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Added IsMouseReleased() helper (#248)
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parent
eec047c9f7
commit
68534c2319
16
imgui.cpp
16
imgui.cpp
@ -2089,8 +2089,10 @@ void ImGui::NewFrame()
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g.IO.MousePosPrev = g.IO.MousePos;
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for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
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{
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g.IO.MouseDownTime[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownTime[i] < 0.0f ? 0.0f : g.IO.MouseDownTime[i] + g.IO.DeltaTime) : -1.0f;
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g.IO.MouseClicked[i] = (g.IO.MouseDownTime[i] == 0.0f);
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g.IO.MouseDownDurationPrev[i] = g.IO.MouseDownDuration[i];
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g.IO.MouseDownDuration[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f;
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g.IO.MouseClicked[i] = g.IO.MouseDownDuration[i] == 0.0f;
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g.IO.MouseReleased[i] = g.IO.MouseDownDurationPrev[i] >= 0.0f && !g.IO.MouseDown[i];
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g.IO.MouseDoubleClicked[i] = false;
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if (g.IO.MouseClicked[i])
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{
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@ -2894,7 +2896,7 @@ bool ImGui::IsMouseClicked(int button, bool repeat)
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
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const float t = g.IO.MouseDownTime[button];
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const float t = g.IO.MouseDownDuration[button];
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if (t == 0.0f)
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return true;
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@ -2908,6 +2910,13 @@ bool ImGui::IsMouseClicked(int button, bool repeat)
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return false;
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}
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bool ImGui::IsMouseReleased(int button)
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
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return g.IO.MouseReleased[button];
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}
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bool ImGui::IsMouseDoubleClicked(int button)
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{
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ImGuiState& g = *GImGui;
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@ -10561,6 +10570,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::Text("ImGui says hello.");
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//ImGui::Text("MousePos (%g, %g)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
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//ImGui::Text("MouseClicked (%d, %d) MouseReleased (%d, %d)", ImGui::GetIO().MouseClicked[0], ImGui::GetIO().MouseClicked[1], ImGui::GetIO().MouseReleased[0], ImGui::GetIO().MouseReleased[1]);
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//ImGui::Text("MouseWheel %d", ImGui::GetIO().MouseWheel);
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//ImGui::Text("KeyMods %s%s%s", ImGui::GetIO().KeyCtrl ? "CTRL" : "", ImGui::GetIO().KeyShift ? "SHIFT" : "", ImGui::GetIO().KeyAlt? "ALT" : "");
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//ImGui::Text("WantCaptureMouse: %d", ImGui::GetIO().WantCaptureMouse);
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5
imgui.h
5
imgui.h
@ -356,6 +356,7 @@ namespace ImGui
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IMGUI_API bool IsMouseDown(int button);
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IMGUI_API bool IsMouseClicked(int button, bool repeat = false);
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IMGUI_API bool IsMouseDoubleClicked(int button);
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IMGUI_API bool IsMouseReleased(int button);
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IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
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IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window
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IMGUI_API bool IsMouseHoveringRect(const ImVec2& rect_min, const ImVec2& rect_max);// is mouse hovering given bounding rect
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@ -701,8 +702,10 @@ struct ImGuiIO
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ImVec2 MouseClickedPos[5]; // Position at time of clicking
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float MouseClickedTime[5]; // Time of last click (used to figure out double-click)
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bool MouseDoubleClicked[5]; // Has mouse button been double-clicked?
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bool MouseReleased[5]; // Mouse button went from !Down to Down
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bool MouseDownOwned[5]; // Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds.
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float MouseDownTime[5]; // Time the mouse button has been down
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float MouseDownDuration[5]; // Time the mouse button has been down
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float MouseDownDurationPrev[5]; // Previous time the mouse button has been down
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float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the click point
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float KeysDownTime[512]; // Time the keyboard key has been down
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