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Columns: Improved honoring left-most and right-most alignment with various values of ItemSpacing.x and WindowPadding.x. In particular, the right-most edge now reaches up to the clipping rectangle while ensuring that the right-most column clipping width matches others. (#125, #2666)
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@ -58,6 +58,9 @@ Other Changes:
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- TabBar: Fixed unfocused tab bar separator color (was using ImGuiCol_Tab, should use ImGuiCol_TabUnfocusedActive).
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- Columns: Fixed a regression from 1.71 where the right-side of the contents rectangle within each column
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would wrongly use a WindowPadding.x instead of ItemSpacing.x like it always did. (#125, #2666)
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- Columns: Improved honoring left-most and right-most alignment with various values of ItemSpacing.x and
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WindowPadding.x. In particular, the right-most edge now reaches up to the clipping rectangle while
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ensuring that the right-most column clipping width matches others. (#125, #2666)
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- Word-wrapping: Fixed overzealous word-wrapping when glyph edge lands exactly on the limit. Because
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of this, auto-fitting exactly unwrapped text would make it wrap. (fixes initial 1.15 commit, 78645a7d).
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- Scrolling: Added SetScrollHereX(), SetScrollFromPosX() for completeness. (#1580) [@kevreco]
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@ -7294,18 +7294,19 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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columns->Flags = flags;
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window->DC.CurrentColumns = columns;
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// Set state for first column
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const float column_padding = g.Style.ItemSpacing.x;
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columns->OffMinX = window->DC.Indent.x - column_padding;
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columns->OffMaxX = window->WorkRect.Max.x - window->Pos.x;
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columns->OffMaxX = ImMax(columns->OffMaxX, columns->OffMinX + 1.0f);
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columns->HostCursorPosY = window->DC.CursorPos.y;
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columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
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columns->HostClipRect = window->ClipRect;
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columns->HostWorkRect = window->WorkRect;
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// Set state for first column
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// We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
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const float column_padding = g.Style.ItemSpacing.x;
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const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize));
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columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f);
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columns->OffMaxX = ImMin(window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f), window->WorkRect.Max.x + half_clip_extend_x) - window->Pos.x;
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columns->OffMaxX = ImMax(columns->OffMaxX, columns->OffMinX + 1.0f);
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columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
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window->DC.ColumnsOffset.x = 0.0f;
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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// Clear data if columns count changed
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if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1)
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@ -7345,6 +7346,8 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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float offset_1 = GetColumnOffset(columns->Current + 1);
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float width = offset_1 - offset_0;
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PushItemWidth(width * 0.65f);
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window->DC.ColumnsOffset.x = columns->OffMinX - window->DC.Indent.x + column_padding;
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
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}
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@ -7379,7 +7382,7 @@ void ImGui::NextColumn()
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{
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// New row/line
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// Column 0 honor IndentX
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window->DC.ColumnsOffset.x = 0.0f;
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window->DC.ColumnsOffset.x = columns->OffMinX - window->DC.Indent.x + column_padding;
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window->DrawList->ChannelsSetCurrent(1);
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columns->Current = 0;
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columns->LineMinY = columns->LineMaxY;
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