mirror of
https://github.com/xemu-project/imgui.git
synced 2024-11-23 18:29:51 +00:00
Comments
This commit is contained in:
parent
9ea093ddd0
commit
4b7edffe8a
11
imgui.cpp
11
imgui.cpp
@ -19,7 +19,7 @@
|
||||
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
- How can I help?
|
||||
- How do I update to a newer version of ImGui?
|
||||
- Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
|
||||
- Can I have multiple widgets with the same label? Can I have widget without a label? (Yes) / A primer on the use of labels/IDs in ImGui.
|
||||
- I integrated ImGui in my engine and the text or lines are blurry..
|
||||
- I integrated ImGui in my engine and some elements are disappearing when I move windows around..
|
||||
- How can I load a different font than the default?
|
||||
@ -426,6 +426,7 @@
|
||||
- window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later.
|
||||
- window: consider renaming "GetWindowFont" which conflict with old Windows #define (#340)
|
||||
- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
|
||||
- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
|
||||
- draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
|
||||
!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
|
||||
- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
|
||||
@ -437,7 +438,7 @@
|
||||
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
||||
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
|
||||
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
|
||||
- input text: reorganise event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
|
||||
- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
|
||||
- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
|
||||
- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
|
||||
- input text multi-line: line numbers? status bar? (follow up on #200)
|
||||
@ -445,6 +446,7 @@
|
||||
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
|
||||
- input number: use mouse wheel to step up/down
|
||||
- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
|
||||
- button: provide a button that looks framed.
|
||||
- text: proper alignment options
|
||||
- image/image button: misalignment on padded/bordered button?
|
||||
- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
|
||||
@ -452,6 +454,7 @@
|
||||
- layout: horizontal flow until no space left (#404)
|
||||
- layout: more generic alignment state (left/right/centered) for single items?
|
||||
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
|
||||
- layout: BeginGroup() needs a border option.
|
||||
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
|
||||
- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
|
||||
- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
|
||||
@ -469,9 +472,11 @@
|
||||
!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
|
||||
- popups: add variant using global identifier similar to Begin/End (#402)
|
||||
- popups: border options. richer api like BeginChild() perhaps? (#197)
|
||||
- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last prefered button" and may teleport when moving mouse
|
||||
- menus: local shortcuts, global shortcuts (#456, #126)
|
||||
- menus: icons
|
||||
- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
|
||||
- menus: calling BeginMenu() twice with a same name doesn't seem to append nicely
|
||||
- statusbar: add a per-window status bar helper similar to what menubar does.
|
||||
- tabs (#261, #351)
|
||||
- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
|
||||
@ -495,6 +500,7 @@
|
||||
- text edit: flag to disable live update of the user buffer.
|
||||
- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
|
||||
- tree node / optimization: avoid formatting when clipped.
|
||||
- tree node: clarify spacing, perhaps provide API to query exact spacing. provide API to draw the primitive. same with Bullet().
|
||||
- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
|
||||
- tree node: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
|
||||
- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
|
||||
@ -525,6 +531,7 @@
|
||||
- input: support track pad style scrolling & slider edit.
|
||||
- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
|
||||
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
|
||||
- misc: provide HoveredTime and ActivatedTime to ease the creation of animations.
|
||||
- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
|
||||
- style editor: color child window height expressed in multiple of line height.
|
||||
- remote: make a system like RemoteImGui first-class citizen/project (#75)
|
||||
|
6
imgui.h
6
imgui.h
@ -239,7 +239,7 @@ namespace ImGui
|
||||
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text
|
||||
IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_PRINTFARGS(2); // display text+label aligned the same way as value+label widgets
|
||||
IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args);
|
||||
IMGUI_API void Bullet();
|
||||
IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance you by the same distance as an empty TreeNode() call.
|
||||
IMGUI_API void BulletText(const char* fmt, ...) IM_PRINTFARGS(1);
|
||||
IMGUI_API void BulletTextV(const char* fmt, va_list args);
|
||||
IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0));
|
||||
@ -303,8 +303,8 @@ namespace ImGui
|
||||
IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
|
||||
|
||||
// Widgets: Trees
|
||||
IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop()
|
||||
IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_PRINTFARGS(2); // "
|
||||
IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop().
|
||||
IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_PRINTFARGS(2); // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
|
||||
IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_PRINTFARGS(2); // "
|
||||
IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // "
|
||||
IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // "
|
||||
|
Loading…
Reference in New Issue
Block a user