mirror of
https://github.com/xemu-project/imgui.git
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts: imgui.cpp
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commit
4f1acf0d4a
2
LICENSE
2
LICENSE
@ -1,6 +1,6 @@
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The MIT License (MIT)
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Copyright (c) 2014 Omar Cornut
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Copyright (c) 2014-2015 Omar Cornut and ImGui contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -35,6 +35,9 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int
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return;
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// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
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GLint last_program, last_texture;
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glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -109,9 +112,9 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int
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// Restore modified state
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glBindVertexArray(0);
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glUseProgram(0);
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glUseProgram(last_program);
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glDisable(GL_SCISSOR_TEST);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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}
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static const char* ImGui_ImplGlfwGL3_GetClipboardText()
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@ -135,7 +138,7 @@ void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yo
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g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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}
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void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int, int action, int mods)
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void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (action == GLFW_PRESS)
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@ -144,9 +147,9 @@ void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int, int action,
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io.KeysDown[key] = false;
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(void)mods; // Modifiers are not reliable across systems
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io.KeyCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS;
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io.KeyShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
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io.KeyAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS;
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io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL];
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io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT];
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io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT];
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}
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void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow*, unsigned int c)
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@ -116,7 +116,7 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffs
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g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
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}
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void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int, int action, int mods)
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void ImGui_ImplGlFw_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (action == GLFW_PRESS)
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@ -125,9 +125,9 @@ void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int, int action, in
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io.KeysDown[key] = false;
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(void)mods; // Modifiers are not reliable across systems
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io.KeyCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS;
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io.KeyShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
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io.KeyAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS;
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io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL];
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io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT];
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io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT];
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}
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void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c)
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33
imgui.cpp
33
imgui.cpp
@ -2,7 +2,7 @@
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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// Developed by Omar Cornut and contributors.
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// Developed by Omar Cornut and ImGui contributors.
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/*
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@ -327,16 +327,16 @@
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- layout: horizontal layout helper (github issue #97)
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- layout: more generic alignment state (left/right/centered) for single items?
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
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- columns: separator function or parameter that works within the column (currently Separator() bypass all columns)
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills)
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- columns: columns header to act as button (~sort op) and allow resize/reorder
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- columns: user specify columns size
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- columns: tree node example, removing the last NextColumn() makes a padding difference (it should not)
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- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (github issue #125)
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (github issue #125)
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- columns: columns header to act as button (~sort op) and allow resize/reorder (github issue #125)
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- columns: user specify columns size (github issue #125)
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- popup: border options. richer api like BeginChild() perhaps? (github issue #197)
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- combo: turn child handling code into pop up helper
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- combo: contents should extends to fit label if combo widget is small
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- listbox: multiple selection
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- listbox: user may want to initial scroll to focus on the one selected value?
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! menubar, menus
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! menubar, menus (github issue #126)
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- tabs
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- gauge: various forms of gauge/loading bars widgets
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- color: better color editor.
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@ -4357,9 +4357,11 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* focused_window = g.FocusedWindow;
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if (focused_window && (focused_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_window->WasVisible && focused_window != window)
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return false;
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// An active popup disable hovering on other windows (apart from its own children)
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if (ImGuiWindow* focused_window = g.FocusedWindow)
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if (ImGuiWindow* focused_root_window = focused_window->RootWindow)
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if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasVisible && focused_root_window != window->RootWindow)
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return false;
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return true;
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}
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@ -8233,7 +8235,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
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return NULL;
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}
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ImFont* font = AddFontFromMemoryTTF(data, data_size, size_pixels, glyph_ranges, font_no);
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ImFont* font = AddFontFromMemoryTTF(data, (unsigned int)data_size, size_pixels, glyph_ranges, font_no);
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return font;
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}
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@ -8270,7 +8272,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* in_compressed_tt
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stb_decompress(buf_decompressed, (unsigned char*)in_compressed_ttf_data, in_compressed_ttf_data_size);
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// Add
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ImFont* font = AddFontFromMemoryTTF(buf_decompressed, buf_decompressed_size, size_pixels, glyph_ranges, font_no);
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ImFont* font = AddFontFromMemoryTTF(buf_decompressed, (unsigned int)buf_decompressed_size, size_pixels, glyph_ranges, font_no);
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return font;
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}
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@ -8486,7 +8488,8 @@ void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects)
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ImVector<stbrp_rect>& rects = *(ImVector<stbrp_rect>*)p_rects;
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if (pass == 0)
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{
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stbrp_rect r = { 0 };
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stbrp_rect r;
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memset(&r, 0, sizeof(r));
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r.w = (TEX_DATA_W*2)+1;
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r.h = TEX_DATA_H+1;
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rects.push_back(r);
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@ -10532,13 +10535,13 @@ void ImGui::ShowMetricsWindow(bool* opened)
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{
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static void NodeDrawList(ImDrawList* draw_list, const char* label)
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{
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bool opened = ImGui::TreeNode(draw_list, "%s: %d vtx, %d indices, %d cmds", label, draw_list->vtx_buffer.size(), draw_list->idx_buffer.size(), draw_list->commands.size());
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bool node_opened = ImGui::TreeNode(draw_list, "%s: %d vtx, %d indices, %d cmds", label, draw_list->vtx_buffer.size(), draw_list->idx_buffer.size(), draw_list->commands.size());
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if (draw_list == ImGui::GetWindowDrawList())
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{
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ImGui::SameLine();
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ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
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}
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if (!opened)
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if (!node_opened)
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return;
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for (const ImDrawCmd* pcmd = draw_list->commands.begin(); pcmd < draw_list->commands.end(); pcmd++)
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if (pcmd->user_callback)
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