mirror of
https://github.com/xemu-project/imgui.git
synced 2024-11-27 12:10:23 +00:00
parent
4167528001
commit
22e099366f
@ -1,15 +1,6 @@
|
||||
#ifdef _MSC_VER
|
||||
#include <Windows.h>
|
||||
#include <gl/GL.h>
|
||||
#include <gl/GLU.h>
|
||||
#endif
|
||||
|
||||
#ifdef MACOSX
|
||||
#include <OpenGL/gl.h>
|
||||
#endif
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
#include <SDL_OpenGL.h>
|
||||
#include <imgui.h>
|
||||
#include "imgui_impl_sdl.h"
|
||||
|
||||
|
@ -8,4 +8,3 @@ bool ImGui_ImplSdl_EventCallback(const SDL_Event& event);
|
||||
|
||||
void ImGui_ImplSdl_InvalidateDeviceObjects();
|
||||
bool ImGui_ImplSdl_CreateDeviceObjects();
|
||||
|
||||
|
@ -1,41 +1,26 @@
|
||||
// ImGui - standalone example application for SDL2
|
||||
// ImGui - standalone example application for SDL2 + OpenGL
|
||||
|
||||
#include <imgui.h>
|
||||
#include "imgui_impl_sdl.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <Windows.h>
|
||||
#include <gl/GL.h>
|
||||
#include <gl/GLU.h>
|
||||
#endif
|
||||
|
||||
#ifdef MACOSX
|
||||
#include <OpenGL/gl.h>
|
||||
#endif
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_OpenGL.h>
|
||||
|
||||
int SDL_main(int /*argc*/, char* /*argv*/[])
|
||||
int SDL_main(int, char**)
|
||||
{
|
||||
// Setup SDL
|
||||
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
|
||||
return -1;
|
||||
|
||||
// Init OpenGL
|
||||
// Setup window
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
|
||||
// SDL window
|
||||
SDL_DisplayMode current;
|
||||
SDL_GetCurrentDisplayMode(0, ¤t);
|
||||
SDL_Window *window = SDL_CreateWindow("ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
|
||||
|
||||
// Create an OpenGL context associated with the window.
|
||||
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
|
||||
|
||||
// Setup ImGui binding
|
||||
@ -103,10 +88,8 @@ int SDL_main(int /*argc*/, char* /*argv*/[])
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplSdl_Shutdown();
|
||||
|
||||
SDL_GL_DeleteContext(glcontext);
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
|
Loading…
Reference in New Issue
Block a user