mirror of
https://github.com/xemu-project/imgui.git
synced 2024-11-23 18:29:51 +00:00
Added IsItemActive() - replace IsItemFocused()
ClipAdvance() --> ItemAdd() - nb: return value is inverted
This commit is contained in:
parent
70188c5623
commit
7530f3c985
205
imgui.cpp
205
imgui.cpp
@ -145,6 +145,7 @@
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it is now recommended your sample the font texture with bilinear interpolation.
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(1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to set io.Fonts->TexID.
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(1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix)
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(1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets
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- 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver)
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- 2014/11/28 (1.17) - moved IO.Font*** options to inside the IO.Font-> structure (FontYOffset, FontTexUvForWhite, FontBaseScale, FontFallbackGlyph)
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- 2014/11/26 (1.17) - reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility
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@ -231,18 +232,18 @@
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ISSUES & TODO-LIST
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==================
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! input: mouse click on scrolling text input broken?
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- misc: merge or clarify ImVec4 / ImGuiAabb, they are essentially duplicate containers
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- window: add horizontal scroll
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- window: fix resize grip rendering scaling along with Rounding style setting
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- window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit?
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- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list.
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- window: allow resizing of child windows (possibly given min/max for each axis?)
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- window: background options for child windows, border option (disable ronuding)
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- window: background options for child windows, border option (disable rounding)
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- window: resizing from any sides? + mouse cursor directives for app.
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- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc.
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- widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay
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- main: considering adding EndFrame() - optional, else done in Render(). and Init()
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- main: add IsItemActive()
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- main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function?
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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@ -262,6 +263,7 @@
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- combo: turn child handling code into pop up helper
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- list selection, concept of a selectable "block" (that can be multiple widgets)
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- menubar, menus
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- tabs
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- gauge: various forms of gauge/loading bars widgets
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- color: better color editor.
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- plot: make it easier for user to draw into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
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@ -275,6 +277,7 @@
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- text edit: flag to disable live update of the user buffer.
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- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
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- text edit: add multi-line text edit
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- tree: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
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- settings: write more decent code to allow saving/loading new fields
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- settings: api for per-tool simple persistent data (bool,int,float) in .ini file
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! style: store rounded corners in texture to use 1 quad per corner (filled and wireframe).
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@ -291,9 +294,8 @@
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- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
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- input: support track pad style scrolling & slider edit.
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- tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen).
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- clipboard: automatically transform \n into \n\r or equivalent for higher compatibility on windows
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- portability: big-endian test/support (github issue #81)
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- misc: rounded triangle fail to draw correctly on OpenGL3 example.
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- misc: mark printf compiler attributes on relevant functions
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- style editor: color child window height expressed in multiple of line height.
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@ -392,11 +394,11 @@ static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool
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static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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static void SetFont(ImFont* font);
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static bool ItemAdd(const ImGuiAabb& aabb, const ImGuiID* id);
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static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL);
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static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset = NULL);
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static void PushColumnClipRect(int column_index = -1);
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static bool IsClipped(const ImGuiAabb& aabb);
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static bool ClipAdvance(const ImGuiAabb& aabb);
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static bool IsMouseHoveringBox(const ImGuiAabb& box);
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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@ -848,9 +850,9 @@ struct ImGuiDrawContext
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float PrevLineHeight;
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float LogLineHeight;
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int TreeDepth;
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ImGuiID LastItemID;
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ImGuiAabb LastItemAabb;
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bool LastItemHovered;
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bool LastItemFocused;
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ImVector<ImGuiWindow*> ChildWindows;
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ImVector<bool> AllowKeyboardFocus;
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ImVector<float> ItemWidth;
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@ -875,9 +877,9 @@ struct ImGuiDrawContext
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CurrentLineHeight = PrevLineHeight = 0.0f;
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LogLineHeight = -1.0f;
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TreeDepth = 0;
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LastItemID = 0;
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LastItemAabb = ImGuiAabb(0.0f,0.0f,0.0f,0.0f);
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LastItemHovered = false;
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LastItemFocused = true;
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StateStorage = NULL;
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OpenNextNode = -1;
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@ -1393,9 +1395,6 @@ bool ImGuiWindow::FocusItemRegister(bool is_active, bool tab_stop)
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if (allow_keyboard_focus)
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FocusIdxTabCounter++;
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if (is_active)
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window->DC.LastItemFocused = true;
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// Process keyboard input at this point: TAB, Shift-TAB switch focus
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// We can always TAB out of a widget that doesn't allow tabbing in.
