mirror of
https://github.com/xemu-project/imgui.git
synced 2024-11-23 10:19:46 +00:00
Texture-based thick lines: Simplified line width calculation code and removed hack for thickness 1.0 lines
This commit is contained in:
parent
403bf45245
commit
21d9e8e1f4
@ -677,9 +677,11 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
const float AA_SIZE = 1.0f;
|
||||
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
||||
|
||||
// The thick_line test is an attempt to compensate for the way half_draw_size gets calculated later, which special-cases 1.0f width lines
|
||||
const int integer_thickness = thick_line ? ImMax((int)(thickness), 1) : 2;
|
||||
const float fractional_thickness = thick_line ? (thickness) - integer_thickness : 0.0f;
|
||||
// Thicknesses <1.0 should behave like thickness 1.0
|
||||
thickness = ImMax(thickness, 1.0f);
|
||||
|
||||
const int integer_thickness = (int)thickness ;
|
||||
const float fractional_thickness = (thickness) - integer_thickness;
|
||||
|
||||
// Do we want to draw this line using a texture?
|
||||
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTexData) && (integer_thickness < IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX);
|
||||
@ -714,7 +716,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
{
|
||||
// The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus one pixel for AA
|
||||
// We don't use AA_SIZE here because the +1 is tied to the generated texture and so alternate values won't work without changes to that code
|
||||
const float half_draw_size = (thickness * 0.5f) + 1;
|
||||
const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : 1.0f;
|
||||
|
||||
// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
|
||||
if (!closed)
|
||||
|
Loading…
Reference in New Issue
Block a user