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Demo: Tweaks and spacing. Stopped using rand() function in demo code.
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@ -80,7 +80,7 @@ static void ShowExampleAppLongText(bool* p_open);
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static void ShowExampleAppAutoResize(bool* p_open);
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static void ShowExampleAppConstrainedResize(bool* p_open);
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static void ShowExampleAppFixedOverlay(bool* p_open);
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static void ShowExampleAppManipulatingWindowTitle(bool* p_open);
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static void ShowExampleAppWindowTitles(bool* p_open);
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static void ShowExampleAppCustomRendering(bool* p_open);
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static void ShowExampleAppMainMenuBar();
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static void ShowExampleMenuFile();
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@ -133,7 +133,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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static bool show_app_auto_resize = false;
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static bool show_app_constrained_resize = false;
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static bool show_app_fixed_overlay = false;
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static bool show_app_manipulating_window_title = false;
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static bool show_app_window_titles = false;
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static bool show_app_custom_rendering = false;
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static bool show_app_style_editor = false;
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@ -149,10 +149,10 @@ void ImGui::ShowTestWindow(bool* p_open)
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if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
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if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
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if (show_app_fixed_overlay) ShowExampleAppFixedOverlay(&show_app_fixed_overlay);
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if (show_app_manipulating_window_title) ShowExampleAppManipulatingWindowTitle(&show_app_manipulating_window_title);
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if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles);
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if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
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if (show_app_metrics) ImGui::ShowMetricsWindow(&show_app_metrics);
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if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
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if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
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if (show_app_about)
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{
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@ -214,7 +214,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
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ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
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ImGui::MenuItem("Simple overlay", NULL, &show_app_fixed_overlay);
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ImGui::MenuItem("Manipulating window title", NULL, &show_app_manipulating_window_title);
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ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
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ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
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ImGui::EndMenu();
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}
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@ -2269,8 +2269,8 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
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}
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// Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
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// Read section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." about ID.
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static void ShowExampleAppManipulatingWindowTitle(bool*)
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// This apply to regular items as well. Read FAQ section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." for details.
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static void ShowExampleAppWindowTitles(bool*)
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{
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// By default, Windows are uniquely identified by their title.
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// You can use the "##" and "###" markers to manipulate the display/ID.
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@ -2288,7 +2288,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool*)
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// Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
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char buf[128];
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sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], rand());
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sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], ImGui::GetFrameCount());
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ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiCond_FirstUseEver);
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ImGui::Begin(buf);
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ImGui::Text("This window has a changing title.");
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@ -2774,7 +2774,7 @@ static void ShowExampleAppLog(bool* p_open)
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if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl)
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{
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const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" };
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log.AddLog("[%s] Hello, time is %.1f, rand() %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, (int)rand());
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log.AddLog("[%s] Hello, time is %.1f, frame count is %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, ImGui::GetFrameCount());
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last_time = time;
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}
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