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if (tab_stop && FocusIdxAllRequestNext == IM_INT_MAX && FocusIdxTabRequestNext == IM_INT_MAX && is_active && IsKeyPressedMap(ImGuiKey_Tab))
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@ -2197,10 +2196,15 @@ bool ImGui::IsItemHovered()
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return window->DC.LastItemHovered;
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}
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bool ImGui::IsItemFocused()
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bool ImGui::IsItemActive()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->DC.LastItemFocused;
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ImGuiState& g = GImGui;
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if (g.ActiveId)
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{
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ImGuiWindow* window = GetCurrentWindow();
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return g.ActiveId == window->DC.LastItemID;
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}
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return false;
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}
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ImVec2 ImGui::GetItemBoxMin()
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@ -3416,7 +3420,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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}
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + text_size);
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ItemSize(bb);
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ClipAdvance(bb);
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ItemAdd(bb, NULL);
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}
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else
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{
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@ -3424,8 +3428,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width);
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ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + text_size);
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ItemSize(bb.GetSize(), &bb.Min);
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if (ClipAdvance(bb))
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if (!ItemAdd(bb, NULL))
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return;
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// Render
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@ -3464,8 +3467,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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const ImGuiAabb value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2, text_size.y));
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2 + (text_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), 0.0f) + text_size);
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ItemSize(bb);
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if (ClipAdvance(value_bb))
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if (!ItemAdd(value_bb, NULL))
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return;
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// Render
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@ -3553,8 +3555,7 @@ bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_h
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size + style.FramePadding*2.0f);
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ItemSize(bb);
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if (ClipAdvance(bb))
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if (!ItemAdd(bb, &id))
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return false;
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bool hovered, held;
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@ -3588,8 +3589,7 @@ bool ImGui::SmallButton(const char* label)
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + text_size + ImVec2(style.FramePadding.x*2,0));
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ItemSize(bb);
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if (ClipAdvance(bb))
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if (!ItemAdd(bb, &id))
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return false;
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bool hovered, held;
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@ -3612,14 +3612,12 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size)
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if (window->SkipItems)
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return false;
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const ImGuiID id = window->GetID(str_id);
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size);
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ItemSize(bb);
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if (ClipAdvance(bb))
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if (!ItemAdd(bb, &id))
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return false;
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const ImGuiID id = window->GetID(str_id);
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bool hovered, held;
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bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true);
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@ -3666,8 +3664,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2&
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if (border_col != 0)
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bb.Max += ImVec2(2,2);
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ItemSize(bb.GetSize(), &bb.Min);
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if (ClipAdvance(bb))
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if (!ItemAdd(bb, NULL))
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return;
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if (border_col != 0)
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@ -3838,7 +3835,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, const bool d
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if (g.LogEnabled && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
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opened = true;
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if (ClipAdvance(bb))
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if (!ItemAdd(bb, &id))
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return opened;
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bool hovered, held;
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@ -3901,8 +3898,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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const ImVec2 text_size = CalcTextSize(text_begin, text_end, true);
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height + (text_size.x > 0.0f ? (style.FramePadding.x*2) : 0.0f),0) + text_size); // Empty text doesn't add padding
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ItemSize(bb);
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if (ClipAdvance(bb))
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if (!ItemAdd(bb, NULL))
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return;
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// Render
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@ -4105,9 +4101,9 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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const ImGuiAabb slider_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
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const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(text_size.x > 0.0f ? style.ItemInnerSpacing.x + text_size.x : 0.0f, 0.0f));
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if (IsClipped(slider_bb))
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// NB- we don't call ItemSize() yet becausae we may turn into a text edit box later in the function
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if (!ItemAdd(slider_bb, &id))
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{
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// NB- we don't use ClipAdvance() in the if() statement because we don't want to submit ItemSize() because we may change into a text edit later which may submit an ItemSize itself
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ItemSize(bb);
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return false;
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}
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@ -4433,8 +4429,7 @@ static void Plot(ImGuiPlotType plot_type, const char* label, float (*values_gett
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const ImGuiAabb graph_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
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const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(text_size.x > 0.0f ? style.ItemInnerSpacing.x + text_size.x : 0.0f, 0));
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ItemSize(bb);
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if (ClipAdvance(bb))
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if (!ItemAdd(bb, NULL))
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return;
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// Determine scale from values if not specified
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@ -4572,7 +4567,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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total_bb = ImGuiAabb(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
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}
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if (ClipAdvance(total_bb))
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if (!ItemAdd(total_bb, &id))
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return false;
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bool hovered, held;
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@ -4631,7 +4626,7 @@ bool ImGui::RadioButton(const char* label, bool active)
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total_bb.Add(text_bb);
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}
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if (ClipAdvance(total_bb))
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if (!ItemAdd(total_bb, &id))
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return false;
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ImVec2 center = check_bb.GetCenter();
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@ -4959,8 +4954,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f);
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const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(text_size.x > 0.0f ? (style.ItemInnerSpacing.x + text_size.x) : 0.0f, 0.0f));
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ItemSize(bb);
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if (ClipAdvance(frame_bb))
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if (!ItemAdd(frame_bb, &id))
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return false;
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// NB: we are only allowed to access 'edit_state' if we are the active widget.
