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Tweaked IMGUI_DISABLE_TEST_WINDOWS so it doesn't show in ImGui.h
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@ -22,7 +22,7 @@
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
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//---- Don't implement help and test window functionality (ShowUserGuide, ShowStyleEditor and ShowTestWindow methods won't be available)
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//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
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//#define IMGUI_DISABLE_TEST_WINDOWS
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//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
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@ -8807,7 +8807,14 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y)
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#endif
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#ifndef IMGUI_DISABLE_TEST_WINDOWS
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#ifdef IMGUI_DISABLE_TEST_WINDOWS
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void ImGui::ShowUserGuide() {}
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void ImGui::ShowStyleEditor() {}
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void ImGui::ShowTestWindow() {}
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#else
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//-----------------------------------------------------------------------------
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// HELP
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//-----------------------------------------------------------------------------
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3
imgui.h
3
imgui.h
@ -155,11 +155,10 @@ namespace ImGui
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IMGUI_API void NewFrame();
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IMGUI_API void Render();
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IMGUI_API void Shutdown();
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#ifndef IMGUI_DISABLE_TEST_WINDOWS
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IMGUI_API void ShowUserGuide();
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IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL);
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IMGUI_API void ShowTestWindow(bool* open = NULL);
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#endif
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// Window
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// See implementation in .cpp for details
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IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, const ImVec2& initial_size = ImVec2(0,0), float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
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