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Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. (#6512, #3909, #517)
This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
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@ -50,6 +50,10 @@ Breaking changes:
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- Renamed 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'
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- IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode
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which is being overlapped. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem. (#6512, #3909, #517)
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- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
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and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
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- Most item types should now work with SetNextItemAllowOverlap(). (#6512, #3909, #517)
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- Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything.
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- Kept redirecting enums (will obsolete).
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Other changes:
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@ -77,10 +81,6 @@ Other changes:
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- IsItemHovered: Added _AllowWhenOverlappedByWindow to ignore window-overlap only.
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Option ImGuiHoveredFlags_AllowWhenOverlapped now expand into a combination of both
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_AllowWhenOverlappedByWindow + _AllowWhenOverlappedByItem, matching old behavior.
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- Overlapping items: (#6512, #3909, #517)
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- Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap
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and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
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- Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything.
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- IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
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- IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
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- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
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@ -4069,6 +4069,15 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
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return false;
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SetHoveredID(id);
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// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match.
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// This allows using patterns where a later submitted widget overlaps a previous one. Generally perceived as a front-to-back hit-test.
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if (item_flags & ImGuiItemflags_AllowOverlap)
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{
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g.HoveredIdAllowOverlap = true;
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if (g.HoveredIdPreviousFrame != id)
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return false;
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}
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}
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// When disabled we'll return false but still set HoveredId
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@ -531,15 +531,6 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if (flatten_hovered_children)
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g.HoveredWindow = backup_hovered_window;
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// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
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if (item_flags & ImGuiItemflags_AllowOverlap)
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{
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if (hovered && g.HoveredIdPreviousFrame != id)
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hovered = false;
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if (g.HoveredId == id) // FIXME: Added this to match legacy SetItemAllowOverlap(). Investigate precise side-effects of using (hovered==true) instead?
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g.HoveredIdAllowOverlap = true;
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}
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// Mouse handling
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const ImGuiID test_owner_id = (flags & ImGuiButtonFlags_NoTestKeyOwner) ? ImGuiKeyOwner_Any : id;
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if (hovered)
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