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@ -5348,9 +5342,8 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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const ImVec2 text_size = CalcTextSize(label, NULL, true);
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const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f);
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ItemSize(frame_bb);
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if (ClipAdvance(frame_bb))
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if (!ItemAdd(frame_bb, &id))
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return false;
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const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x,0));
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@ -5470,8 +5463,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
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const float square_size = window->FontSize();
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.x*2, square_size + (small_height ? 0 : style.FramePadding.y*2)));
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ItemSize(bb);
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if (ClipAdvance(bb))
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if (!ItemAdd(bb, &id))
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return false;
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bool hovered, held;
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@ -5665,8 +5657,7 @@ void ImGui::Separator()
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const ImGuiAabb bb(ImVec2(window->Pos.x, window->DC.CursorPos.y), ImVec2(window->Pos.x + window->Size.x, window->DC.CursorPos.y));
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ItemSize(ImVec2(0.0f, bb.GetSize().y)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit
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if (ClipAdvance(bb))
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if (!ItemAdd(bb, NULL))
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{
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if (window->DC.ColumnsCount > 1)
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PushColumnClipRect();
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@ -5716,6 +5707,65 @@ static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset)
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ItemSize(aabb.GetSize(), adjust_start_offset);
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}
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static bool IsClipped(const ImGuiAabb& bb)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (!bb.Overlaps(ImGuiAabb(window->ClipRectStack.back())) && !g.LogEnabled)
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return true;
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return false;
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}
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bool ImGui::IsClipped(const ImVec2& item_size)
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{
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ImGuiWindow* window = GetCurrentWindow();
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return IsClipped(ImGuiAabb(window->DC.CursorPos, window->DC.CursorPos + item_size));
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}
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static bool ItemAdd(const ImGuiAabb& bb, const ImGuiID* id)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.LastItemID = id ? *id : 0;
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window->DC.LastItemAabb = bb;
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if (IsClipped(bb))
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{
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window->DC.LastItemHovered = false;
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return false;
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}
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window->DC.LastItemHovered = IsMouseHoveringBox(bb); // this is a sensible default but widgets are free to override it after calling ItemAdd()
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return true;
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}
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// Gets back to previous line and continue with horizontal layout
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// column_x == 0 : follow on previous item
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// columm_x != 0 : align to specified column
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// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
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// spacing_w >= 0 : enforce spacing
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void ImGui::SameLine(int column_x, int spacing_w)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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float x, y;
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if (column_x != 0)
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{
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if (spacing_w < 0) spacing_w = 0;
