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Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. (#6113)
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@ -18,6 +18,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-02-02: Avoid calling SDL_SetCursor() when cursor has not changed, as the function is surprisingly costly on Mac with latest SDL (may be fixed in next SDL version).
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// 2023-02-02: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + Scaling X value on Emscripten (bug?). (#4019, #6096)
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// 2023-02-02: Removed SDL_MOUSEWHEEL value clamping, as values seem correct in latest Emscripten. (#4019)
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// 2023-02-01: Flipping SDL_MOUSEWHEEL 'wheel.x' value to match other backends and offer consistent horizontal scrolling direction. (#4019, #6096, #1463)
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@ -91,6 +92,7 @@ struct ImGui_ImplSDL2_Data
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Uint64 Time;
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int MouseButtonsDown;
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SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT];
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SDL_Cursor* LastMouseCursor;
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int PendingMouseLeaveFrame;
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char* ClipboardTextData;
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bool MouseCanUseGlobalState;
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@ -439,6 +441,7 @@ void ImGui_ImplSDL2_Shutdown()
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SDL_free(bd->ClipboardTextData);
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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SDL_FreeCursor(bd->MouseCursors[cursor_n]);
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bd->LastMouseCursor = NULL;
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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@ -492,7 +495,12 @@ static void ImGui_ImplSDL2_UpdateMouseCursor()
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else
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{
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// Show OS mouse cursor
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SDL_SetCursor(bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]);
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SDL_Cursor* expected_cursor = bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow];
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if (bd->LastMouseCursor != expected_cursor)
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{
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SDL_SetCursor(expected_cursor); // SDL function doesn't have an early out (see #6113)
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bd->LastMouseCursor = expected_cursor;
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}
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SDL_ShowCursor(SDL_TRUE);
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}
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}
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@ -92,7 +92,9 @@ All changes:
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- Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081)
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- Backends: SDL: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data
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for smooth scrolling as reported by SDL. (#4019, #6096)
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- Backend: WebGPU: Fix building for latest WebGPU specs (remove implicit layout generation).
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- Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed, as the function
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is surprisingly costly on Mac with latest SDL (may be fixed in next SDL version). (#6113)
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- Backends: WebGPU: Fix building for latest WebGPU specs (remove implicit layout generation).
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(#6117, #4116, #3632) [@tonygrue, @bfierz]
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- Examples: refactord all examples to use a "MainLoopStep()" function. This is in order
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to be able to trivially make some compile with Emscripten. (#2492, #3699)
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