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Internals: Renamed ImBoolVector to ImBitVector, added low-level loose function to replicate the behavior include a help SetBitRange() function.
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@ -1921,7 +1921,7 @@ struct ImFontBuildSrcData
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int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
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int GlyphsHighest; // Highest requested codepoint
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int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
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ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
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};
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@ -1931,19 +1931,19 @@ struct ImFontBuildDstData
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int SrcCount; // Number of source fonts targeting this destination font.
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int GlyphsHighest;
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int GlyphsCount;
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ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
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ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
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};
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static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out)
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static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
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{
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IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
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const int* it_begin = in->Storage.begin();
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const int* it_end = in->Storage.end();
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for (const int* it = it_begin; it < it_end; it++)
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if (int entries_32 = *it)
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for (int bit_n = 0; bit_n < 32; bit_n++)
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if (entries_32 & (1u << bit_n))
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out->push_back((int)((it - it_begin) << 5) + bit_n);
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const ImU32* it_begin = in->Storage.begin();
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const ImU32* it_end = in->Storage.end();
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for (const ImU32* it = it_begin; it < it_end; it++)
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if (ImU32 entries_32 = *it)
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for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
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if (entries_32 & ((ImU32)1 << bit_n))
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out->push_back((int)(((it - it_begin) << 5) + bit_n));
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}
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bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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@ -2004,14 +2004,14 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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{
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ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
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ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
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src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
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if (dst_tmp.GlyphsSet.Storage.empty())
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dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
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dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
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for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
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for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
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{
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if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
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if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
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continue;
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if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
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continue;
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@ -2019,8 +2019,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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// Add to avail set/counters
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src_tmp.GlyphsCount++;
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dst_tmp.GlyphsCount++;
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src_tmp.GlyphsSet.SetBit(codepoint, true);
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dst_tmp.GlyphsSet.SetBit(codepoint, true);
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src_tmp.GlyphsSet.SetBit(codepoint);
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dst_tmp.GlyphsSet.SetBit(codepoint);
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total_glyphs_count++;
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}
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}
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@ -2030,7 +2030,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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{
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ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
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src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
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UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
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UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
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src_tmp.GlyphsSet.Clear();
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IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
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}
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@ -73,7 +73,7 @@ Index of this file:
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// Forward declarations
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//-----------------------------------------------------------------------------
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struct ImBoolVector; // Store 1-bit per value
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struct ImBitVector; // Store 1-bit per value
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struct ImRect; // An axis-aligned rectangle (2 points)
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struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
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struct ImDrawListSharedData; // Data shared between all ImDrawList instances
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@ -204,7 +204,8 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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// - Helpers: ImVec2/ImVec4 operators
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// - Helpers: Maths
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// - Helpers: Geometry
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// - Helper: ImBoolVector
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// - Helpers: Bit arrays
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// - Helper: ImBitVector
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// - Helper: ImPool<>
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// - Helper: ImChunkStream<>
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//-----------------------------------------------------------------------------
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@ -350,16 +351,32 @@ IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2&
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inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; }
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IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy);
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// Helper: ImBoolVector
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// Store 1-bit per value. Note that Resize() currently clears the whole vector.
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struct IMGUI_API ImBoolVector
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// Helpers: Bit arrays
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inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; }
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inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; }
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inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; }
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inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2)
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{
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ImVector<int> Storage;
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ImBoolVector() { }
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void Resize(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
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void Clear() { Storage.clear(); }
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bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (Storage[off] & mask) != 0; }
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void SetBit(int n, bool v) { int off = (n >> 5); int mask = 1 << (n & 31); if (v) Storage[off] |= mask; else Storage[off] &= ~mask; }
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while (n <= n2)
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{
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int a_mod = (n & 31);
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int b_mod = ((n2 >= n + 31) ? 31 : (n2 & 31)) + 1;
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ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1);
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arr[n >> 5] |= mask;
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n = (n + 32) & ~31;
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}
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}
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// Helper: ImBitVector
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// Store 1-bit per value.
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struct IMGUI_API ImBitVector
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{
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ImVector<ImU32> Storage;
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void Create(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
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void Clear() { Storage.clear(); }
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bool TestBit(int n) const { IM_ASSERT(n < (Storage.Size << 5)); return ImBitArrayTestBit(Storage.Data, n); }
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void SetBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArraySetBit(Storage.Data, n); }
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void ClearBit(int n) { IM_ASSERT(n < (Storage.Size << 5)); ImBitArrayClearBit(Storage.Data, n); }
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};
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// Helper: ImPool<>
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@ -5,7 +5,7 @@ Build font atlases using FreeType instead of stb_truetype (which is the default
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### Usage
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1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`).
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1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`, `vcpkg integrate install`).
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2. Add imgui_freetype.h/cpp alongside your imgui sources.
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3. Include imgui_freetype.h after imgui.h.
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4. Call `ImGuiFreeType::BuildFontAtlas()` *BEFORE* calling `ImFontAtlas::GetTexDataAsRGBA32()` or `ImFontAtlas::Build()` (so normal Build() won't be called):
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@ -300,7 +300,7 @@ struct ImFontBuildSrcDataFT
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int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
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int GlyphsHighest; // Highest requested codepoint
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int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
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ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImVector<ImFontBuildSrcGlyphFT> GlyphsList;
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};
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@ -310,7 +310,7 @@ struct ImFontBuildDstDataFT
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int SrcCount; // Number of source fonts targeting this destination font.
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int GlyphsHighest;
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int GlyphsCount;
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ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
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ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
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};
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bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
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@ -370,14 +370,14 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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{
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ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
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ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
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src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
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if (dst_tmp.GlyphsSet.Storage.empty())
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dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
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dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
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for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
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for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
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{
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if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
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if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
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continue;
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uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
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if (glyph_index == 0)
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@ -386,8 +386,8 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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// Add to avail set/counters
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src_tmp.GlyphsCount++;
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dst_tmp.GlyphsCount++;
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src_tmp.GlyphsSet.SetBit(codepoint, true);
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dst_tmp.GlyphsSet.SetBit(codepoint, true);
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src_tmp.GlyphsSet.SetBit(codepoint);
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dst_tmp.GlyphsSet.SetBit(codepoint);
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total_glyphs_count++;
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}
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}
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@ -398,13 +398,13 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
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src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
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IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(int));
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const int* it_begin = src_tmp.GlyphsSet.Storage.begin();
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const int* it_end = src_tmp.GlyphsSet.Storage.end();
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for (const int* it = it_begin; it < it_end; it++)
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if (int entries_32 = *it)
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for (int bit_n = 0; bit_n < 32; bit_n++)
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if (entries_32 & (1 << bit_n))
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IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(ImU32));
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const ImU32* it_begin = src_tmp.GlyphsSet.Storage.begin();
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const ImU32* it_end = src_tmp.GlyphsSet.Storage.end();
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for (const ImU32* it = it_begin; it < it_end; it++)
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if (ImU32 entries_32 = *it)
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for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
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if (entries_32 & ((ImU32)1 << bit_n))
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{
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ImFontBuildSrcGlyphFT src_glyph;
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memset(&src_glyph, 0, sizeof(src_glyph));
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