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Tables: removed ImGuiTableSortSpecs::ColumnsMask because it needlessly exposes our 64-columns limitation which we'd eventually would like to lift
+ shuffle declarations in internals
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e09454aec4
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5
imgui.h
5
imgui.h
@ -1115,7 +1115,7 @@ enum ImGuiTableColumnFlags_
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// [Internal] Combinations and masks
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ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize,
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ImGuiTableColumnFlags_IndentMask_ = ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_IndentDisable,
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ImGuiTableColumnFlags_NoDirectResize_ = 1 << 20 // [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge)
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ImGuiTableColumnFlags_NoDirectResize_ = 1 << 30 // [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge)
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};
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// Flags for ImGui::TableNextRow()
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@ -1912,9 +1912,8 @@ struct ImGuiTableSortSpecs
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const ImGuiTableSortSpecsColumn* Specs; // Pointer to sort spec array.
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int SpecsCount; // Sort spec count. Most often 1 unless e.g. ImGuiTableFlags_MultiSortable is enabled.
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bool SpecsDirty; // Set to true when specs have changed since last time! Use this to sort again, then clear the flag.
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ImU64 ColumnsMask; // Set to the mask of column indexes included in the Specs array. e.g. (1 << N) when column N is sorted.
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ImGuiTableSortSpecs() { Specs = NULL; SpecsCount = 0; SpecsDirty = false; ColumnsMask = 0x00; }
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ImGuiTableSortSpecs() { Specs = NULL; SpecsCount = 0; SpecsDirty = false; }
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};
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//-----------------------------------------------------------------------------
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@ -2270,21 +2270,25 @@ namespace ImGui
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IMGUI_API float GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm);
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IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset);
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// Tables
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// Tables: Candidates for public api
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IMGUI_API void TableOpenContextMenu(int column_n = -1);
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IMGUI_API void TableSetColumnWidth(int column_n, float width);
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IMGUI_API bool TableGetColumnIsHidden(int column_n);
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IMGUI_API void TableSetColumnIsHidden(int column_n, bool hidden);
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IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
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IMGUI_API void TablePushBackgroundChannel();
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IMGUI_API void TablePopBackgroundChannel();
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// Tables: Internals
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IMGUI_API ImGuiTable* TableFindByID(ImGuiID id);
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IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
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IMGUI_API void TableBeginUpdateColumns(ImGuiTable* table);
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IMGUI_API void TableUpdateDrawChannels(ImGuiTable* table);
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IMGUI_API void TableUpdateLayout(ImGuiTable* table);
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IMGUI_API void TableUpdateBorders(ImGuiTable* table);
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IMGUI_API void TableSetColumnWidth(int column_n, float width);
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IMGUI_API bool TableGetColumnIsHidden(int column_n);
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IMGUI_API void TableSetColumnIsHidden(int column_n, bool hidden);
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IMGUI_API void TableDrawBorders(ImGuiTable* table);
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IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
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IMGUI_API void TableOpenContextMenu(int column_n = -1);
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IMGUI_API void TableReorderDrawChannelsForMerge(ImGuiTable* table);
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IMGUI_API void TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
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IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
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IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
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IMGUI_API void TableBeginRow(ImGuiTable* table);
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@ -2296,8 +2300,6 @@ namespace ImGui
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IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
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IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
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IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
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IMGUI_API void PushTableBackground();
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IMGUI_API void PopTableBackground();
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IMGUI_API void TableRemove(ImGuiTable* table);
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IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table);
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IMGUI_API void TableGcCompactSettings();
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@ -2129,7 +2129,7 @@ void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table)
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}
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}
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void ImGui::PushTableBackground()
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void ImGui::TablePushBackgroundChannel()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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@ -2141,7 +2141,7 @@ void ImGui::PushTableBackground()
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table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Bg1DrawChannelCurrent);
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}
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void ImGui::PopTableBackground()
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void ImGui::TablePopBackgroundChannel()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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@ -2653,7 +2653,6 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
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// Write output
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table->SortSpecsData.resize(table->SortSpecsCount);
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table->SortSpecs.ColumnsMask = 0x00;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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@ -2664,7 +2663,6 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
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sort_spec->ColumnIndex = (ImU8)column_n;
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sort_spec->SortOrder = (ImU8)column->SortOrder;
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sort_spec->SortDirection = column->SortDirection;
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table->SortSpecs.ColumnsMask |= (ImU64)1 << column_n;
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}
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table->SortSpecs.Specs = table->SortSpecsData.Data;
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table->SortSpecs.SpecsCount = table->SortSpecsData.Size;
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@ -6000,7 +6000,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (span_all_columns && window->DC.CurrentColumns)
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PushColumnsBackground();
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else if (span_all_columns && g.CurrentTable)
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PushTableBackground();
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TablePushBackgroundChannel();
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// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
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ImGuiButtonFlags button_flags = 0;
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@ -6050,7 +6050,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (span_all_columns && window->DC.CurrentColumns)
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PopColumnsBackground();
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else if (span_all_columns && g.CurrentTable)
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PopTableBackground();
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TablePopBackgroundChannel();
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if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
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RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
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