mirror of
https://github.com/xemu-project/imgui.git
synced 2024-11-23 18:29:51 +00:00
ButtonBehavior: Added ImGuiButtonFlags_PressedOnClickReleaseAnywhere behavior (#2971)
Rearranged flags. Added tests in 'widgets_button_press'
This commit is contained in:
parent
00c515f51a
commit
1eb71fc72b
@ -418,20 +418,22 @@ enum ImGuiButtonFlags_
|
|||||||
{
|
{
|
||||||
ImGuiButtonFlags_None = 0,
|
ImGuiButtonFlags_None = 0,
|
||||||
ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
|
ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
|
||||||
ImGuiButtonFlags_PressedOnClickRelease = 1 << 1, // [Default] return true on click + release on same item
|
ImGuiButtonFlags_PressedOnClick = 1 << 1, // return true on click (mouse down event)
|
||||||
ImGuiButtonFlags_PressedOnClick = 1 << 2, // return true on click (default requires click+release)
|
ImGuiButtonFlags_PressedOnClickRelease = 1 << 2, // [Default] return true on click + release on same item <-- this is what the majority of Button are using
|
||||||
ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return true on release (default requires click+release)
|
ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 3, // return true on click + release even if the release event is not done while hovering the item
|
||||||
ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return true on double-click (default requires click+release)
|
ImGuiButtonFlags_PressedOnRelease = 1 << 4, // return true on release (default requires click+release)
|
||||||
ImGuiButtonFlags_FlattenChildren = 1 << 5, // allow interactions even if a child window is overlapping
|
ImGuiButtonFlags_PressedOnDoubleClick = 1 << 5, // return true on double-click (default requires click+release)
|
||||||
ImGuiButtonFlags_AllowItemOverlap = 1 << 6, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
|
ImGuiButtonFlags_PressedOnDragDropHold = 1 << 6, // return true when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
|
||||||
ImGuiButtonFlags_DontClosePopups = 1 << 7, // disable automatically closing parent popup on press // [UNUSED]
|
ImGuiButtonFlags_FlattenChildren = 1 << 7, // allow interactions even if a child window is overlapping
|
||||||
ImGuiButtonFlags_Disabled = 1 << 8, // disable interactions
|
ImGuiButtonFlags_AllowItemOverlap = 1 << 8, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
|
||||||
ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
|
ImGuiButtonFlags_DontClosePopups = 1 << 9, // disable automatically closing parent popup on press // [UNUSED]
|
||||||
ImGuiButtonFlags_NoKeyModifiers = 1 << 10, // disable mouse interaction if a key modifier is held
|
ImGuiButtonFlags_Disabled = 1 << 10, // disable interactions
|
||||||
ImGuiButtonFlags_NoHoldingActiveID = 1 << 11, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
|
ImGuiButtonFlags_AlignTextBaseLine = 1 << 11, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
|
||||||
ImGuiButtonFlags_PressedOnDragDropHold = 1 << 12, // press when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
|
ImGuiButtonFlags_NoKeyModifiers = 1 << 12, // disable mouse interaction if a key modifier is held
|
||||||
ImGuiButtonFlags_NoNavFocus = 1 << 13, // don't override navigation focus when activated
|
ImGuiButtonFlags_NoHoldingActiveID = 1 << 13, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
|
||||||
ImGuiButtonFlags_NoHoveredOnNav = 1 << 14 // don't report as hovered when navigated on
|
ImGuiButtonFlags_NoNavFocus = 1 << 14, // don't override navigation focus when activated
|
||||||
|
ImGuiButtonFlags_NoHoveredOnNav = 1 << 15, // don't report as hovered when navigated on
|
||||||
|
ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold
|
||||||
};
|
};
|
||||||
|
|
||||||
enum ImGuiSliderFlags_
|
enum ImGuiSliderFlags_
|
||||||
|
@ -462,7 +462,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Default behavior requires click+release on same spot
|
// Default behavior requires click+release on same spot
|
||||||
if ((flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick)) == 0)
|
if ((flags & (ImGuiButtonFlags_PressedOnMask_ & ~ImGuiButtonFlags_PressedOnDragDropHold)) == 0)
|
||||||
flags |= ImGuiButtonFlags_PressedOnClickRelease;
|
flags |= ImGuiButtonFlags_PressedOnClickRelease;
|
||||||
|
|
||||||
ImGuiWindow* backup_hovered_window = g.HoveredWindow;
|
ImGuiWindow* backup_hovered_window = g.HoveredWindow;
|
||||||
@ -507,7 +507,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
|||||||
{
|
{
|
||||||
if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
|
if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
|
||||||
{
|
{
|
||||||
if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0])
|
if ((flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere)) && g.IO.MouseClicked[0])
|
||||||
{
|
{
|
||||||
SetActiveID(id, window);
|
SetActiveID(id, window);
|
||||||
if (!(flags & ImGuiButtonFlags_NoNavFocus))
|
if (!(flags & ImGuiButtonFlags_NoNavFocus))
|
||||||
@ -577,7 +577,9 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease) && !g.DragDropActive)
|
const bool release_in = hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease) != 0;
|
||||||
|
const bool release_anywhere = (flags & ImGuiButtonFlags_PressedOnClickReleaseAnywhere) != 0;
|
||||||
|
if ((release_in || release_anywhere) && !g.DragDropActive)
|
||||||
{
|
{
|
||||||
bool is_double_click_release = (flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDownWasDoubleClick[0];
|
bool is_double_click_release = (flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDownWasDoubleClick[0];
|
||||||
bool is_repeating_already = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay; // Repeat mode trumps <on release>
|
bool is_repeating_already = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay; // Repeat mode trumps <on release>
|
||||||
@ -5573,12 +5575,12 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
|||||||
|
|
||||||
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
|
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
|
||||||
ImGuiButtonFlags button_flags = 0;
|
ImGuiButtonFlags button_flags = 0;
|
||||||
if (flags & ImGuiSelectableFlags_NoHoldingActiveID) button_flags |= ImGuiButtonFlags_NoHoldingActiveID;
|
if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveID; }
|
||||||
if (flags & ImGuiSelectableFlags_PressedOnClick) button_flags |= ImGuiButtonFlags_PressedOnClick;
|
if (flags & ImGuiSelectableFlags_PressedOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
|
||||||
if (flags & ImGuiSelectableFlags_PressedOnRelease) button_flags |= ImGuiButtonFlags_PressedOnRelease;
|
if (flags & ImGuiSelectableFlags_PressedOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
|
||||||
if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
|
if (flags & ImGuiSelectableFlags_Disabled) { button_flags |= ImGuiButtonFlags_Disabled; }
|
||||||
if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
|
if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; }
|
||||||
if (flags & ImGuiSelectableFlags_AllowItemOverlap) button_flags |= ImGuiButtonFlags_AllowItemOverlap;
|
if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; }
|
||||||
|
|
||||||
if (flags & ImGuiSelectableFlags_Disabled)
|
if (flags & ImGuiSelectableFlags_Disabled)
|
||||||
selected = false;
|
selected = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user