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parent
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commit
61c294bb52
14
imgui.cpp
14
imgui.cpp
@ -546,12 +546,12 @@
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- drag float: up/down axis
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- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
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- tree node / optimization: avoid formatting when clipped.
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- tree node: clarify spacing, perhaps provide API to query exact spacing. provide API to draw the primitive. same with Bullet().
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- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
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- tree node: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
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- tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings?
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- tree node: try to apply scrolling at time of TreePop() if node was just opened and end of node is past scrolling limits?
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- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
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- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
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- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
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- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249)
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- settings: write more decent code to allow saving/loading new fields
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
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- style: add window shadows.
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@ -9375,19 +9375,19 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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}
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}
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void ImGui::Indent()
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void ImGui::Indent(float indent_w)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.IndentX += g.Style.IndentSpacing;
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window->DC.IndentX += (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing;
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window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
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}
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void ImGui::Unindent()
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void ImGui::Unindent(float indent_w)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.IndentX -= g.Style.IndentSpacing;
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window->DC.IndentX -= (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing;
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window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
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}
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4
imgui.h
4
imgui.h
@ -197,8 +197,8 @@ namespace ImGui
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IMGUI_API void NewLine(); // undo a SameLine()
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IMGUI_API void Spacing(); // add vertical spacing
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IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
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IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing
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IMGUI_API void Unindent(); // move content position back to the left by style.IndentSpacing
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IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if >0
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IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if >0
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IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
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IMGUI_API void EndGroup();
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IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
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