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Comments about ImGuiWindowFlags_ResizeFromAnySide. Removed hovering color. May need its own color. (#822)
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parent
531e559e49
commit
3b7e4eaf38
11
imgui.cpp
11
imgui.cpp
@ -4575,7 +4575,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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else
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{
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// Handle resize for: Resize Grips, Borders, Gamepad
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int border_hovered = -1, border_held = -1;
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int border_held = -1;
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ImU32 resize_grip_col[4] = { 0 };
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const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
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const int resize_border_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 4 : 0;
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@ -4624,10 +4624,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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bool hovered, held;
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ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
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ButtonBehavior(border_rect, window->GetID((void*)(border_n+4)), &hovered, &held, ImGuiButtonFlags_FlattenChilds);
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if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || (held && g.ActiveIdTimer > BORDER_APPEAR_TIMER))
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if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
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{
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g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
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if (hovered) border_hovered = border_n;
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if (held) border_held = border_n;
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}
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if (held)
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@ -4701,10 +4700,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Borders
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if (window_border_size > 0.0f)
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window->DrawList->AddRect(window->Pos, window->Pos+window->Size, GetColorU32(ImGuiCol_Border), window_rounding, ImDrawCornerFlags_All, window_border_size);
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if (border_held != -1 || border_hovered != -1)
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if (border_held != -1)
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{
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ImRect border = GetBorderRect(window, border_held != -1 ? border_held : border_hovered, grip_draw_size, 0.0f);
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window->DrawList->AddLine(border.Min, border.Max, GetColorU32(border_held != -1 ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered), ImMax(1.0f, window_border_size));
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ImRect border = GetBorderRect(window, border_held, grip_draw_size, 0.0f);
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window->DrawList->AddLine(border.Min, border.Max, GetColorU32(ImGuiCol_SeparatorActive), ImMax(1.0f, window_border_size));
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}
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if (style.FrameBorderSize > 0 && !(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,-1), title_bar_rect.GetBR()+ImVec2(-1,-1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
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2
imgui.h
2
imgui.h
@ -513,7 +513,7 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)
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ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
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ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
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ImGuiWindowFlags_ResizeFromAnySide = 1 << 17,
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ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // (WIP) Enable resize from any corners and borders. Your back-end needs to honor the different values of io.MouseCursor set by imgui.
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// [Internal]
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ImGuiWindowFlags_ChildWindow = 1 << 22, // Don't use! For internal use by BeginChild()
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