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Tables: Storing per-column SkipItems as a shortcut. Comments, Spacings.
# Conflicts: # imgui_internal.h
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imgui.h
2
imgui.h
@ -694,7 +694,7 @@ namespace ImGui
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// Tables: Sorting
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// Tables: Sorting
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// - Call TableGetSortSpecs() to retrieve latest sort specs for the table. Return value will be NULL if no sorting.
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// - Call TableGetSortSpecs() to retrieve latest sort specs for the table. Return value will be NULL if no sorting.
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// - You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since last call, or the first time.
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// - You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since last call, or the first time.
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// - Don't hold on this structure over multiple frames.
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// - Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
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IMGUI_API const ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting).
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IMGUI_API const ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting).
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// Tab Bars, Tabs
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// Tab Bars, Tabs
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@ -3618,7 +3618,7 @@ static void ShowDemoWindowTables()
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ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", (unsigned int*)&flags, ImGuiTableFlags_ScrollY);
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ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", (unsigned int*)&flags, ImGuiTableFlags_ScrollY);
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ImGui::CheckboxFlags("ImGuiTableFlags_ScrollFreezeTopRow", (unsigned int*)&flags, ImGuiTableFlags_ScrollFreezeTopRow);
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ImGui::CheckboxFlags("ImGuiTableFlags_ScrollFreezeTopRow", (unsigned int*)&flags, ImGuiTableFlags_ScrollFreezeTopRow);
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ImGui::CheckboxFlags("ImGuiTableFlags_ScrollFreezeLeftColumn", (unsigned int*)&flags, ImGuiTableFlags_ScrollFreezeLeftColumn);
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ImGui::CheckboxFlags("ImGuiTableFlags_ScrollFreezeLeftColumn", (unsigned int*)&flags, ImGuiTableFlags_ScrollFreezeLeftColumn);
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if (ImGui::BeginTable("##table1", 7, flags, size))
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if (ImGui::BeginTable("##table1", 7, flags, size))
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{
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{
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ImGui::TableSetupColumn("Line #", ImGuiTableColumnFlags_NoHide); // Make the first column not hideable to match our use of ImGuiTableFlags_ScrollFreezeLeftColumn
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ImGui::TableSetupColumn("Line #", ImGuiTableColumnFlags_NoHide); // Make the first column not hideable to match our use of ImGuiTableFlags_ScrollFreezeLeftColumn
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@ -1823,11 +1823,12 @@ struct ImGuiTabBar
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#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code
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#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
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// [Internal] sizeof() ~ 96
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// [Internal] sizeof() ~ 100
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struct ImGuiTableColumn
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struct ImGuiTableColumn
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{
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{
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ImRect ClipRect; // Clipping rectangle for the column
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ImGuiID UserID; // Optional, value passed to TableSetupColumn()
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ImGuiID UserID; // Optional, value passed to TableSetupColumn()
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ImGuiTableColumnFlags FlagsIn; // Flags as input by user. See ImGuiTableColumnFlags_
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ImGuiTableColumnFlags FlagsIn; // Flags as they were provided by user. See ImGuiTableColumnFlags_
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ImGuiTableColumnFlags Flags; // Effective flags. See ImGuiTableColumnFlags_
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ImGuiTableColumnFlags Flags; // Effective flags. See ImGuiTableColumnFlags_
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float ResizeWeight; // ~1.0f. Master width data when (Flags & _WidthStretch)
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float ResizeWeight; // ~1.0f. Master width data when (Flags & _WidthStretch)
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float MinX; // Absolute positions
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float MinX; // Absolute positions
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@ -1836,19 +1837,19 @@ struct ImGuiTableColumn
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float WidthGiven; // == (MaxX - MinX). FIXME-TABLE: Store all persistent width in multiple of FontSize?
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float WidthGiven; // == (MaxX - MinX). FIXME-TABLE: Store all persistent width in multiple of FontSize?
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float StartXRows; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float StartXRows; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float StartXHeaders;
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float StartXHeaders;
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ImS16 ContentWidthRowsFrozen; // Contents width. Because freezing is non correlated from headers we need all 4 variants (ImDrawCmd merging uses different data than alignment code).
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ImS16 ContentWidthRowsUnfrozen; // (encoded as ImS16 because we actually rarely use those width)
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ImS16 ContentWidthHeadersUsed; // TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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ImS16 ContentWidthHeadersDesired;
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float ContentMaxPosRowsFrozen; // Submitted contents absolute maximum position, from which we can infer width.
