mirror of
https://github.com/xemu-project/imgui.git
synced 2024-11-27 04:00:22 +00:00
Missing assert + comments
This commit is contained in:
parent
ab8561e6fc
commit
150ad95bd6
@ -694,6 +694,7 @@ public:
|
|||||||
|
|
||||||
static ImGuiWindow* GetCurrentWindow()
|
static ImGuiWindow* GetCurrentWindow()
|
||||||
{
|
{
|
||||||
|
IM_ASSERT(GImGui.CurrentWindow != NULL); // ImGui::NewFrame() hasn't been called yet?
|
||||||
GImGui.CurrentWindow->Accessed = true;
|
GImGui.CurrentWindow->Accessed = true;
|
||||||
return GImGui.CurrentWindow;
|
return GImGui.CurrentWindow;
|
||||||
}
|
}
|
||||||
|
6
imgui.h
6
imgui.h
@ -391,10 +391,13 @@ struct ImGuiIO
|
|||||||
bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data)
|
bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data)
|
||||||
char InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
|
char InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
|
||||||
|
|
||||||
// Output - Retrieve after calling NewFrame(), you can use them to discard inputs for the rest of your application
|
// Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
|
||||||
bool WantCaptureMouse; // ImGui is using your mouse input (= window is being hovered or widget is active).
|
bool WantCaptureMouse; // ImGui is using your mouse input (= window is being hovered or widget is active).
|
||||||
bool WantCaptureKeyboard; // imGui is using your keyboard input (= widget is active).
|
bool WantCaptureKeyboard; // imGui is using your keyboard input (= widget is active).
|
||||||
|
|
||||||
|
// Function
|
||||||
|
void AddInputCharacter(char c); // Helper to add a new character into InputCharacters[]
|
||||||
|
|
||||||
// [Internal] ImGui will maintain those fields for you
|
// [Internal] ImGui will maintain those fields for you
|
||||||
ImVec2 MousePosPrev;
|
ImVec2 MousePosPrev;
|
||||||
ImVec2 MouseDelta;
|
ImVec2 MouseDelta;
|
||||||
@ -406,7 +409,6 @@ struct ImGuiIO
|
|||||||
float KeysDownTime[512];
|
float KeysDownTime[512];
|
||||||
|
|
||||||
ImGuiIO();
|
ImGuiIO();
|
||||||
void AddInputCharacter(char c); // Helper to add a new character into InputCharacters[]
|
|
||||||
};
|
};
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user