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https://github.com/xemu-project/imgui.git
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Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
Fixed sub-menu items inside a popups from closing the popup (debatable).
This commit is contained in:
parent
a528398c77
commit
48f263336b
@ -68,7 +68,10 @@ Other Changes:
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- Nav: with ImGuiConfigFlags_NavEnableSetMousePos enabled: Fixed absolute mouse position when using
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- Nav: with ImGuiConfigFlags_NavEnableSetMousePos enabled: Fixed absolute mouse position when using
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Home/End leads to scrolling. Fixed not setting mouse position when a failed move request (e.g. when
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Home/End leads to scrolling. Fixed not setting mouse position when a failed move request (e.g. when
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already at edge) reactivates the navigation highlight.
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already at edge) reactivates the navigation highlight.
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- Menus: fixed closing a menu inside a popup/modal by clicking on the popup/modal. (#3496, #4797)
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- Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797) [@xndcn]
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- Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797) [@xndcn]
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- Menus: fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
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- Menus: fixed sub-menu items inside a popups from closing the popup.
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- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
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- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
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- Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761)
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- Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761)
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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@ -8705,7 +8705,7 @@ void ImGui::CloseCurrentPopup()
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ImGuiWindow* parent_popup_window = g.OpenPopupStack[popup_idx - 1].Window;
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ImGuiWindow* parent_popup_window = g.OpenPopupStack[popup_idx - 1].Window;
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bool close_parent = false;
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bool close_parent = false;
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if (popup_window && (popup_window->Flags & ImGuiWindowFlags_ChildMenu))
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if (popup_window && (popup_window->Flags & ImGuiWindowFlags_ChildMenu))
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if (parent_popup_window == NULL || !(parent_popup_window->Flags & ImGuiWindowFlags_Modal))
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if (parent_popup_window && !(parent_popup_window->Flags & ImGuiWindowFlags_MenuBar))
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close_parent = true;
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close_parent = true;
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if (!close_parent)
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if (!close_parent)
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break;
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break;
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2
imgui.h
2
imgui.h
@ -64,7 +64,7 @@ Index of this file:
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// Version
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.86 WIP"
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#define IMGUI_VERSION "1.86 WIP"
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#define IMGUI_VERSION_NUM 18520
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#define IMGUI_VERSION_NUM 18521
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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@ -3345,11 +3345,26 @@ static void ShowDemoWindowPopups()
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}
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}
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// Call the more complete ShowExampleMenuFile which we use in various places of this demo
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// Call the more complete ShowExampleMenuFile which we use in various places of this demo
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if (ImGui::Button("File Menu.."))
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if (ImGui::Button("With a menu.."))
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ImGui::OpenPopup("my_file_popup");
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ImGui::OpenPopup("my_file_popup");
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if (ImGui::BeginPopup("my_file_popup"))
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if (ImGui::BeginPopup("my_file_popup", ImGuiWindowFlags_MenuBar))
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{
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{
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ShowExampleMenuFile();
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::BeginMenu("File"))
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{
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ShowExampleMenuFile();
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Edit"))
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{
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ImGui::MenuItem("Dummy");
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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}
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ImGui::Text("Hello from popup!");
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ImGui::Button("This is a dummy button..");
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ImGui::EndPopup();
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ImGui::EndPopup();
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}
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}
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@ -6868,6 +6868,23 @@ void ImGui::EndMainMenuBar()
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End();
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End();
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}
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}
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static bool IsRootOfOpenMenuSet()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if ((g.OpenPopupStack.Size <= g.BeginPopupStack.Size) || (window->Flags & ImGuiWindowFlags_ChildMenu))
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return false;
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// Initially we used 'OpenParentId' to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) based on parent ID.
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// This would however prevent the use of e.g. PuhsID() user code submitting menus.
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// Previously this worked between popup and a first child menu because the first child menu always had the _ChildWindow flag,
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// making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects.
