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Metrics: Rebranded as "Dear ImGui Metrics/Debugger". Fix Show Window Rectangle. Fix Clang OSX warnings. Amend #3592 for Mingw only.
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parent
e736039538
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71cc636696
@ -71,6 +71,7 @@ Other Changes:
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It's essentially been always the case but it doesn't make much sense. Instead we will aim at exposing
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feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
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- Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer.
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- Metrics: Rebranded as "Dear ImGui Metrics/Debugger" to clarify its purpose.
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- Misc: Made the ItemFlags stack shared, so effectively the ButtonRepeat/AllowKeyboardFocus states
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(and others exposed in internals such as PushItemFlag) are inherited by stacked Begin/End pairs,
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vs previously a non-child stacked Begin() would reset those flags back to zero for the stacked window.
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@ -31,7 +31,7 @@
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// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
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//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
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//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
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//#define IMGUI_DISABLE_METRICS_WINDOW // Disable debug/metrics window: ShowMetricsWindow() will be empty.
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//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
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//---- Don't implement some functions to reduce linkage requirements.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
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12
imgui.cpp
12
imgui.cpp
@ -4058,7 +4058,7 @@ static void AddWindowToSortBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, Im
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static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
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{
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// Remove trailing command if unused.
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// Technically we could return directly instead of popping, but this make things looks neat in Metrics window as well.
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// Technically we could return directly instead of popping, but this make things looks neat in Metrics/Debugger window as well.
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draw_list->_PopUnusedDrawCmd();
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if (draw_list->CmdBuffer.Size == 0)
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return;
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@ -4073,7 +4073,7 @@ static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* d
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// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
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// If this assert triggers because you are drawing lots of stuff manually:
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// - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
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// Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics window to inspect draw list contents.
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// Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
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// - If you want large meshes with more than 64K vertices, you can either:
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// (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
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// Most example backends already support this from 1.71. Pre-1.71 backends won't.
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@ -10342,7 +10342,7 @@ static void MetricsHelpMarker(const char* desc)
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void ImGui::ShowMetricsWindow(bool* p_open)
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{
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if (!Begin("Dear ImGui Metrics", p_open))
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if (!Begin("Dear ImGui Metrics/Debugger", p_open))
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{
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End();
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return;
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@ -10370,7 +10370,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (cfg->ShowWindowsRectsType < 0)
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cfg->ShowWindowsRectsType = WRT_WorkRect;
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if (cfg->ShowTablesRectsType < 0)
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cfg->ShowWindowsRectsType = TRT_WorkRect;
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cfg->ShowTablesRectsType = TRT_WorkRect;
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struct Funcs
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{
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@ -10398,7 +10398,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
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Checkbox("Show windows begin order", &cfg->ShowWindowsBeginOrder);
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ImGui::Checkbox("Show windows rectangles", &cfg->ShowWindowsRects);
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Checkbox("Show windows rectangles", &cfg->ShowWindowsRects);
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SameLine();
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SetNextItemWidth(GetFontSize() * 12);
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cfg->ShowWindowsRects |= Combo("##show_windows_rect_type", &cfg->ShowWindowsRectsType, wrt_rects_names, WRT_Count, WRT_Count);
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@ -10595,7 +10595,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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#endif // #ifdef IMGUI_HAS_DOCK
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ImGui::End();
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End();
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}
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// [DEBUG] Display contents of Columns
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4
imgui.h
4
imgui.h
@ -88,7 +88,7 @@ Index of this file:
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#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__clang__)
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#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) // Apply printf-style warnings to our formatting functions.
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#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
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#elif !defined(IMGUI_USE_STB_SPRINTF) && defined(__GNUC__)
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#elif !defined(IMGUI_USE_STB_SPRINTF) && defined(__GNUC__) && defined(__MINGW32__)
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#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1))) // Apply printf-style warnings to our formatting functions.
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#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
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#else
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@ -260,7 +260,7 @@ namespace ImGui
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// Demo, Debug, Information
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IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
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IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information.
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IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Debug/Metrics window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
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IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc.
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IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
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IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
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IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
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@ -340,7 +340,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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}
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if (ImGui::BeginMenu("Tools"))
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{
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ImGui::MenuItem("Metrics", NULL, &show_app_metrics);
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ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics);
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ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
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ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about);
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ImGui::EndMenu();
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@ -357,7 +357,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::BulletText("Sections below are demonstrating many aspects of the library.");
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ImGui::BulletText("The \"Examples\" menu above leads to more demo contents.");
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ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n"
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"and Metrics (general purpose Dear ImGui debugging tool).");
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"and Metrics/Debugger (general purpose Dear ImGui debugging tool).");
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ImGui::Separator();
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ImGui::Text("PROGRAMMER GUIDE:");
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@ -60,6 +60,9 @@ Index of this file:
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#if __has_warning("-Wunknown-warning-option")
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#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
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#endif
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#if __has_warning("-Walloca")
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#pragma clang diagnostic ignored "-Walloca" // warning: use of function '__builtin_alloca' is discouraged
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#endif
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#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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@ -1639,7 +1639,7 @@ struct IMGUI_API ImGuiWindow
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ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack. (In theory this should be in the TempData structure)
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ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name.
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// The best way to understand what those rectangles are is to use the 'Metrics -> Tools -> Show windows rectangles' viewer.
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// The best way to understand what those rectangles are is to use the 'Metrics->Tools->Show Windows Rectangles' viewer.
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// The main 'OuterRect', omitted as a field, is window->Rect().
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ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
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ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar)
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