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x = window->Pos.x + (float)column_x + (float)spacing_w;
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y = window->DC.CursorPosPrevLine.y;
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}
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else
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{
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if (spacing_w < 0) spacing_w = (int)g.Style.ItemSpacing.x;
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x = window->DC.CursorPosPrevLine.x + (float)spacing_w;
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y = window->DC.CursorPosPrevLine.y;
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}
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window->DC.CurrentLineHeight = window->DC.PrevLineHeight;
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window->DC.CursorPos = ImVec2(x, y);
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}
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void ImGui::NextColumn()
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{
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ImGuiState& g = GImGui;
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@ -5748,65 +5798,6 @@ void ImGui::NextColumn()
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}
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}
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static bool IsClipped(const ImGuiAabb& bb)
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (!bb.Overlaps(ImGuiAabb(window->ClipRectStack.back())) && !g.LogEnabled)
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return true;
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return false;
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}
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bool ImGui::IsClipped(const ImVec2& item_size)
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{
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||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
return IsClipped(ImGuiAabb(window->DC.CursorPos, window->DC.CursorPos + item_size));
|
||||
}
|
||||
|
||||
static bool ClipAdvance(const ImGuiAabb& bb)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.LastItemAabb = bb;
|
||||
window->DC.LastItemFocused = false;
|
||||
if (IsClipped(bb))
|
||||
{
|
||||
window->DC.LastItemHovered = false;
|
||||
return true;
|
||||
}
|
||||
window->DC.LastItemHovered = IsMouseHoveringBox(bb); // this is a sensible default but widgets are free to override it after calling ClipAdvance
|
||||
return false;
|
||||
}
|
||||
|
||||
// Gets back to previous line and continue with horizontal layout
|
||||
// column_x == 0 : follow on previous item
|
||||
// columm_x != 0 : align to specified column
|
||||
// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
|
||||
// spacing_w >= 0 : enforce spacing
|
||||
void ImGui::SameLine(int column_x, int spacing_w)
|
||||
{
|
||||
ImGuiState& g = GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
float x, y;
|
||||
if (column_x != 0)
|
||||
{
|
||||
if (spacing_w < 0) spacing_w = 0;
|
||||
x = window->Pos.x + (float)column_x + (float)spacing_w;
|
||||
y = window->DC.CursorPosPrevLine.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (spacing_w < 0) spacing_w = (int)g.Style.ItemSpacing.x;
|
||||
x = window->DC.CursorPosPrevLine.x + (float)spacing_w;
|
||||
y = window->DC.CursorPosPrevLine.y;
|
||||
}
|
||||
window->DC.CurrentLineHeight = window->DC.PrevLineHeight;
|
||||
window->DC.CursorPos = ImVec2(x, y);
|
||||
}
|
||||
|
||||
float ImGui::GetColumnOffset(int column_index)
|
||||
{
|
||||
ImGuiState& g = GImGui;
|
||||
@ -8055,16 +8046,16 @@ void ImGui::ShowTestWindow(bool* opened)
|
||||
|
||||
if (focus_1) ImGui::SetKeyboardFocusHere();
|
||||
ImGui::InputText("1", buf, IM_ARRAYSIZE(buf));
|
||||
if (ImGui::IsItemFocused()) has_focus = 1;
|
||||
if (ImGui::IsItemActive()) has_focus = 1;
|
||||
|
||||
if (focus_2) ImGui::SetKeyboardFocusHere();
|
||||
ImGui::InputText("2", buf, IM_ARRAYSIZE(buf));
|
||||
if (ImGui::IsItemFocused()) has_focus = 2;
|
||||
if (ImGui::IsItemActive()) has_focus = 2;
|
||||
|
||||
ImGui::PushAllowKeyboardFocus(false);
|
||||
if (focus_3) ImGui::SetKeyboardFocusHere();
|
||||
ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf));
|
||||
if (ImGui::IsItemFocused()) has_focus = 3;
|
||||
if (ImGui::IsItemActive()) has_focus = 3;
|
||||
ImGui::PopAllowKeyboardFocus();
|
||||
if (has_focus)
|
||||
ImGui::Text("Item with focus: %d", has_focus);
|
||||
|
4
imgui.h
4
imgui.h
@ -303,8 +303,8 @@ namespace ImGui
|
||||
IMGUI_API void LogText(const char* fmt, ...); // pass text data straight to log (without being displayed)
|
||||
|
||||
// Utilities
|
||||
IMGUI_API bool IsItemHovered(); // was the last item active area hovered by mouse?
|
||||
IMGUI_API bool IsItemFocused(); // was the last item focused for keyboard input?
|
||||
IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse?
|
||||
IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
|
||||
IMGUI_API ImVec2 GetItemBoxMin(); // get bounding box of last item
|
||||
IMGUI_API ImVec2 GetItemBoxMax(); // get bounding box of last item
|
||||
IMGUI_API bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimization)
|
||||
|
Loading…
Reference in New Issue
Block a user