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Standardizing the casing/format of internal window names + Misc comments.
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parent
befc58771c
commit
7ac5f11b29
18
imgui.cpp
18
imgui.cpp
@ -3640,14 +3640,14 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
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{
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ImGuiContext& g = *GImGui;
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char window_name[16];
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", g.TooltipOverrideCount);
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", g.TooltipOverrideCount);
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if (override_previous_tooltip)
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if (ImGuiWindow* window = FindWindowByName(window_name))
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if (window->Active)
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{
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// Hide previous tooltips. We can't easily "reset" the content of a window so we create a new one.
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window->HiddenFrames = 1;
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", ++g.TooltipOverrideCount);
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
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}
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ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
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Begin(window_name, NULL, flags | extra_flags);
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@ -3688,7 +3688,7 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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int current_stack_size = g.CurrentPopupStack.Size;
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ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
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ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##Menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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g.OpenPopupStack.push_back(popup_ref);
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else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
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@ -3802,9 +3802,9 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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char name[20];
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if (flags & ImGuiWindowFlags_ChildMenu)
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ImFormatString(name, IM_ARRAYSIZE(name), "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
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ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.CurrentPopupStack.Size); // Recycle windows based on depth
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else
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ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
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ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
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bool is_open = Begin(name, NULL, flags);
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if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
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@ -4202,7 +4202,7 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
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}
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else
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{
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// Handling case of auto fit window not fitting on the screen (on either axis): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
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// When the window cannot fit all contents (either because of constraints, either because screen is too small): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
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size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
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ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit);
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if (size_auto_fit_after_constraint.x < size_contents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
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@ -4499,7 +4499,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
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{
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// Auto-fit only grows during the first few frames
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// We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize ImGuiWindowFlags_AlwaysAutoResize.
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// We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
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if (!window_size_x_set_by_api && window->AutoFitFramesX > 0)
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window->SizeFull.x = size_full_modified.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
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if (!window_size_y_set_by_api && window->AutoFitFramesY > 0)
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@ -9136,7 +9136,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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}
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char name[16];
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ImFormatString(name, IM_ARRAYSIZE(name), "##combo_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
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ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.CurrentPopupStack.Size); // Recycle windows based on depth
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// Peak into expected window size so we can position it
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if (ImGuiWindow* popup_window = FindWindowByName(name))
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@ -9580,7 +9580,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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bool pressed;
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bool menu_is_open = IsPopupOpen(id);
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
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bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##Menus"));
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ImGuiWindow* backed_nav_window = g.NavWindow;
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if (menuset_is_open)
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g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
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