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// Instead we don't treat Popup specifically (in order to consistently support menu features in them), maybe the first child menu of a Popup
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// doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first chilld menu.
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const ImGuiPopupData* upper_popup = &g.OpenPopupStack[g.BeginPopupStack.Size];
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return (upper_popup && /*upper_popup->OpenParentId == window->IDStack.back() &&*/ upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu));
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}
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bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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@ -6880,8 +6897,9 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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bool menu_is_open = IsPopupOpen(id, ImGuiPopupFlags_None);
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bool menu_is_open = IsPopupOpen(id, ImGuiPopupFlags_None);
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// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
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// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
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// The first menu in a hierarchy isn't so hovering doesn't get accross (otherwise e.g. resizing borders with ImGuiButtonFlags_FlattenChildren would react), but top-most BeginMenu() will bypass that limitation.
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ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
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ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
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if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu))
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if (window->Flags & ImGuiWindowFlags_ChildMenu)
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flags |= ImGuiWindowFlags_ChildWindow;
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flags |= ImGuiWindowFlags_ChildWindow;
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// If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin().
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// If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin().
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@ -6900,11 +6918,12 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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g.MenusIdSubmittedThisFrame.push_back(id);
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g.MenusIdSubmittedThisFrame.push_back(id);
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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bool pressed;
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bool menuset_is_open = (window->Flags & ImGuiWindowFlags_MenuBar) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
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// Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent without always being a Child window)
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const bool menuset_is_open = IsRootOfOpenMenuSet();
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ImGuiWindow* backed_nav_window = g.NavWindow;
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ImGuiWindow* backed_nav_window = g.NavWindow;
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if (menuset_is_open)
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if (menuset_is_open)
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g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
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g.NavWindow = window;
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// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu,
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// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu,
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// However the final position is going to be different! It is chosen by FindBestWindowPosForPopup().
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// However the final position is going to be different! It is chosen by FindBestWindowPosForPopup().
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@ -6914,6 +6933,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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if (!enabled)
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if (!enabled)
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BeginDisabled();
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BeginDisabled();
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const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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bool pressed;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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{
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// Menu inside an horizontal menu bar
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// Menu inside an horizontal menu bar
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@ -7073,13 +7093,19 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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ImVec2 pos = window->DC.CursorPos;
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ImVec2 pos = window->DC.CursorPos;
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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const bool menuset_is_open = IsRootOfOpenMenuSet();
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ImGuiWindow* backed_nav_window = g.NavWindow;
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if (menuset_is_open)
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g.NavWindow = window;
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// We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73),
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// We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73),
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// but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only.
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// but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only.
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bool pressed;
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bool pressed;
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PushID(label);
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PushID(label);
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if (!enabled)
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if (!enabled)
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BeginDisabled();
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BeginDisabled();
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const ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover;
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const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover;
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const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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{
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@ -7089,7 +7115,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
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window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
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ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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pressed = Selectable("", selected, flags, ImVec2(w, 0.0f));
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pressed = Selectable("", selected, selectable_flags, ImVec2(w, 0.0f));
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PopStyleVar();
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PopStyleVar();
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RenderText(text_pos, label);
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RenderText(text_pos, label);
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window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
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window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
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@ -7104,7 +7130,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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float checkmark_w = IM_FLOOR(g.FontSize * 1.20f);
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float checkmark_w = IM_FLOOR(g.FontSize * 1.20f);
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float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame
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float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame
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float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
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float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
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pressed = Selectable("", false, flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
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pressed = Selectable("", false, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
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RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label);
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RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label);
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if (icon_w > 0.0f)
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if (icon_w > 0.0f)
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RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon);
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RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon);
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@ -7121,6 +7147,8 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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if (!enabled)
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if (!enabled)
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EndDisabled();
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EndDisabled();
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PopID();
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PopID();
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if (menuset_is_open)
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g.NavWindow = backed_nav_window;
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return pressed;
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return pressed;
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}
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}
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