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Missing assert + comments
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@ -694,6 +694,7 @@ public:
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static ImGuiWindow* GetCurrentWindow()
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{
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IM_ASSERT(GImGui.CurrentWindow != NULL); // ImGui::NewFrame() hasn't been called yet?
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GImGui.CurrentWindow->Accessed = true;
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return GImGui.CurrentWindow;
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}
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6
imgui.h
6
imgui.h
@ -391,10 +391,13 @@ struct ImGuiIO
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bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data)
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char InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
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// Output - Retrieve after calling NewFrame(), you can use them to discard inputs for the rest of your application
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// Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
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bool WantCaptureMouse; // ImGui is using your mouse input (= window is being hovered or widget is active).
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bool WantCaptureKeyboard; // imGui is using your keyboard input (= widget is active).
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// Function
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void AddInputCharacter(char c); // Helper to add a new character into InputCharacters[]
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// [Internal] ImGui will maintain those fields for you
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ImVec2 MousePosPrev;
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ImVec2 MouseDelta;
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@ -406,7 +409,6 @@ struct ImGuiIO
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float KeysDownTime[512];
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ImGuiIO();
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void AddInputCharacter(char c); // Helper to add a new character into InputCharacters[]
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};
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//-----------------------------------------------------------------------------
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