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Added 64-bit variants of CheckboxFlags() in imgui_internal.h. Improve assert on mismatched ListBoxFooter() call. Fix FAQ index. (#3687)
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@ -23,7 +23,7 @@ or view this file with any Markdown viewer.
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| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
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| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
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| **Q&A: Usage** |
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| **[Why is my widget not reacting when I click on it?<br>How can I have multiple widgets with the same label?<br>Why are multiple widgets reacting when I interact with one?](#q-why-is-my-widget-not-reacting-when-i-click-on-it)** |
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| **[Why is my widget not reacting when I click on it?<br>How can I have widgets with an empty label?<br>How can I have multiple widgets with the same label?](#q-why-is-my-widget-not-reacting-when-i-click-on-it)** |
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| [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
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| [How can I use my own math types instead of ImVec2/ImVec4?](#q-how-can-i-use-my-own-math-types-instead-of-imvec2imvec4) |
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| [How can I interact with standard C++ types (such as std::string and std::vector)?](#q-how-can-i-interact-with-standard-c-types-such-as-stdstring-and-stdvector) |
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@ -2403,6 +2403,8 @@ namespace ImGui
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IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
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IMGUI_API ImGuiID GetWindowResizeID(ImGuiWindow* window, int n); // 0..3: corners, 4..7: borders
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IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags);
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IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value);
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IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value);
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// Widgets low-level behaviors
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IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
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@ -1142,6 +1142,16 @@ bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int f
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return CheckboxFlagsT(label, flags, flags_value);
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}
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bool ImGui::CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value)
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{
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return CheckboxFlagsT(label, flags, flags_value);
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}
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bool ImGui::CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value)
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{
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return CheckboxFlagsT(label, flags, flags_value);
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}
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bool ImGui::RadioButton(const char* label, bool active)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -6152,7 +6162,9 @@ bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_item
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// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature.
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void ImGui::ListBoxFooter()
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{
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ImGuiWindow* parent_window = GetCurrentWindow()->ParentWindow;
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ImGuiWindow * window = GetCurrentWindow();
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IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) && "Mismatched ListBoxHeader/ListBoxFooter calls. Did you test the return value of ListBoxHeader()?");
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ImGuiWindow* parent_window = window->ParentWindow;
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const ImRect bb = parent_window->DC.LastItemRect;
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const ImGuiStyle& style = GetStyle();
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