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float ContentMaxPosRowsFrozen; // Submitted contents absolute maximum position, from which we can infer width.
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float ContentMaxPosRowsUnfrozen; // (kept as float because we need to manipulate those between each cell change)
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float ContentMaxPosRowsUnfrozen; // (kept as float because we need to manipulate those between each cell change)
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float ContentMaxPosHeadersUsed;
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float ContentMaxPosHeadersUsed;
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float ContentMaxPosHeadersDesired;
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float ContentMaxPosHeadersDesired;
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ImRect ClipRect;
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ImS16 ContentWidthRowsFrozen; // Contents width. Because row freezing is not correlated with headers/not-headers we need all 4 variants (ImDrawCmd merging uses different data than alignment code).
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ImS16 NameOffset; // Offset into parent ColumnsName[]
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ImS16 ContentWidthRowsUnfrozen; // (encoded as ImS16 because we actually rarely use those width)
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ImS16 ContentWidthHeadersUsed; // TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls
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ImS16 ContentWidthHeadersDesired;
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ImS16 NameOffset; // Offset into parent ColumnsNames[]
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bool IsActive; // Is the column not marked Hidden by the user (regardless of clipping). We're not calling this "Visible" here because visibility also depends on clipping.
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bool IsActive; // Is the column not marked Hidden by the user (regardless of clipping). We're not calling this "Visible" here because visibility also depends on clipping.
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bool NextIsActive;
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bool NextIsActive;
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bool IsClipped; // Set when not overlapping the host window clipping rectangle. We don't use the opposite "!Visible" name because Clipped can be altered by events.
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bool IsClipped; // Set when not overlapping the host window clipping rectangle. We don't use the opposite "!Visible" name because Clipped can be altered by events.
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bool SkipItems;
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ImS8 IndexDisplayOrder; // Index within DisplayOrder[] (column may be reordered by users)
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ImS8 IndexDisplayOrder; // Index within DisplayOrder[] (column may be reordered by users)
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ImS8 IndexWithinActiveSet; // Index within active set (<= IndexOrder)
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ImS8 IndexWithinActiveSet; // Index within active set (<= IndexOrder)
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ImS8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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ImS8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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@ -2178,10 +2179,6 @@ namespace ImGui
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IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset);
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IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset);
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// Tables
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// Tables
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//IMGUI_API int GetTableColumnNo();
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//IMGUI_API bool SetTableColumnNo(int column_n);
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//IMGUI_API int GetTableLineNo();
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IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
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IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
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IMGUI_API void TableBeginUpdateColumns(ImGuiTable* table);
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IMGUI_API void TableBeginUpdateColumns(ImGuiTable* table);
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IMGUI_API void TableUpdateDrawChannels(ImGuiTable* table);
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IMGUI_API void TableUpdateDrawChannels(ImGuiTable* table);
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@ -68,20 +68,22 @@
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// - TableBeginUpdateColumns() - apply resize/order requests, lock columns active state, order
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// - TableBeginUpdateColumns() - apply resize/order requests, lock columns active state, order
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// - TableSetupColumn() user submit columns details (optional)
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// - TableSetupColumn() user submit columns details (optional)
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// - TableAutoHeaders() or TableHeader() user submit a headers row (optional)
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// - TableAutoHeaders() or TableHeader() user submit a headers row (optional)
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// - TableSortSpecsClickColumn()
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// - TableSortSpecsClickColumn() - when clicked: alter sort order and sort direction
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// - TableGetSortSpecs() user queries updated sort specs (optional)
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// - TableGetSortSpecs() user queries updated sort specs (optional)
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// - TableNextRow() / TableNextCell() user begin into the first row, also automatically called by TableAutoHeaders()
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// - TableNextRow() / TableNextCell() user begin into the first row, also automatically called by TableAutoHeaders()
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// - TableUpdateLayout() - called by the FIRST call to TableNextRow()
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// - TableUpdateLayout() - called by the FIRST call to TableNextRow()!
