mirror of
https://github.com/xemu-project/imgui.git
synced 2024-11-23 10:19:46 +00:00
Drag and Drop: Source doesn't report as hovered (at a lower-level). Source disable AllowOverlap flag if any set. (#143)
This commit is contained in:
parent
5fd23eeb74
commit
251f178a6f
15
imgui.cpp
15
imgui.cpp
@ -7685,8 +7685,12 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||
bool pressed = false;
|
||||
bool hovered = ItemHoverable(bb, id);
|
||||
|
||||
// Drag source doesn't report as hovered
|
||||
if (hovered && g.DragDropActive && g.DragDropPayload.SourceId == id)
|
||||
hovered = false;
|
||||
|
||||
// Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button
|
||||
if ((flags & ImGuiButtonFlags_PressedOnDragDropHold) && g.DragDropActive && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
|
||||
if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
|
||||
if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
|
||||
{
|
||||
hovered = true;
|
||||
@ -11825,7 +11829,6 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
SameLine();
|
||||
TextUnformatted("Color");
|
||||
EndDragDropSource();
|
||||
hovered = false;
|
||||
}
|
||||
|
||||
// Tooltip
|
||||
@ -13172,6 +13175,10 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
|
||||
if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker.
|
||||
g.ActiveIdAllowOverlap = is_hovered;
|
||||
}
|
||||
else
|
||||
{
|
||||
g.ActiveIdAllowOverlap = false;
|
||||
}
|
||||
if (g.ActiveId != source_id)
|
||||
return false;
|
||||
source_parent_id = window->IDStack.back();
|
||||
@ -13655,8 +13662,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
|
||||
ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
|
||||
ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
|
||||
ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec)", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
|
||||
ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), ActiveIdSource: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, input_source_names[g.ActiveIdSource]);
|
||||
ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
|
||||
ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
|
||||
ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
|
||||
ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
|
||||
ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
|
||||
|
Loading…
Reference in New Issue
Block a user