1.3.
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VkFormat ColorAttachmentFormat;
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};
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// Called by user code
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@ -107,6 +107,9 @@ Other changes:
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- Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508) [@jsm174]
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- Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts
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lower than 3.2. (#6539, #6333) [@krumelmonster]
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- Backends: Vulkan: Added optional support for VK_KHR_dynamic_rendering (Vulkan 1.3+) in the
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backend for applications using it. User needs to set 'init_info->UseDynamicRendering = true'
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and 'init_info->ColorAttachmentFormat'. RenderPass becomes unused. (#5446, #5037) [@spnda, @cmarcelo]
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- Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value.
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This seems to happens on some Windows setup when peripherals disconnect, and is likely
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to also happen on browser+Emscripten. Matches similar 1.89.4 fix in SDL backend. (#6491)
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