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// - TableUpdateDrawChannels() - setup ImDrawList channels
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// - TableUpdateDrawChannels() - setup ImDrawList channels
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// - TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// - TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// - TableDrawContextMenu() - draw right-click context menu
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// - TableDrawContextMenu() - draw right-click context menu
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// - TableEndCell() - close existing cell if not the first time
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// - TableBeginCell() - enter into current cell
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// - [...] user emit contents
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// - [...] user emit contents
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// - EndTable() user ends the table
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// - EndTable() user ends the table
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// - TableDrawBorders() - draw outer borders, inner vertical borders
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// - TableDrawBorders() - draw outer borders, inner vertical borders
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// - TableDrawMergeChannels() - merge draw channels if clipping isn't required
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// - TableDrawMergeChannels() - merge draw channels if clipping isn't required
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// - TableSetColumnWidth() - apply resizing width
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// - TableSetColumnWidth() - apply resizing width
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// - TableUpdateColumnsWeightFromWidth()
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// - TableUpdateColumnsWeightFromWidth() - recompute columns weights (of weighted columns) from their respective width
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// - EndChild() - (if ScrollX/ScrollY is set)
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// - EndChild() - (if ScrollX/ScrollY is set)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Configuration
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// Configuration
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@ -700,7 +702,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->ClipRect.Max.x = offset_x;
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column->ClipRect.Max.x = offset_x;
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column->ClipRect.Max.y = FLT_MAX;
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column->ClipRect.Max.y = FLT_MAX;
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column->ClipRect.ClipWithFull(host_clip_rect);
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column->ClipRect.ClipWithFull(host_clip_rect);
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column->IsClipped = true;
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column->IsClipped = column->SkipItems = true;
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continue;
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continue;
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}
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}
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@ -731,6 +733,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->ClipRect.ClipWithFull(host_clip_rect);
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column->ClipRect.ClipWithFull(host_clip_rect);
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column->IsClipped = (column->ClipRect.Max.x <= column->ClipRect.Min.x) && (column->AutoFitQueue & 1) == 0 && (column->CannotSkipItemsQueue & 1) == 0;
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column->IsClipped = (column->ClipRect.Max.x <= column->ClipRect.Min.x) && (column->AutoFitQueue & 1) == 0 && (column->CannotSkipItemsQueue & 1) == 0;
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column->SkipItems = column->IsClipped || table->HostSkipItems;
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if (column->IsClipped)
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if (column->IsClipped)
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{
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{
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// Columns with the _WidthAlwaysAutoResize sizing policy will never be updated then.
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// Columns with the _WidthAlwaysAutoResize sizing policy will never be updated then.
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@ -1580,9 +1583,10 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_no)
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const float start_x = (table->RowFlags & ImGuiTableRowFlags_Headers) ? column->StartXHeaders : column->StartXRows;
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const float start_x = (table->RowFlags & ImGuiTableRowFlags_Headers) ? column->StartXHeaders : column->StartXRows;
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window->DC.LastItemId = 0;
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window->DC.LastItemId = 0;
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window->DC.CursorPos = ImVec2(start_x, table->RowPosY1 + table->CellPaddingY);
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window->DC.CursorPos.x = start_x;
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window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY;
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window->DC.CursorMaxPos.x = window->DC.CursorPos.x;
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window->DC.CursorMaxPos.x = window->DC.CursorPos.x;
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window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT // FIXME-TABLE: Recurse
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window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
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window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
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window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
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window->WorkRect.Min.y = window->DC.CursorPos.y;
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window->WorkRect.Min.y = window->DC.CursorPos.y;
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@ -1593,10 +1597,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_no)
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if (!column->IsActive)
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if (!column->IsActive)
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window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2);
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window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2);
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// FIXME-COLUMNS: Setup baseline, preserve across columns (how can we obtain first line baseline tho..)
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window->SkipItems = column->SkipItems;
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// window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
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window->SkipItems = column->IsClipped ? true : table->HostSkipItems;
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if (table->Flags & ImGuiTableFlags_NoClipX)
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if (table->Flags & ImGuiTableFlags_NoClipX)
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{
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{
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table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
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table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
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@ -1615,7 +1616,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_no)
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}
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}
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}
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}
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// [Internal] Called by TableNextRow()TableNextCell()!
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// [Internal] Called by TableNextRow()/TableNextCell()!
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void ImGui::TableEndCell(ImGuiTable* table)
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void ImGui::TableEndCell(ImGuiTable* table)
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{
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{
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ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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@ -2078,7 +2079,8 @@ void ImGui::TableSortSpecsClickColumn(ImGuiTable* table, ImGuiTableColumn* click
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}
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}
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// Return NULL if no sort specs.
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// Return NULL if no sort specs.
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// You can sort your data again when 'SpecsChanged == true'.It will be true with sorting specs have changed since last call, or the first time.
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// You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since last call, or the first time.
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// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
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const ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
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const ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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