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Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). (#3935, #3740)
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@ -37,6 +37,7 @@ HOW TO UPDATE?
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Other Changes:
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- TabBar: Fixed using more than 32 KB-worth of tab names. (#4176)
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- Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). (#3935)
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- Tables: Clarified that TableSetColumnEnabled() requires the table to use the ImGuiTableFlags_Hideable flag,
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because it manipulates the user-accessible show/hide state. (#3935)
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- Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column.
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3
imgui.h
3
imgui.h
@ -741,7 +741,7 @@ namespace ImGui
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IMGUI_API int TableGetRowIndex(); // return current row index.
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IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column.
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IMGUI_API ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1); // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column.
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IMGUI_API void TableSetColumnEnabled(int column_n, bool v);// change enabled/disabled state of a column, set to false to hide the column. Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
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IMGUI_API void TableSetColumnEnabled(int column_n, bool v);// change user accessible enabled/disabled state of a column. Set to false to hide the column. User can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
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IMGUI_API void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details.
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// Legacy Columns API (2020: prefer using Tables!)
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@ -1164,6 +1164,7 @@ enum ImGuiTableColumnFlags_
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{
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// Input configuration flags
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ImGuiTableColumnFlags_None = 0,
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ImGuiTableColumnFlags_Disabled = 1 << 0, // Overriding/master disable flag: hide column, won't show in context menu (unlike calling TableSetColumnEnabled() which manipulates the user accessible state)
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ImGuiTableColumnFlags_DefaultHide = 1 << 1, // Default as a hidden/disabled column.
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ImGuiTableColumnFlags_DefaultSort = 1 << 2, // Default as a sorting column.
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ImGuiTableColumnFlags_WidthStretch = 1 << 3, // Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _SizingStretchSame or _SizingStretchProp).
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@ -3496,6 +3496,7 @@ static void EditTableSizingFlags(ImGuiTableFlags* p_flags)
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static void EditTableColumnsFlags(ImGuiTableColumnFlags* p_flags)
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{
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ImGui::CheckboxFlags("_Disabled", p_flags, ImGuiTableColumnFlags_Disabled); ImGui::SameLine(); HelpMarker("Master disable flag (also hide from context menu)");
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ImGui::CheckboxFlags("_DefaultHide", p_flags, ImGuiTableColumnFlags_DefaultHide);
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ImGui::CheckboxFlags("_DefaultSort", p_flags, ImGuiTableColumnFlags_DefaultSort);
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if (ImGui::CheckboxFlags("_WidthStretch", p_flags, ImGuiTableColumnFlags_WidthStretch))
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@ -2068,8 +2068,9 @@ struct ImGuiTableColumn
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ImGuiTableDrawChannelIdx DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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ImGuiTableDrawChannelIdx DrawChannelFrozen; // Draw channels for frozen rows (often headers)
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ImGuiTableDrawChannelIdx DrawChannelUnfrozen; // Draw channels for unfrozen rows
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bool IsEnabled; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling).
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bool IsEnabledNextFrame;
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bool IsEnabled; // IsUserEnabled && (Flags & ImGuiTableColumnFlags_Disabled) == 0
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bool IsUserEnabled; // Is the column not marked Hidden by the user? (unrelated to being off view, e.g. clipped by scrolling).
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bool IsUserEnabledNextFrame;
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bool IsVisibleX; // Is actually in view (e.g. overlapping the host window clipping rectangle, not scrolled).
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bool IsVisibleY;
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bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not.
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@ -522,7 +522,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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*column = ImGuiTableColumn();
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column->WidthAuto = width_auto;
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column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
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column->IsEnabled = column->IsEnabledNextFrame = true;
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column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
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}
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column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
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}
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@ -756,16 +756,18 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->InitStretchWeightOrWidth = -1.0f;
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}
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// Update Enabled state, mark settings/sortspecs dirty
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// Update Enabled state, mark settings and sort specs dirty
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if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide))
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column->IsEnabledNextFrame = true;
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if (column->IsEnabled != column->IsEnabledNextFrame)
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column->IsUserEnabledNextFrame = true;
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if (column->IsUserEnabled != column->IsUserEnabledNextFrame)
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{
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column->IsEnabled = column->IsEnabledNextFrame;
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column->IsUserEnabled = column->IsUserEnabledNextFrame;
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table->IsSettingsDirty = true;
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if (!column->IsEnabled && column->SortOrder != -1)
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table->IsSortSpecsDirty = true;
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}
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column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0;
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if (column->SortOrder != -1 && !column->IsEnabled)
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table->IsSortSpecsDirty = true;
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if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti))
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table->IsSortSpecsDirty = true;
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@ -1448,7 +1450,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
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// Init default visibility/sort state
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if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0)
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column->IsEnabled = column->IsEnabledNextFrame = false;
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column->IsUserEnabled = column->IsUserEnabledNextFrame = false;
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if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0)
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{
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column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
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@ -1540,6 +1542,7 @@ const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
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// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state.
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// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable().
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// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0.
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// - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu.
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void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
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{
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ImGuiContext& g = *GImGui;
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@ -1552,7 +1555,7 @@ void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
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column_n = table->CurrentColumn;
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IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
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ImGuiTableColumn* column = &table->Columns[column_n];
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column->IsEnabledNextFrame = enabled;
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column->IsUserEnabledNextFrame = enabled;
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}
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// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
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@ -3089,16 +3092,19 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
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for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
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{
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ImGuiTableColumn* other_column = &table->Columns[other_column_n];
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if (other_column->Flags & ImGuiTableColumnFlags_Disabled)
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continue;
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const char* name = TableGetColumnName(table, other_column_n);
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if (name == NULL || name[0] == 0)
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name = "<Unknown>";
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// Make sure we can't hide the last active column
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bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
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if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1)
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if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1)
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menu_item_active = false;
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if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active))
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other_column->IsEnabledNextFrame = !other_column->IsEnabled;
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if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active))
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other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled;
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}
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PopItemFlag();
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}
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@ -3223,7 +3229,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
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column_settings->DisplayOrder = column->DisplayOrder;
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column_settings->SortOrder = column->SortOrder;
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column_settings->SortDirection = column->SortDirection;
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column_settings->IsEnabled = column->IsEnabled;
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column_settings->IsEnabled = column->IsUserEnabled;
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column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0;
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if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0)
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save_ref_scale = true;
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@ -3237,7 +3243,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
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settings->SaveFlags |= ImGuiTableFlags_Reorderable;
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if (column->SortOrder != -1)
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settings->SaveFlags |= ImGuiTableFlags_Sortable;
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if (column->IsEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
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if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
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settings->SaveFlags |= ImGuiTableFlags_Hideable;
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}
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settings->SaveFlags &= table->Flags;
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@ -3295,7 +3301,7 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
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else
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column->DisplayOrder = (ImGuiTableColumnIdx)column_n;
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display_order_mask |= (ImU64)1 << column->DisplayOrder;
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column->IsEnabled = column->IsEnabledNextFrame = column_settings->IsEnabled;
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column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled;
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column->SortOrder = column_settings->SortOrder;
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column->SortDirection = column_settings->SortDirection;
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}
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