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InputText: fixed minor one-frame selection glitch when reverting with Escape + disable cursor rendering on revert frame. (#3008)
Amendbdbb2b21
,83efdcec
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4b522e145c
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@ -93,6 +93,7 @@ Other Changes:
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by converting them to half-width (U+0021..U+007E).
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- InputText: added support for shift+click style selection. (#5619) [@procedural]
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- InputText: clarified that callbacks cannot modify buffer when using the ReadOnly flag.
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- InputText: fixed minor one-frame selection glitch when reverting with Escape.
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- IsItemHovered: Added ImGuiHoveredFlags_DelayNormal and ImGuiHoveredFlags_DelayShort flags,
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allowing to introduce a shared delay for tooltip idioms. The delays are respectively
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io.HoverDelayNormal (default to 0.30f) and io.HoverDelayFast (default to 0.10f). (#1485)
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@ -3745,11 +3745,12 @@ static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* st
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{
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stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
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ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
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state->cursor = state->select_start = state->select_end = 0;
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if (text_len <= 0)
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return;
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if (ImStb::STB_TEXTEDIT_INSERTCHARS(str, 0, text, text_len))
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{
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state->cursor = text_len;
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state->cursor = state->select_start = state->select_end = text_len;
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state->has_preferred_x = 0;
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return;
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}
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@ -4152,7 +4153,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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clear_active_id = true;
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// Lock the decision of whether we are going to take the path displaying the cursor or selection
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const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active);
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bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active);
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bool render_selection = state && (state->HasSelection() || select_all) && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
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bool value_changed = false;
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bool validated = false;
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@ -4372,6 +4373,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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else if (is_cancel)
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{
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clear_active_id = cancel_edit = true;
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render_cursor = render_selection = false;
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}
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else if (is_undo || is_redo)
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{
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@ -4442,10 +4444,10 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (g.ActiveId == id)
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{
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IM_ASSERT(state != NULL);
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if (cancel_edit)
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if (cancel_edit && !is_readonly)
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{
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// Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
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if (!is_readonly && strcmp(buf, state->InitialTextA.Data) != 0)
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if (strcmp(buf, state->InitialTextA.Data) != 0)
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{
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// Push records into the undo stack so we can CTRL+Z the revert operation itself
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apply_new_text = state->InitialTextA.Data;
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