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Made ImS8 and ImS16 explicitly signed in case some crazy SDK decide to flip the signedness over. (#2408)
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4
imgui.h
4
imgui.h
@ -150,9 +150,9 @@ typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
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// Scalar data types
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typedef char ImS8; // 8-bit signed integer == char
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typedef signed char ImS8; // 8-bit signed integer == char
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typedef unsigned char ImU8; // 8-bit unsigned integer
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typedef short ImS16; // 16-bit signed integer
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typedef signed short ImS16; // 16-bit signed integer
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typedef unsigned short ImU16; // 16-bit unsigned integer
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typedef signed int ImS32; // 32-bit signed integer == int
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typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
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@ -74,12 +74,12 @@ Index of this file:
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//-------------------------------------------------------------------------
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// Those MIN/MAX values are not define because we need to point to them
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static const char IM_S8_MIN = -128;
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static const char IM_S8_MAX = 127;
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static const signed char IM_S8_MIN = -128;
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static const signed char IM_S8_MAX = 127;
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static const unsigned char IM_U8_MIN = 0;
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static const unsigned char IM_U8_MAX = 0xFF;
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static const short IM_S16_MIN = -32768;
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static const short IM_S16_MAX = 32767;
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static const signed short IM_S16_MIN = -32768;
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static const signed short IM_S16_MAX = 32767;
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static const unsigned short IM_U16_MIN = 0;
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static const unsigned short IM_U16_MAX = 0xFFFF;
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static const ImS32 IM_S32_MIN = INT_MIN; // (-2147483647 - 1), (0x80000000);
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